Game Update Notes (5 May 2016)
TheTots
Posts: 2,278Player
We have a huge content update today! All three winners of the Great Outdoors contest are now on the Official servers and in the standard map rotation.
Great Outdoor UMM Contest Winners
Login Moved
Map Fixes
UI/HUD
Mission Editor
Miscellaneous Bug Fixes
Great Outdoor UMM Contest Winners
- The three contest winning maps are now live! These are all 12v12 outdoor themed maps
- Stone Ruins by RedBaron64 is a foggy fight through some ancient ruins
- Cabin Fever by =groundhog= offers a great hilly indoor and outdoor battle across a frozen landscape
- Rocky Road by Keebler750 puts you in a tug-of-war style battle in a rocky landscape
Login Moved
- Logging in to the game and account creation will now happen in the game and not the launcher
- Launching to the Editor will bring up the launcher and all it's associated functions
Map Fixes
- Adjusted the fog density on Bridge to be consistent for both sides
- Fixed a spot on Bridge where players could stand on a tiny collision lip
- Closed a crack on Bridge where players could fire on the extraction point from one of the towers
- Out of bounds area on Homestead tweaked slightly
- Wooden ceiling beams near the Homestead forge no longer intersect with soldier's heads
- Players may no longer jump on several light poles in Slums
- Blocking an area on Slums where players could leave the intended play space
- Blocked a spot on Siege where players could leave the intended play space
- Closed an area on Coldfront where players could, yes, leave the intended play space
UI/HUD
- Overload author plaque added to the map
- Fixed an issue where map images in the Training menu could vanish
- "Rank Up" animation now displayed correctly on the AAR
- Activity feed spacing tweaked
- Deploy menu now appears by default when the game is in warmup mode
- Fix for the round start timer appearing incorrectly after opening the server browser from within a game
- Size of confirmation dialogs increased
Mission Editor
- Mission Editor Help function works once again
- Fix for shoot house templates in the mission editor causing a crash
Miscellaneous Bug Fixes
- Fix for issue where removing a map from the workshop could cause a server with that map to experience problems
- Pacifist and Clean Sweep achievements are no longer awarded when the opposing team leaves
- Fix for scoreboard becoming stuck during a demorec playback
- Fixed a bug where VOIP was being re-enabled at the start of each match even when disabled in the settings
- Players may no longer pick up a second pistol, should one somehow be in the world to be picked up
- Fix for the occasional distorted soldier in the end of round cam
- Client and server logs cleaned up a bit
- Matches ending due to not enough players will no longer trigger a map change
- Prone performance improved significantly on the server side
- Fix for movement stuttering during posture changes and at the end of sliding when playing online
Hey.I.Have.A.Gun wrote: »The game wasn't made exactly to my specifications, so I feel it's broken.
Comments
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
AAGame.ini:
We also renamed several variables for the sake of clarity and consistency:
Also, for those who are having issues with the Host a Server tool not saving configurations: unfortunatley, we're working on some major updates to HaS but they weren't quite ready for this update. Hopefully they'll be ready to go next update cycle. Good things are coming!
just seen this on server but missed getting screenshot.
I'm not aware of the INI files being overwritten issue, though it sounds like that *might* be intended behavior. Can you PM me a link to that report please?
The per-server pb config fix is in, though it still uses the "pbsvgame" filename. The file name change will be in a future update.
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When you start the game, you should see an option to "Launch Game Editor". Select that, and the launcher should come up.
(If there's an error, try restarting Steam. The launcher was named incorrectly; it's fixed now.)
Ah! It should be in the bug queue then. Thanks!
Just for anyone that's not sure right click on game in steam library and then click launch game editor.
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I just ran around on one of the new maps and sliding seems nerfed.
I would imagine this has something to do with it. It seems like the length of the slide is shorter and slower, correct me if i'm wrong.
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