Concrete Jungle Map Creation Contest

We are pleased to announce our second user made map contest! Contestants will have approximately three months to create a map following the ‘Concrete Jungle' theme. At the end of the contest period we will be selecting three winners whose maps will be featured in the game.

What is the deadline for entry?
There are two dates you should know: Monday, May 16, 2016 and Monday, July 4, 2016.

May 16th will be a preview event that we hold halfway through the competition. This is a time for the community and developers to see what you have up to this point and to provide feedback. Think of this as an Alpha Test for your map. The goal is to provide you with useful feedback while you still have enough time to make changes. This deadline is OPTIONAL. You can still enter the contest if you don’t submit anything by this deadline, but that means you will lose a huge opportunity for feedback from the community.

July 4th is the deadline for submissions in to the competition. Whatever is submitted to the workshop on this date is what will be judged. Deadlines for both of these dates (May 16 and July 4) are 9am CST.

What do I get if I win?
We will take your map and incorporate it in to the full game! We will polish up your map including: addressing collision and anchoring issues, fixing bugs, providing proper minimaps, updating ambient audio (if necessary) and updating art assets for key areas of the map (if necessary). Once we have completed this polish pass we will make your map official by adding it in to the game and placing it in the default map rotation.

How will the three winners be determined?
Winners will be selected by the development team. We will be judging maps on the following criteria.

Theme: Only maps which meet the Concrete Jungle theme will be considered for this contest. To meet this theme, the map must place a heavy focus on urban environments and engagements. City streets, rooftops, and moving from building to building are great examples of gameplay experiences that fit within this theme. If we feel your map is not meeting this criteria, we will provide that feedback as part of our May 16th review, assuming you make a submission by that deadline.

Character: Does that map have characteristics, either in environment or gameplay, that make it stand out from the competition? A map with character that can be easily remembered will earn favor with the judges.

Fun: Is the map fun to play? At the end of the day, this is the goal all maps strive to meet. If the map isn’t enjoyable to play then it doesn’t have much chance to win.

Completeness: How close is the map to being shippable? We are looking for maps that just need a bit of polish before we release them. The closer you can get your map to shippable quality the more favorably it will be viewed by the judges.

So, to boil it down, we are looking for fun maps that are on theme. Maps meeting that criteria with strong character and solid construction have a great chance at winning this competition.

For good examples of what a 'winning map' looks like, check out our winners from the Great Outdoors contest.

Are there any other restrictions I should know about?
We are looking for BDX maps for this competition. Your map should play well on a 6v6 server using our default server settings.

How do I get the map creation tools?
The America’s Army: Proving Grounds Editor can be downloaded as DLC for the game through Steam.

An overview of the editor can be found here: http://www.americasarmy.com/aapg/mission-editor

How do I submit my map to the competition?
Publish your map to Steam and then post the url to your map’s workshop page here: Map Submission Thread

Tell me more about this May 16th deadline…
All maps that have been submitted (Map Submission Thread) by 9am CST on May 16th will be added to a collection. That map collection will then be run on a number of official servers for a week. During this time, players can play your maps and provide feedback either through your map’s Workshop page or though provided feedback areas on the forums.

Eligibility
Anyone who is not a developer at Army Game Studio is eligible for this contest.

Originality
Recreations of existing maps from other games will not be accepted. Recreations of existing America's Army maps (pre-AAPG) are allowed, with a few minor caveats. These maps must do something original with the existing space. Don't just reskin the old bsp/meshes and call it a day, do something to make the map your own. These maps, like all other map submissions in the contest, must fully embrace the Concrete Jungle theme.

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Comments

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Good luck to all contestants, I would say use the May 16th date to your advantage and since this is a BDX version I would say seek the criticism from the comp community, we can help you win being BDX and a potential future comp map...3 would do wonders for us.
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • EJtheKEJtheK Posts: 105Player
    Doba,

    Can you maybe explain for those of us mapmakers who aren't comp/BDX types what you think is desirable in a BDX map? # of routes? cover vs open? objective types?

    I'm just curious, seeing as from the comments recently, there seems to be a growing gap between casual and comp players and the maps they enjoy.
  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    EJtheK wrote: »
    Doba,

    Can you maybe explain for those of us mapmakers who aren't comp/BDX types what you think is desirable in a BDX map? # of routes? cover vs open? objective types?

    I'm just curious, seeing as from the comments recently, there seems to be a growing gap between casual and comp players and the maps they enjoy.

    A bedroom with no skins, no foliage, no sounds, no weather.... >:)
  • TheTotsTheTots Posts: 2,279Player
    This discussion would be better off in it's own thread, don't derail this one please.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,187Player
    Good luck everyone taking part and thanks for holding these comps! Great initiative and reward for players/mappers.

    I voted for this theme myself so maybe I will have a go this time round :awesome:

    If my trollery drives you crazy, you'd better put on your seatbelt.






  • 4DChessGenius4DChessGenius Posts: 2,123Player
    GLTA.

    BxpuNK8CEAEofrS.jpg
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,121Beta Tester
    edited March 2016
    So Just to be clear, only BDX maps are allowed? What happens if someone makes a map that's in the middle, where it fits both BDX and FLO, with few minor tweaks for the FLO version....will that be excepted?



    Edit: Also, if a BDX and FLO version of the same map win, is that considered 1 map or 2? I'm assuming one since it's really a BDX contest. So possibility of having 6 maps in all? Or BDX and BDX ONLY?

    Thanks.
  • Keebler750Keebler750 Posts: 3,605Beta Tester
    Whaaaaat? :o
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • 4DChessGenius4DChessGenius Posts: 2,123Player
    I hope the Devs are open to maps that play well in both 6v6 and 12v12. Such maps can easily be released in both FLO & BDX versions.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • -R@MPAGE--R@MPAGE- Posts: 151Player
    Whiplash27 wrote: »
    I hope the Devs are open to maps that play well in both 6v6 and 12v12. Such maps can easily be released in both FLO & BDX versions.

    +1
    image
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,121Beta Tester
    Keebler750 wrote: »
    Whaaaaat? :o

    Whiplash27 wrote: »
    I hope the Devs are open to maps that play well in both 6v6 and 12v12. Such maps can easily be released in both FLO & BDX versions.

    This. lol

  • -Flops--Flops- Posts: 354Player
    Good luck everyone
  • ModtoolsModtools Posts: 280Player
    edited March 2016
    how much maps can i submit :-)
    will submit them all :awesome:
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Modtools, your 3 submissions.. I'm curious if they're accepted?... read the originality part.. from a quick glance these are same maps re skinned... I think they're looking for more than that
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • 4DChessGenius4DChessGenius Posts: 2,123Player
    edited March 2016
    Yeah, I'm not sure a ported AA2/3 or re-skinned version of any of those maps would fit (as stated in the OP). I guess if you took a map like Border and made it have multistory buildings and an urban feel, it may work.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • [Dev]Rawrster[Dev]Rawrster Posts: 329Developer
    So Just to be clear, only BDX maps are allowed? What happens if someone makes a map that's in the middle, where it fits both BDX and FLO, with few minor tweaks for the FLO version....will that be excepted?

    If a map supports both BDX and FLO then it is fine because it supports BDX! We will be testing and judging it on 6v6 servers though, so it should play better (or at least just as well) in that format.
    Edit: Also, if a BDX and FLO version of the same map win, is that considered 1 map or 2? I'm assuming one since it's really a BDX contest. So possibility of having 6 maps in all? Or BDX and BDX ONLY?

    If someone has two separate versions (BDX and FLO) of a map they should only submit the version that plays best as a BDX. There will only be 3 winning maps chosen, regardless of how people decide to submit maps. With that being said, if we feel one of the maps would play well at FLO size then we may create a FLO version of it on our end and put it out with the group of maps.
    how much maps can i submit :-)
    will submit them all :awesome:
    Feel free to submit as many as you feel are on theme. Any submissions that are blatantly off theme will be discarded/ignored. It would probably be best to just focus on a couple of maps though, particularly once feedback starts to roll in at the halfway point. Putting the extra time in to polishing one or two maps will likely serve you better than just submitting 10 maps that you can't properly support and work on over the next three months.
  • ModtoolsModtools Posts: 280Player
    thx that was my question
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,121Beta Tester
    @ [Dev]Rawrster , Thank you for the response. TBH those were the answer I was expecting. The reason I ask was.....So that others hear it from the horses mouth. Not all but some feel that because it's a BDX only, they don't want to bother with the contest. And people should know as you said, If something plays well as FLO, then you guys would release as such too. At least this gives the people that are entering bit more planing on their maps......to try and shoot for something in the middle to fit BDX and FLO.

    Once again thanks for the response.
  • -Flops--Flops- Posts: 354Player
    yes this sounds much better . Thanks
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited March 2016
    Yeah as long as the map plays well 6v6 if it also works for FLO bonus. The main thing is getting bdx maps out of this. If we get 3 BDX's that also support FLO's major bonus.
    Pie charts + Graphs= Very Bad.



This discussion has been closed.