Help for server configuration

-={KiA}=-Fox_br-={KiA}=-Fox_br Posts: 2Player
edited July 2016 in Server Support
Good evening, can someone explain to me what each command line below ?

[Engine.GameInfo]
DefaultGame=AAGame.AAGameDevelopment
DefaultServerGame=AAGame.AAGameDevelopment
bAdminCanPause=false
MaxPlayers=24
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=8
MaxIdleTime=61
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
fFootstepNoiseLoudness=0.013
fGunfireNoiseLoudness=1
fGrenadeLandedNoiseLoudness=0.013
fExplosionNoiseLoudness=1
fBulletImpactNoiseLoudness=0.013
fPawnDamagedNoiseLoudness=0.013
fAIBulletCrackTravelDistance=100
fAIBulletCrackRadius=320
TimeLimit=0
bKickLiveIdlers=true

[Engine.AccessControl]
IPPolicies=ACCEPT;*
bAuthenticateClients=True
bAuthenticateServer=True
bAuthenticateListenHost=True
MaxAuthRetryCount=3
AuthRetryDelay=5
AdminPassword=
GamePassword=

[DefaultPlayer]
Name=Player
Team=255

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI

[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
bShowKismetDrawText=True
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-750.0
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=AAGame.AADecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
bAllowHostMigration=TRUE
HostMigrationTimeout=15
bAllowTemporalAA=True
bNoMobileMapWarnings=True
bShowLightingRebuildMessage=TRUE

[Engine.AutoTestManager]
NumMinutesPerMap=20
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
bExitOnCyclesComplete=true
NumAutomatedMapTestingCycles=1
AutomatedMapTestingList=BurnsTest
AutomatedMapTestingList=MBD_Mission_AD

[Engine.DecalManager]
DecalLifeSpan=30.0

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[GameFramework.GameCheatManager]
DebugCameraControllerClassName=GameFramework.DebugCameraController

[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false

[GameFramework.MobileInputZone]
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.5
SizeX=100
SizeY=100
VertMultiplier=1.0
HorizMultiplier=1.0
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
bApplyGlobalScaleToActiveSizes=true
AuthoredGlobalScale=2.0

[GameFramework.FrameworkGame]
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))

[DebugLookZone MobileInputZone]
InputKey=MouseY
HorizontalInputKey=MouseX
TapInputKey=MOBILE_Fire
Type=ZoneType_Trackball
bRelativeSizeX=true
bRelativeSizeY=true
X=0
Y=0
SizeX=1.0
SizeY=1.0
VertMultiplier=-0.0007
HorizMultiplier=0.001
Acceleration=12.0
Smoothing=1.0
EscapeVelocityStrength=0.85
bIsInvisible=1
TapDistanceConstraint=32

[DebugStickMoveZone MobileInputZone]
InputKey=MOBILE_AForward
HorizontalInputKey=MOBILE_AStrafe
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
X=0.05
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
VertMultiplier=-1.0
HorizMultiplier=1.0
bScalePawnMovement=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5

[DebugStickLookZone MobileInputZone]
InputKey=MOBILE_ALookUp
HorizontalInputKey=MOBILE_ATurn
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
VertMultiplier=-0.5
HorizMultiplier=0.35
X=-0.2465
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5

[Configuration]

[AAGame.AAAccessControl]
VoteKickBanTime=300
ROEKickBanTime=600

[Engine.GameReplicationInfo]
ServerName=-=(KiA)=- Killer in Action_Brasil
1. Proibido xingar companheiros ou rivais

[AAGame.AAGameInfo]
GameplayEventsWriterClassName=Engine.GameplayEventsWriter
bLogGameplayEvents=false
GameSettingsUpdateInterval=20.0
bAutoDemoRecEnabled=false
DemoRecDir=
TimeToSelfKill=20.0
InitialConnectionKillTimeout=90.0
AAMaxPlayersAllowed=32

[AAGame.AADataStore_OnlineGameSearch]
MapRotationList=BDX_Breach_EX
MapRotationList=BDX_SpringStreet_VIP
MapRotationList=BDX_Watchdog_C4
MapRotationList=BDX_InnerHospital_EX
MapRotationList=BDX_RedLine_C4
MapRotationList=BDX_Intercept_EX
MapRotationList=BDX_SpringStreet_EX
MapRotationList=BDX_Checkout_EX
MapRotationList=BDX_Crossfire_C4
MapRotationList=BDX_Lockdown_EX
MapRotationList=BDX_InnerHospital_VIP
MapRotationList=BDX_Siege_EX
MapRotationList=BDX_OuterHospital_C4
MapRotationList=BDX_Shadowstep_EX
MapRotationList=BDX_Intercept_C4
MapRotationList=BDX_RedLine_EX
MapRotationList=BDX_Siege_C4
MapRotationList=BDX_Crossfire_EX
MapRotationList=FLO_CabinFever_TH
MapRotationList=FLO_Downtown_EX
MapRotationList=FLO_Intercept_VIP
MapRotationList=FLO_Overload_C4
MapRotationList=FLO_InnerHospital_EX
MapRotationList=FLO_Slums_VIP
MapRotationList=FLO_Homestead_C4
MapRotationList=FLO_Checkout_EX
MapRotationList=FLO_InnerHospital_VIP
MapRotationList=FLO_Slums_TH
MapRotationList=FLO_Watchdog_C4
MapRotationList=FLO_RedLine_VIP
MapRotationList=FLO_Intercept_EX
MapRotationList=FLO_RedLine_C4
MapRotationList=FLO_Overload_VIP
MapRotationList=FLO_RockyRoad_EX
MapRotationList=FLO_HarborAssault_TH
MapRotationList=FLO_Hospital_EX
MapRotationList=FLO_Homestead_VIP
MapRotationList=FLO_ColdFront_C4
MapRotationList=FLO_StoneRuins_C4
MapRotationList=FLO_Watchdog_AC
MapRotationList=FLO_RedLine_EX
MapRotationList=FLO_Slums_C4
MapRotationList=FLO_ColdFront_EX
MapRotationList=FLO_Intercept_C4
TrainingMapList=STX_Tutorial
TrainingMapList=STX_Giunta_Range
TrainingMapList=STX_Swenson_Range
ShoothouseMapList=SH_870MCS
ShoothouseMapList=SH_M4
ShoothouseMapList=SH_M9
ShoothouseMapList=SH_M14
ShoothouseMapList=SH_M16
ShoothouseMapList=SH_M24
ShoothouseMapList=SH_M67
ShoothouseMapList=SH_M249

[AAGame.AAGameMultiplayerBase]
MinNetPlayers=2
NetWait=60
BeginningOfRoundDelay=12
SwapRoundDelay=6
bPlayAllRounds=false
ServerNeedsUGCMapsUpdateDelay=600
bServerSteamUGCAutoUpdate=true

[AAGame.AAGamePVPBase]
bScaleWithNumPlayers=true
MaxTeamSizeBDX=6
MaxTeamSizeFLO=12
TimeLimitOverrideBDX=300
TimeLimitOverrideFLO=360
RoundsPerMatchBDX=35
RoundsPerMatchFLO=63

[AAGame.AAGameReplicationInfo]
ForbidGrenadeTimeFLO=0
ForbidGrenadeTimeBDX=0
bDefaultOnlyAllowAutoPick=false
bDefaultAllowControllerAimAssist=true
bOnlineVoiceEnabled=true
sDefaultServerOwnerName=
sDefaultServerOwnerWebsite=
sDefaultServerHostingCompany=
sDefaultAdminName=
sDefaultAdminEmail=
sDefaultServerMOTD=Visit the forums! forum.americasarmy.com
sDefaultAdminMessage=Welcome to AA Proving Grounds!
bDefaultAllowKickPlayerVoting=false
bDefaultAllowChangeMapVoting=true
bDefaultAllowSetNextMapVoting=true
bDefaultAllowRestartMissionVoting=true
bDefaultAllowScrambleTeamsVoting=true
DefaultVoteDuration=15
bDefaultAllowAARMapVoting=true
bDefaultHardcoreMode=false
bDefaultAutoBalanceTeams=true
bDefaultScaleFriendlyFireDamage=true
bDefaultROEEnabled=true
bDefaultAllowBleedOut=true
bDefaultAllowEnemyFireMapDot=true
bDefaultAutoReloadEnabled=true
bDefaultReviveOnHeadshots=true
MaxRevives=3
bDefaultShadowsAllowed=true
bDefaultAnchoringAllowed=true
bHUD_ForceMinimalHUD=false
bDefaultHUD_ForcePlayerCountOff=true
bDefaultHUD_ForceInWorldEnemySpots=true
bDefaultHUD_ForceActivityFeedOff=false
bHUD_ForceHitIndicatorOff=true
bAllowSpectateMode_ActionCam=true
bAllowSpectateMode_3pOrbit=true
bAllowSpectateMode_FreeCam=true
bDefaultForceSpectateTeamScreenFX=false
bDefaultAllowOccludedMeshSpectate=true
bDefaultUseRoles=true
bDefaultUseServerSideHitDetection=false
bDefaultAllowGlobalVoiceChat=true
bDefaultAllowSpectatorVoiceChat=true
bDefaultAllowGlobalTextChat=true

[AAGame.AAPlayerController]
FriendlyFireLimit=200
bPunkbusterMsgs=false
bHoldToSprint=false
bDoubleTapSprint=false
bGrenadesInWeaponCycle=false
fMasterVolume=1.f
fMusicVolume=0.8f
fUIVolume=0.8.f
fSoundEffectsVolume=100.f
fVOVolume=100.f
bMuteWhenFocusLost=true
bMuteVOIPWhenFocusLost=false
bVOIPEnabled=true
bRoundEndWarningMusic=true
Audio_VoiceSelection=255
bDisplayNumPing=true
bCameraBob=false
sNonAuthSoldierName=DidNotSetName
VIPProbabilityRank=VPROB_Normal
bParentalLock_Violence=false
bParentalLock_VOIP=false
bParentalLock_Chat=false
bUseDualRenderScopes=false
GameSettingsUpdateInterval=15
AimAssistTargetAngle=.87
AimAssistTargetSearchTime=.1f
bSwitchToWeaponOnPickup=true
DisplayDebugVoiceFontName=EngineFonts.SmallFont
PawnCamoIdx[0]=-1
PawnCamoIdx[1]=-1
PawnCamoIdx[2]=-1
PawnCamoIdx[3]=-1
PawnCamoIdx[4]=-1
HeadPreference[0]=HEAD_White
HeadPreference[1]=HEAD_White
HeadPreference[2]=HEAD_White
HeadPreference[3]=HEAD_White
HeadPreference[4]=HEAD_White
BadgePreference=0
GearPreference[0]=0
GearPreference[1]=0
GearPreference[2]=0
GearPreference[3]=0
GearPreference[4]=0
bShowOccludedMeshes=true
BugReportURL=http://bugreport.americasarmy.com/
BugReportMethod=AAPC_RM_DefaultBrowser
CommendOrReportPlayerURL=http://www.americasarmy.com/support/abuse
CommendOrReportPlayerMethod=AAPC_RM_DefaultBrowser

[AAGame.AAPawn]
AimAssistCapsuleRadius=30.0f
SightCheckBones=Head
SightCheckBones=L_Shoulder
SightCheckBones=R_Shoulder
SightCheckBones=Pelvis
SightCheckBones=L_Knee
SightCheckBones=R_Knee
BulletMagnetismTargetPoints=(BoneName=Head)
BulletMagnetismTargetPoints=(BoneName=Pelvis)
BulletMagnetismTargetPoints=(BoneName=Spine2)
BulletMagnetismTargetPoints=(BoneName=L_Ankle)
BulletMagnetismTargetPoints=(BoneName=R_Elbow)
BulletMagnetismTargetPoints=(BoneName=L_Knee)
BulletMagnetismTargetPoints=(BoneName=R_Knee)

[AAGame.AAUPlayerProfileManagement]
bDisableAAUServerUpdates=false

[AAGame.AASteamClientAuthentication]
bKickIfNoAAUAccount=true

[AAGame.AASteamServerAuthentication]
bDisableMBSUpdatingMessage=true

[AAGame.AAOnlineGameSearch]
RandCreateChancePercent=0.333
AutoCreateOnlineGameFallback=true
ShortTimer=0.001
LongTimer=0.016
SearchRetryDelay=5.0
MaxSearchRound=4
DedicatedServerBonus=100
PopulationSpreadScaler=8
PopulationSpreadConstant=1
PopulationCountScaler=1
PopulationCountConstant=1
PingScaler=-1
PingCutoffValue=400

[AkAudio.AkComponent]
OcclusionUpdateFrequency=0.4f
OcclusionUpdateRandomization=0.2f
OcclusionInterpolationTime=0.35f
BSPMinOcclusion=0.1
BSPMaxOcclusion=0.4
BSPMinOcclusionThickness=50
BSPMaxOcclusionThickness=600
BSPMinObstruction=0.0
BSPMaxObstruction=0.5
BSPMinObstructionThickness=50
BSPMaxObstructionThickness=400
MaxOcclusionDistance=7000.0f

[AAGame.AADebugCommands]
CommandWidgetX=10
CommandWidgetY=150

[IniVersion]
0=1444513139.000000
1=1467296487.000000


I am looking to set up my most do not know the right way to serve each.
I thank the help .

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