Our Gameserver

Hi All

Just wanted to ask a question or two so here it goes:

Our server Scandinavian Knights at ip: 5.199.133.69:7778 has for the past month or 2 been quite empty even if alot of us =[SK]= Guys are on.... before this period there was no problems with empty server so here is my question

Why are people not visiting us or our server?

Have we done anything wrong against some people or??

Plz speak up if u know anything.....

Regards

=[SK]=MooZe^CL .
5.199.133.69:7778
«1

Comments

  • SSKnecaboSSKnecabo Posts: 2,721Player
    If I recall correctly that is the server restricting players from doing multiple movement inputs at the same time and enforcing it by kicking/banning. Would be my best guess.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    edited July 2016
    You have a lot of umm's on your server maybe that's it although I like umm's.
    I have put umm's on our second server and no one joins but our main server without umm's is always full.
    Its a real shame because there are some great usermademaps out there.
    gKQ6BB2.png
  • -SD-Ninja_Jedi-SD-Ninja_Jedi Posts: 16Player
    ...'tis true, the UMM server doesn't fill up as much as the default-maps server
  • Keebler750Keebler750 Posts: 3,621Player
    This goes for all servers, not just yours:

    I personally don't think having a big list of active UMM's on a server is very good. A new person to a server has to wait too long to download a bunch of maps. I'd like to see no more than 5 or 10 ACTIVE maps on there at a time. Eventually, with a maplist that changes from day to day, a player will have all the maps without sitting there for half an hour or more waiting...

    Also, I think the "Join Off Friend" problem on Steam is hurting us.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • ~Gorilla~~Gorilla~ Posts: 793Administrator
    The one thing I hate about UMM servers is that when I come back next week there a renew maps the download. I also see no need to have more then 10-15 maps but to add new ones and new ones and new ones. I do have 1 UMM server I go to and that is only because I have all their maps and they don't add maps like crazy. I have also run into a problem were I have been unable to see the full list of servers. For some reason some servers on my favs and a few others plus 1 on my own servers I am unable to view now and I have tried everything and have been unsuccessful in correcting the problem. There could be other with the same issue and may not see your server like I can't see about 10 of them. The only way I am able to view them is in my History. But yes UMM servers are risky if you ask me. I would like to open 1 myself and in doing so if MvC does we will pick our list and then leave it, and not add to it unless there is a better version of coarse.
  • Keebler750Keebler750 Posts: 3,621Player
    edited July 2016
    I would really like to see a strategy for UMM management. We've talked about this before, to a degree.

    Wasn't there a tool at some point to see what maps the server had running? I can't remember. Anyway, I have 17GB of UMMs, and I have NO IDEA if I can delete any of them. How can we tell?

    I'd like to see the client only download the map that is being played and warn you when you don't have all the maps in the rotation, or whatever. I think right now it feels too much like it's out of the players control, and therefor they don't join.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • Bashar_al-AssadBashar_al-Assad Posts: 580Player
    Keebler750 wrote: »
    I would really like to see a strategy for UMM management. We've talked about this before, to a degree.

    Wasn't there a tool at some point to see what maps the server had running? I can't remember. Anyway, I have 17GB of UMMs, and I have NO IDEA if I can delete any of them. How can we tell?

    I'd like to see the client only download the map that is being played and warn you when you don't have all the maps in the rotation, or whatever. I think right now it feels too much like it's out of the players control, and therefor they don't join.

    Yes yes exactly. Having same problem. Cant dare join beer me server because I have to download 10 umm to play a umm I already have. The open <ip address> trick is no longer working.
  • ]TDF[Buster]TDF[Buster Posts: 21Player
    lol excuse me for saying it, but You have maps other than Inner Hospital on the rotation lol.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    All UMM needs is the ability to download each map before the map loads rather than all at once.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • ~Gorilla~~Gorilla~ Posts: 793Administrator
    Problem with that is not all systems could keep up with that and you would crash. The is always the workshop, I personally go there to download maps to check them out on explore.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2016
    It seems to work well in Source games. In CS or any other Source based game you just download each map as you're loading it. You may join later than everyone else who already has it, but you're not stuck spending an hour downloading a ton of maps... especially if you only want to play that one particular map.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • PhilippovichPhilippovich Posts: 218Player
    Mooze - the reason is that you have a ton of maps that needs to be downloaded before being able to join the server. Meaning that it would take long time for people to join your server, specially with low speed connections.
  • *(-ScV-)*V1P3R*(-ScV-)*V1P3R Posts: 112Player
    Right now all umm's have been taken off this server but im looking to get another server up and run only umm's so plz feel free to join our server now everybody is welcome
    5.199.133.69:7778
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2016
    I think very few servers can run like Beer Me where they can just keep running the newest UMMs and have a huge map list and people will still be lining up to play. Honestly, I think it's the only server that can pull that off (at least in NA).

    If other servers are using UMMs, they should just put a few (5-10 max) and go from there. If you want to add new ones, then replace the old ones. Maps can be big. I personally have 232 maps on my computer totaling 21.7GB. That means that on average each map is about 100MB. Using that average, 10 maps is about 1 GB. This means that in order to play in your server (if the person doesn't have the maps on their computer already), people must download 1GB of data.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    The reason Beerme servers do so well with the UMM maps is they have a loyal group who only play those maps on those servers.. But your right, not many more can pull that off.. We tried to have a umm server, and it was as dead as our new rotation server lol everyone wants to stay on the inner only server!!
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2016
    The reason Beerme servers do so well with the UMM maps is they have a loyal group who only play those maps on those servers.. But your right, not many more can pull that off.. We tried to have a umm server, and it was as dead as our new rotation server lol everyone wants to stay on the inner only server!!

    They have enough people to get the server going and lots of regulars, but there are also plenty of new people who come in and like the custom maps and stick with the server.

    You need a good 10+ people regulars who will be on at any moment to fill up your server to get it going, otherwise it's extremely difficult.

    Even with stock maps, it's not super easy. Just take a look at how many empty servers there are.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • -[U|S|A]-DannyBoy-[U|S|A]-DannyBoy Posts: 376Beta Tester
    We never seem to have any problem on the inner only sever, it's always full when a few join, we have also plenty of members and regulars to keep it that way.. Our rotation server, dead!! Same with many clans that have multiple servers.. Unless they have like you said a dedicated group, and yes that is right..

    I wish people would be willing to play other maps, but I also agree that more then 5 or 6 umm's for most any server other then beerme is enough!! I have heard from plenty of people that say I would join to play that one map but I don't want to dl 20 of them just to check out the one...

    Guess the bottom line really is, Personal Preference!!
    One day I will graduate noob school!!!
    -[U|S|A]-DannyBoy!!


  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited July 2016
    We currently also just have an over abundance of servers. This doesn't help someone who wants to try to grow their server.
    On Steam I query 321 servers. 295 if I exclude passworded servers. 281 if I exclude the bunch that are listed as "Initializing."
    At 1:45pm, 45 have users playing. 8 are full.
    FLO -> 155 servers, 37 have users playing, 6 are full.
    BDX -> 126 servers, 8 have users playing, 2 are full.

    I'd assume if I queried around 6PM the numbers would look a bit different, but still we have WAY more servers than are necessary. I do wonder what percentage of those empty servers are run by people who actively use their server on a regular basis.

    Why are there even 140 BDX servers when you'll rarely find more than 20 populated?
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • FlatlanderFlatlander Posts: 630Player
    Whiplash27 wrote: »
    Why are there even 140 BDX servers when you'll rarely find more than 20 populated?

    Why do people buy bugattis in the US if they are not allowed to drive it full speed!? Because they can.... ;)
    AAPG is good!
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