Friendly Fire Limit Glitch?

K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
Hi there,

tonite in an official match one of the players got kick/banned for friendly nade even though the limit is set to 99999 in server ini.

It was in the beginning of the round - first 10 seconds or so

Could it be a glitch?

Cheers,
ApplePIE

Comments

  • SacchoSaccho Posts: 1,577Player
    There's an extra check in the game for ROE kills in the first 10 seconds. It looks to me like an anti-griefing protection.
    if((ROEViolations > 1) || bFirstTenSeconds)
       {
          bROETempBanned = true;
          AAAccessControl(WorldInfo.Game.AccessControl).ROEKickBan(self);
       }
    

    While damage from weapons has to pass the numerical limit you've set, grenade kills automatically trigger the code with the time check.

    You can prevent this from happening with, I believe, bDefaultDisableROE = true.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    thank you, for some reason after the last update that part was reset to default.
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