Map Request
-Prime.
Posts: 42Player
I was wondering if its possible to create a "recoil master" map. Basically just a big room with all the weapons on the wall. Select a weapon you wish to train... Shoot at the wall. Much like the one in CS:GO 
It would actually promote people to learn to control their recoil instead of using scripts or macros.

It would actually promote people to learn to control their recoil instead of using scripts or macros.
Comments
http://steamcommunity.com/sharedfiles/filedetails/?id=547692162
Aim_Training_v1
http://steamcommunity.com/sharedfiles/filedetails/?id=391542487
Neither do what I'm talking about. Those are more like Reflex and Fast Aiming.
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Since AAPG doesn't have a recoil pattern system in the same way that CSGO does, a "ghost" crosshair to chase isn't a terribly useful feature to try to implement. The amount of recoil varies with factors like suppression, stamina, how recently you've shot, and more. There's also a significant random component to recoil yaw that a ghost crosshair wouldn't be able to predict, just approximate. Because of how AAPG's system works, you're always trying to keep the crosshair on-target as opposed to the CSGO system where the point of aim differs from the point of impact.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Excellent point. However, adding each of the elements you just mentioned above "loss of stamina, health" could be part of the map. Think of them as options on the other wall. Also an option to change distance would be nice.
As Keebler said, randomly moving targets with a tallied hit would be awesome.
Its just a nice way to train instead of shooting at pop up targets or circles that randomly generate in a new position for 1 second;.
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