Impact2ndWave - Impact for AAPG
Modtools
Posts: 282Player
The last weeks i made a rebuild of AA3 Impact for AAPG with AAPG & AA3 Assets.
I tried to lower the size of Impact and made a completely new map based on Impact.
Size:168Mb (but Steam does only download 68Mb)
Also i tried to make a new Scenery of a modern besieged city with objectives to capture and hold like in reality. (Central Hotel, AntiAir, Radar, electricity Plant, Radiostation)
The charm of the old Impact should be there and recognizable too.
Hope it will make you much fun.
Also i will know if you like it :-D
Here the link: http://steamcommunity.com/sharedfiles/filedetails/?id=620789772
Sorry hadnt time to upload screenshots yet
Gz Modtools
I tried to lower the size of Impact and made a completely new map based on Impact.
Size:168Mb (but Steam does only download 68Mb)
Also i tried to make a new Scenery of a modern besieged city with objectives to capture and hold like in reality. (Central Hotel, AntiAir, Radar, electricity Plant, Radiostation)
The charm of the old Impact should be there and recognizable too.
Hope it will make you much fun.
Also i will know if you like it :-D
Here the link: http://steamcommunity.com/sharedfiles/filedetails/?id=620789772
Sorry hadnt time to upload screenshots yet
Gz Modtools
Comments
i5 4690K/970GTX/16GB/XL2411/Win10
aastats.com
-fixed some outward holes which made it possible to leave the map.
-reduced the targets to three and only take and hold
-fixed some lighting issues
-fixed some mesh holes players falling through the map
#BUGFIX 2:
-fixed some lighting issues
-made 3 random Groups taking 3 other objectives each round
-fixed some glitches
if someone is interested how to make multiple possible random mapsets of objectives plas ask me :-D
Perhaps i will make a tutorial on this.
THX Hammer and DELTON for your praise
Gz Modtools
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
#BUGFIX 3:
-fixed soundvolumes also the loud teamtank on spawn.
-surround sound was added and the reverbvolume fitted to aapg settings
-The problem that Z was not displayed when randomized was solved -hopefully
Hope it will be more fun now
(or it was myself -.-)
so now it must be better
Have fun
fixed bugging blockingvolumes "Invisible Walls" making nades coming back to you
should now been fixed
random objectives were changed that they can be 2 times the same obi in row