How does AAPG stack up?

SacchoSaccho Posts: 1,577Player
A frequent topic on the forums has been concern over the number of people playing AAPG. Here are some numbers that may provide some extra perspective.

There are 7927 games on Steam with available stats. AAPG is #339 for "Active players in last two weeks" -- the top 5% of games on the platform.

It sits well above the middle of the pack looking only at the F2P games on Steam:
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Similarly, for all Steam games:
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Or, looking at where the active players are in a slightly different way:
rqjS5Ya.png

You can all draw your own conclusions on whether this is "good" or "bad". Everybody wishes more people played. This is just for perspective on how much competition there is out there even just on Steam and where AAPG sits in relation to it all.
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Comments

  • SSKnecaboSSKnecabo Posts: 2,721Player
    Good perspective but I honestly don't think anyone who feels like there are too few people playing will go ahead and say "but look at other games, we're good". It's the same as most public players enjoying the game not worrying about active player numbers.
  • SacchoSaccho Posts: 1,577Player
    SSKnecabo wrote: »
    Good perspective but I honestly don't think anyone who feels like there are too few people playing will go ahead and say "but look at other games, we're good". It's the same as most public players enjoying the game not worrying about active player numbers.
    Yep, totally agree, I don't expect this to really change anyone's attitudes here.
  • Bashar_al-AssadBashar_al-Assad Posts: 579Player
    edited January 2016
    Most of the confusion is people confusing peak players with the number of unique players. People think last month's peak is only ~1000 what good is a game with only a thousand people playing it.
    But the number of people playing is a lot more higher.
    Dont understand why people confuse the two.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited January 2016
    Can you post a chart displaying farming simulator player numbers vs aapg? Its strange how they have triple the players playing in the last 2 weeks but yet they have 431k players total compared to aapg's 788k players total. They also got 442k owners total compared to AAPG's whopping 1,584,219 million owners. Whoops. But game is fine no cause for concern here. The competition is just too tough!
    Pvt.Phushi wrote: »
    Most of the confusion is people confusing peak players with the number of unique players. People think last month's peak is only ~1000 what good is a game with only a thousand people playing it.
    But the number of people playing is a lot more higher.
    Dont understand why people confuse the two.

    A peak of a 1000 players on at once is awful when 60-75% of those players are euro. Leaving the NA community really really small.
    Pie charts + Graphs= Very Bad.



  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    More important than statistics is what we see in the game. I see the same people on the same servers all the time, which is not surprising considering the concurrent players are always very low. I'm bored of the gameplay and bored of always seeing the same group of guys doing the same things.

    I make suggestions because I believe that there is a market for an authentic competitive shooter that is not CS. AA had great potential of reigning that niche since it is a known brand, had a competitive pedigree, lots of previous fans and the 'luxury' of being the only 100% free game out there.

    Its sad to see all that potential thrown away because people rather have a discount Call of Duty. Instead of being one more in the giant sea of generic F2P games, It could've been something better.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    What is the average time played in AAPG? That might give you a better understanding of how the game is doing.
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  • Bashar_al-AssadBashar_al-Assad Posts: 579Player
    .dc-colts^ wrote: »
    Can you post a chart displaying farming simulator player numbers vs aapg? Its strange how they have triple the players playing in the last 2 weeks but yet they have 431k players total compared to aapg's 788k players total. They also got 442k owners total compared to AAPG's whopping 1,584,219 million owners. Whoops. But game is fine no cause for concern here. The competition is just too tough!
    Pvt.Phushi wrote: »
    Most of the confusion is people confusing peak players with the number of unique players. People think last month's peak is only ~1000 what good is a game with only a thousand people playing it.
    But the number of people playing is a lot more higher.
    Dont understand why people confuse the two.

    A peak of a 1000 players on at once is awful when 60-75% of those players are euro. Leaving the NA community really really small.


    Farming simulator is paid. AA:PG is free to play. That is why more people "own" AA:PG!
    Don't remember who, but someone made a post about exactly that.

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Right they own it.. they just don't play it..
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  • Bashar_al-AssadBashar_al-Assad Posts: 579Player
    Many people who own around a 100 games. As AAPG is free, why not add to the collection?
    It is very common for steam users to own and not play it.
  • SacchoSaccho Posts: 1,577Player
    Pvt.Phushi wrote: »
    Farming simulator is paid. AA:PG is free to play. That is why more people "own" AA:PG!
    Don't remember who, but someone made a post about exactly that.
    Yep. This is a trend for the genres (and it makes a lot of sense). You only pay $20 for a game if you definitely want to play it. Many people download F2P games just to check them out briefly.

    MIXoEZ8.png

    However, that large throughput doesn't translate into retention. Median playtimes for F2P games are much lower than for paid titles.

    9X4qmNP.png
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    So we can't retain players due to the fact that it's free?

    All that states is that following these stats is useless, that in fact the number of players actually playing is far far far less than indicated.
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  • SacchoSaccho Posts: 1,577Player
    =IK=Doba= wrote: »
    So we can't retain players due to the fact that it's free?

    All that states is that following these stats is useless, that in fact the number of players actually playing is far far far less than indicated.
    "Owners" is not the same as "Players". This is just explaining why looking at a retention stat in a paid niche title like FarmSim isn't a good comparison for a F2P.

    This does not say the number playing is "far less than indicated", what leads you to say that?
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Saccho wrote: »

    This does not say the number playing is "far less than indicated", what leads you to say that?

    Well all these numbers are being thrown around about how many players AAPG has, now we see many just get F2P games just for the heck of it (collection).. we also see "many people download F2P games just to check them out briefly" both of these factors and more influence the total players played that was thrown around earlier to show how successful the game is..

    There should be a way to see how many people have over XX amount of hrs in the game.. Determine a proper XX, which will represent the player base.... from there we can lower the XX amount of hrs and determine just how many players lost interest.. lower it some more to determine how many tried it and left right away..
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  • SacchoSaccho Posts: 1,577Player
    =IK=Doba= wrote: »
    Well all these numbers are being thrown around about how many players AAPG has, now we see many just get F2P games just for the heck of it (collection).. we also see "many people download F2P games just to check them out briefly" both of these factors and more influence the total players played that was thrown around earlier to show how successful the game is..

    There should be a way to see how many people have over XX amount of hrs in the game.. Determine a proper XX, which will represent the player base.... from there we can lower the XX amount of hrs and determine just how many players lost interest.. lower it some more to determine how many tried it and left right away..
    The other F2P games are also affected in the same way by genre-specific trends. That also has more significance for retention and the ownership statistics than the 2-week playership data.

    As for hours played, that's this data from SteamSpy for all time and for past two weeks:

    8fOliGb.png
    bB4FMFI.png
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited January 2016
    Pvt.Phushi wrote: »
    .dc-colts^ wrote: »
    Can you post a chart displaying farming simulator player numbers vs aapg? Its strange how they have triple the players playing in the last 2 weeks but yet they have 431k players total compared to aapg's 788k players total. They also got 442k owners total compared to AAPG's whopping 1,584,219 million owners. Whoops. But game is fine no cause for concern here. The competition is just too tough!
    Pvt.Phushi wrote: »
    Most of the confusion is people confusing peak players with the number of unique players. People think last month's peak is only ~1000 what good is a game with only a thousand people playing it.
    But the number of people playing is a lot more higher.
    Dont understand why people confuse the two.

    A peak of a 1000 players on at once is awful when 60-75% of those players are euro. Leaving the NA community really really small.


    Farming simulator is paid. AA:PG is free to play. That is why more people "own" AA:PG!
    Don't remember who, but someone made a post about exactly that.

    You guys will find an excuse for anything the plain and simple truth is the numbers show people don't keep playing this game due to the major issues within the core of the game.
    Pie charts + Graphs= Very Bad.



  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I have to agree with Colts... all these graphs show me is that there are many people interested in playing we just fail to deliver.. some say it's the maps, but graphs show most people don't put the time in to even play all current maps so how can they want more? ..

    The only reason people drop the game within a short period of time is the core.
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  • SacchoSaccho Posts: 1,577Player
    edited January 2016
    Without exit surveys, you just plain don't know why people are leaving. You also don't know if those people playing twenty minutes a week are leaving or just more casual than you.

    These playtime distributions are *normal* for F2P games. Here's AAPG and the six games flanking it in ownership stats for F2P. AAPG is top-right corner. (Full-size versions here: http://imgur.com/a/lKghQ/all)
    tYp4MA5.png

    Generally speaking, paid game playtime distributions look like this:
    KkdWFRq.png

    F2P game playtime distributions look like this:
    iVoIBF2.png

    This isn't an "excuse" for anything, it's explaining the statistical differences in how the genres are approached.
  • JungleSheepJungleSheep Posts: 87Player
    I'm actually seeing a lot of new players, but they don't play for long in the server after getting killed multiple times. There really needs to be servers dedicated to the new players such that they get a chance to be familiar with the game and slowly improve in it. In other words, new players should be forced to join these servers till they reach a certain rank where they can pick any other server to join. This would be like the 'training' servers. There is poor retention because the new players are continually getting destroyed by all the experienced players. The learning curve is actually quite steep.

  • Keebler750Keebler750 Posts: 3,606Beta Tester
    .dc-colts^ wrote: »

    You guys will find an excuse for anything the plain and simple truth is the numbers show people don't keep playing this game due to the major issues within the core of the game.

    Ah, yes....'the plain and simple truth.'

    No, the numbers do NOT show that. You just attempted to infer causation. It's not that you're not a numbers guy (which you're obviously not). It's that you don't NEED to be a numbers guy.....you already know the truth!

    The numbers show information that is similar for all games, not just F2P: Some people just check it out; some people keep playing. If AAPG is over-represented in the 'retention LOSS' sector, then we can ask why, but those charts without exit polls, as BC pointed out, require pretty big assumptions on your part if you want to claim you're right.

    What is this 'you guys will find an excuse" crap? It's like you want to be proven right that the game is in decline for the reasons you say, instead of actually exploring the topic.

    Do you pick stocks in the market? Because I could use someone who's always right.

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  • Bam4DBam4D Posts: 976Player
    All I know is play everyday and with different people everyday... so something is working... Love it :love:

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