.

2»

Comments

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    This is log file from players who crash when we change map back

    [0275.47] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
    [0275.47] Critical: Windows GetLastError: Impossibile trovare il file specificato. (2)
    [0281.74] Log: === Critical error: ===
    Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

    Address = 0x7485dad8 (filename not found)
    Address = 0x711ba7b1 (filename not found)
    Address = 0x713640af (filename not found)
    Address = 0x714c57c9 (filename not found)
    Address = 0x703049b6 (filename not found)
    Address = 0x703045f0 (filename not found)
    Address = 0x7027256b (filename not found)
    Address = 0x702721c4 (filename not found)
    Address = 0x70271e53 (filename not found)
    Address = 0x70271aff (filename not found)
    Address = 0x702f3071 (filename not found)
    Address = 0x710b1376 (filename not found)
    Address = 0x710b366f (filename not found)
    Address = 0x711884ac (filename not found)
    Address = 0x711b80f1 (filename not found)
    Address = 0x711b81fd (filename not found)
    Address = 0x702f2f59 (filename not found)
    Address = 0x702f2e7e (filename not found)
    Address = 0x7026854b (filename not found)
    Address = 0x710b1376 (filename not found)
    Address = 0x710b366f (filename not found)
    Address = 0x710bd376 (filename not found)
    Address = 0x711bb3a1 (filename not found)
    Address = 0x711bb463 (filename not found)
    Address = 0x702c6149 (filename not found)
    Address = 0x70287c7f (filename not found)
    Address = 0x702f6f38 (filename not found)
    Address = 0x702f6ef7 (filename not found)
    Address = 0x8aa029d (filename not found)
    Address = 0x20f244a (filename not found)
    Address = 0x2be9d35 (filename not found)
    Address = 0xe8a5696 (filename not found)
    Address = 0x710b1376 (filename not found)
    Address = 0x710b366f (filename not found)
    Address = 0x710bd376 (filename not found)
    Address = 0x711e6cc3 (filename not found)
    Address = 0x711ca4bb (filename not found)
    Address = 0x711caae3 (filename not found)
    Address = 0x711cab89 (filename not found)
    Address = 0x711ca38a (filename not found)
    Address = 0x711e5a47 (filename not found)
    Address = 0x7205cccb (filename not found)
    Address = 0x7212dd05 (filename not found)
    Address = 0x74d338f4 (filename not found)
    Address = 0x77855de3 (filename not found)
    Address = 0x77855dae (filename not found)
    Address = 0x77855dae (filename not found)

    gKQ6BB2.png
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    you have fracture mesh that are crashing it. Find them and delete them. You have lots of null stuff in your map. Do "check map for error" and delete all the unnecessary stuff. Your also getting some errors from your glass. But, I think your main problem is the fracture mesh.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    Ok all cleaned up removed all my test routes and mapping and it looks like everything is fine now.
    Just need to complete the map now.
    Thank you all for your help and advice.
    gKQ6BB2.png
  • Keebler750Keebler750 Posts: 3,621Player
    I wish I actually knew more. :(
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    Keebler750 wrote: »
    I wish I actually knew more. :(

    Me too, my friend....me too!
  • ModtoolsModtools Posts: 282Player
    yeah you know software is like a mirror of all what can be messed up in the logic of humans
    but for the machine its logically to do what it got said by human and that is sometimes not
    the same as the humans intention was what the machine should do.

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    Not sure what more you would like to know I did all you suggested here and its working.
    I will say when I started the map it was going to be a big map but then the competition come along
    so I removed a lot of buildings but left a lot behind like floors walls etc.
    I intended to remove them once I had completed the map I didn't think there was a
    limit to how much you could put in a map but it seems for some low end computers there is a limit.
    When I build a map I start with using walls to set out the play space once I have done this I then
    start adding what I want in the map in this case I didn't remove the walls I started with because it was
    just beta but again it seemed to much for some players computers.
    Not everyone crashed when map changed so I am assuming low end computers and to much info
    on map was causing the problem.
    gKQ6BB2.png
  • Keebler750Keebler750 Posts: 3,621Player
    If that was directed at my "wish I knew more" comment, then what I meant was that I feel I know so little about map making that I can't help as much as I'd like.

    I'm just such a newbie.

    :(
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    I think he meant me Keebs. But yeah, I'd like to know much more. Lucky I've made all those mistakes over the years to learn all this stuff. There wasn't much tutorials back in the day, so you had to figure everything out your self or you were sol.
  • ModtoolsModtools Posts: 282Player
    yeah wolvy said it.
    we all are learning by doing :-)

    In the last months i had so many errors and warnings causing the weirdest errors.
    The best was a nice looking graphics error :awesome:
    Here some pictures:
    20160410194840_1.jpg
    20160410194849_1.jpg

    The problemmaker was a compiled/compressed texture in my map.
    The editor could decompress the texture well but the AAgame.exe did not have the libary to do so.
    SO all was displayed right in editor but if i opened ingame it was nonesense.
    It took me 2 weeks to figure the problem out.

    SO we all are young padawans of the great master UNREAL ENGINE :anguished:

    IF you want to learn more about the problem above and you would know how to make such cool error graphics effects so pls write me :-D

    Gz Modtools
  • Dct.F|LeventeDct.F|Levente Posts: 624Player
    Modtools wrote: »
    yeah wolvy said it.
    we all are learning by doing :-)

    In the last months i had so many errors and warnings causing the weirdest errors.
    The best was a nice looking graphics error :awesome:
    Here some pictures:
    20160410194840_1.jpg
    20160410194849_1.jpg

    The problemmaker was a compiled/compressed texture in my map.
    The editor could decompress the texture well but the AAgame.exe did not have the libary to do so.
    SO all was displayed right in editor but if i opened ingame it was nonesense.
    It took me 2 weeks to figure the problem out.

    SO we all are young padawans of the great master UNREAL ENGINE :anguished:

    IF you want to learn more about the problem above and you would know how to make such cool error graphics effects so pls write me :-D

    Gz Modtools

    Could you write down the fix steps in a n00b-friendly way? I have a similar issue and I simply can't fix it.
    Theory and reality are not that different. In theory.
Sign In or Register to comment.