Steamroller - AA 2 Remake/Port
Modtools
Posts: 282Player
And here it is Steamroller
I fixed the old version and figured out how to convert the maps right
The new Story:
After years of the Civil War in Kalistan the City Rjabur was badly demaged. The last few forces of the mercenaries sent out by the cervenian gouvernement to help the Dictator of Kalistan were entrenched in this district of Rjabur.
Thx to Altan aka EliZ for his work , finally i understand the packaging
Link:DOWNLOAD
Only the lighting is bugged.
Have fun
Gz Modtools
I fixed the old version and figured out how to convert the maps right
The new Story:
After years of the Civil War in Kalistan the City Rjabur was badly demaged. The last few forces of the mercenaries sent out by the cervenian gouvernement to help the Dictator of Kalistan were entrenched in this district of Rjabur.
Thx to Altan aka EliZ for his work , finally i understand the packaging
Link:DOWNLOAD
Only the lighting is bugged.
Have fun

Gz Modtools
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how i hate to search an externaly reference in 5555 meshes and brushes -.- but i found it :-)
yes i know its a bit naked :-P
but this is the naked unshaved face of modelling -.- all collisions are gone so i must set them up via my hand :-P (love you perpolycollision :-D really the guy invented you was my friend)
all materials were instances so i must set them all up for new
all decals (and that were really much (grafitties) are setted to None even if i add the materials before the rip)
so it will took today and perhaps tomorrow - perfect i have written my exams so let the show begin
this can be readed and the shaders cant be compiled well so server will crash
Steamroller will be fixed i am at work
[EDIT]FIXED THE ISSUE
there were seared and unseared parts uploaded (LOOOOOOL
Reuploaded the correct loading file which loads in an ending time
Gz Modtools
thanks a lot once more!
This would improve the visual look.
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First i port the maps "LIKE THEY ARE".
After this look tunnelcollapse and shanytown i try to reskin and improve.
GoA]z!o[N]cya[ i dont know what you think but your post was a bit in the false wording
i dont know if i should be offended.
THX Lobo and Wolverine for your support .
I am a one man army
GoA]z!o[N]cya[ if you want you can join the party and help me
i think you dont know how much work is rebuilding old maps
hello guys sorry that it did take such a long time to fix the issues on this map.
first section(sound)
*I did solve some soundproblems playing multiplesounds
in a terrible loop so you cant hear anything other
second section(collision models, walkways, blocking volumes)
*the most collisions of the stairs are now repaired (circumshipped)
and can be used without a aimbouncing into the sky :-)
*the walkways between the houses and towers has now proper collision models i hope
third section(lighting)
*before there were some "black holes", (unreal deep dark shadows)
and "light bleeds" (light where no light should be anymore)
i think i solved this by adding more lightbounces,
increase the emission boost and diffusion boost
also i made the shadows dark blue and not black
after this i increased the saturation level and the light brightness
*rebuild all lightmaps and UV Levels
([TOS Violation] yeah my night was over by doing that with 200 assets...)
[i know there are some fragments remaining
but they seem to be caused by the staticmesh and are little]
SO now i think the map is really playable and it has earned it to be mentioned in BETA state now
Have FUN
your modtools
And imagine, all that good work is being done for free, so the community can enjoy.
That's why I always tell people, good or bad maps, you should respect and help the community LD's for all their hard work. And always give them constructive criticism. All the work is done on motivation, so when there is negativity, the motivation is lost, and there isn't an urge for mapping anymore. In the end you lose them.
So as a community we should always keep them motivate, so they can make us fun maps to play and extend the lifeline of the game.
My Portfolio / Site
Always i look at adzic's post i must laugh again :*-D
OK rebuilt lighting once again because the shadows where blue with red stripes :-D