Aim Punch revisited

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Comments

  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited February 2016
    Saccho wrote: »
    Keebler750 wrote: »
    Whiplash27 wrote: »
    I think a lot of the features being complained about can be reworked to be made better. However, in their current state they have a negative impact on the gameplay.

    THIS! THIS! THIS!

    I like this.......just sayin'

    :)

    Really? Nobody's yet demonstrated a negative impact on gameplay.

    Supported fire is already op your rewarding a player who goes supported who is already hard enough to shoot with supression and lazer beams by giving his opponent aim punch for the hits. Thats a neg impact on gameplay.

    As well your rewarding people who hipfire first rather than zoom in first when the accuracy cone is rewarding players who zoom in first those 2 elements cancel each other out. Meaning you are now left with spray and prey - whats the point of have 2 things if one cancels the other out? Thats like having a cast for a fully healthy leg. So basically a player who hipfires first then zooms in is most likely to get the kill rather than someone who zooms in right away.

    Oh and there is this
    Aim punch = OK. Suppression + aim punch = bad.
    Pie charts + Graphs= Very Bad.



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