WIP - BDX_Hostile_C4
On Steam in ALPHA stage of development at
http://steamcommunity.com/sharedfiles/filedetails/?id=664306947
BDX_Hostile_C4 will force the Army to get through locally hostile territory to disable a Czervo SAM site that's been operating on one of the taller buildings in the area. Working up the building, which may be hostile controlled, will be a challenge.

BDX_Hostile_C4

http://steamcommunity.com/sharedfiles/filedetails/?id=664306947
BDX_Hostile_C4 will force the Army to get through locally hostile territory to disable a Czervo SAM site that's been operating on one of the taller buildings in the area. Working up the building, which may be hostile controlled, will be a challenge.

BDX_Hostile_C4

______
This has been a test of the emergency flame-fest system. Please do not adjust your set.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Comments
Anyway. Since the Czervo's have taken up shop too near to the civvies in the village, an airstrike on this facility is a no go. Your team will have to fight your way in and disable the SAM launcher.
Try and squint....it ain't done yet....these buildings are just to test the layout.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Welcome to BDX_MyLittlePony_RB.umap
(* Rainbow objective)
This has been a test of the emergency flame-fest system. Please do not adjust your set.
i know your not , but there certainly are some people on these forums who would lol
My Portfolio / Site
On Steam in ALPHA stage at http://steamcommunity.com/sharedfiles/filedetails/?id=664306947
This has been a test of the emergency flame-fest system. Please do not adjust your set.
My Portfolio / Site
Regardless of what it looks like right now, this might end up being the older outskirts of a port city on an ocean where the Czervos decided to commandeer a taller building for their threat detection and mitigation. Who knows?
Yes, I have great plans for this, but I learned my lesson on AllTerrain. I got WAY too far into it before testing the gameplay. Typical newb!
Thanks, though. I agree. I just wish I could figure out how to have goats and chickens wandering around!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
My Portfolio / Site
This has been a test of the emergency flame-fest system. Please do not adjust your set.
My Portfolio / Site
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I'm working on a concept I call "hostile territory" in which the defense spawns BETWEEN Assault and the Objective. They both have to fight their way through the same routes, chokes and alternates, so it ought to be a slugfest. I didn't want defense to just take the building and lock it down. Might not work, but I'm trying. While typing this just now, I was thinking how Defense can get well ahead of the obj on Downtown.
Anyway, the latest version on Steam is quite a few versions behind right now. Trying to tighten the map up.
I've pretty much backed off on any useful detail while I move stuff around. Once routes are close, I'll get more serious about adding stuff.
Hey, I learned how to load MICs into Decal Actors! Wooo!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Map now has two C4 locations and .... secret tunnels....oooooooh!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Still have A LOT of work to get everything proper, but it's a start. I think I like Kismet....!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
It's really hard to coordinate enough play tests to design it properly.
This has been a test of the emergency flame-fest system. Please do not adjust your set.