WeaponsCache - fixed and polished up remake of LeQueb
Modtools
Posts: 282Player
Thx to LeQueb first for his really well done map remake.
I took his remake and fixed the loading lighting reverbvolumes spawns and so on
added some things...
AND HERE IT IS
http://steamcommunity.com/sharedfiles/filedetails/?id=645954545
Have Fun
Gz Modtools
I took his remake and fixed the loading lighting reverbvolumes spawns and so on
added some things...
AND HERE IT IS
http://steamcommunity.com/sharedfiles/filedetails/?id=645954545Have Fun
Gz Modtools
Comments
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Character models are different in AAPG vs AA2 so a lot places need adjustments(or need to be made bigger) so the map layout will work for AAPG. Also because the models are different areas that might of been previously setup for sightlines or cover may not work. Also spawns will different. Vaulting is another issue. AA2 had no vaulting so for example windows on Insurgent Camp for example need to be raised and not allowed to vault over. If you just block the window from being vaultable you are left with a window that is way too far down when looking at it through AAPG perspective. If you look at it on AA2 perspective the window is not too low for the character model.
What one needs to do when coping an AA2 map is think of these issues. So instead of copy it exactly you want to replicate it and make sure it fits for AAPG's game mechanics and is properly intended to be an AAPG Map not an AA2 map forced with AAPG game mechanics.
Overall these a just a few of this issues that need to be dealt with there are many more you will encounter.
I'd research anything Altan had to say about this, and Wolvy, among others.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
^^^^^^^^^^What he said. If you were to take Csar for example and just port it out, the map would feel and play much different from the version made for AAPG. It's not just scale, but like the guys said....vaulting would be another problem. Also jumping, the way you lean out of windows...etc. Lots of adjustments are need to make an old map play correctly in aapg. It has to feel right.
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The routes and choke points are pretty defense-sided compared to what we'd be willing to agree on now!
Honestly, CSAR is the same way!
That's how we used to roll!
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Most AA2 maps were like this that's why it was so important to get at least one or two rounds on assault. It was fine and everyone had fun. Assaulting was intentionally harder. Nowadays many people I know prefer balanced (almost symmetrical) maps over extra difficulty. I like both.
some problems found yet ?
-ew. were one of the oldest WC clans in AA2 and currently we have a few original guys that liked WC so we will sure try to get players to our 2nd server which will be also in WC.
AA2 2005 - 2015
AA:PG 2015-
-Fixed opening directions of the doors
-Fixed lighting of the doors (were displayed black -.-)
-changed objective times to 15-20 sec
Sorry i took a 2 years break of Online Gaming shortly after i'v done those maps. Now slowly returning to it.
Happy to see someone try to fix the map. My main concern was the elevator ladder, did you fix this ?
Also, when i made that map, i was fresh new at map design, i can safely say, that's was my first ever map done in a 3D Engine, my second one was Communication Tower. I fight so hard whit UDK to make that map alive, you could not imagine lol. Took me 3 weeks of hard learning curve, i took no course, only watched couple video's tutorial's and jump into it right away, cause WC was by far my prefered all time map, and wanted to play it in AA:PG.
Oh, and sorry my english may not be perfect, French Canadian here, Hooah !!!
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nice to see you back will add you as coauthor on steam.
the ladder problem should be solved :-P
@-=}WoLverine{=-
thank you that you name me a good mapper
Pipeline
AA2 Hospital
HonorTown
As for the mapping, i cant figure how to update my maps, i had uninstall all that 2 years ago, now when i start the game, i saw my maps on the workshop, but whatever i do, i can get them downloaded to my HDD. I would like to get them back and maybe do some work on CT and republish it, i think CT could be a good contest map once reworked a bit.
Any idea's on how i can get them back to my HDD.
Same as ModTool, i cant get the map downloaded, nothing happens