Why are players not playing this game?

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  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    I agree with low honor servers, but its more complex than it seems. We all know how hard it is to populate servers, especially in a game with so low player numbers. You run the risk of locking new players out of the game if the low rank servers are empty.

    Obviously, a matchmaking system is the better way to get fair games, but that is also something hard to achieve in such low numbers. Matchmaking like CS:GO is also a good way to get some longevity since you always get good competition at your level and you get that long term goal of reaching the top.
    Maybe its something the game should've had from the beginning, its 2016 after all.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    edited January 2016
    I couldn't agree more.. something that should have been done long ago.. as we stand it might already be to late to populate low rank servers..if so.. I will go down with this ship

    But fight we will.. fight we must.. all hail comp mode
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    I agree with low honor servers, but its more complex than it seems. We all know how hard it is to populate servers, especially in a game with so low player numbers. You run the risk of locking new players out of the game if the low rank servers are empty.

    Obviously, a matchmaking system is the better way to get fair games, but that is also something hard to achieve in such low numbers. Matchmaking like CS:GO is also a good way to get some longevity since you always get good competition at your level and you get that long term goal of reaching the top.
    Maybe its something the game should've had from the beginning, its 2016 after all.

    Matchmaking is a good solution but it wont work with the player numbers. What can be promoted is low rank servers but without limiting the new players only to those servers. You can simply blend in the information at server browser or load screen letting those players know about low rank servers and recommend playing those before moving on to other servers.

    Or as suggested before reach a certain level at shoothouse before being able to enter other servers. The solution in AA2 was good for example for SF Maps.

    I honestly do not understand why we dont get a response about low rank servers from Devs. It shouldn't too hard to implement. Obviously changing the suggested core mechanics would take a longer time and more testing before a release, but limiting servers? It should be not so hard IMO.



  • SSKnecaboSSKnecabo Posts: 2,721Player
    Actually changing some of the core mechanics should be rather easy unless they hardcoded too much. From what I've seen code-wise yet it looked pretty clean though.
  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    Since we're talking about new players, punkbuster can be a big issue to get working correctly as we all know. Then we have this bug that makes the main menu disappear when you get kicked from a server for any reason. Then we put both of these together and get a recipe for a terrible first impression.
    Why is such a big bug still in the game? They did bother updating the game to remove the Christmas tree though...
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    edited January 2016
    Since we're talking about new players, punkbuster can be a big issue to get working correctly as we all know. Then we have this bug that makes the main menu disappear when you get kicked from a server for any reason. Then we put both of these together and get a recipe for a terrible first impression.
    Why is such a big bug still in the game? They did bother updating the game to remove the Christmas tree though...

    I agree that bug is horrible. Also the bug with getting kicked off server as admin during map switch.
    It wasnt there 2 patches ago. At least I didnt have the problem before x-mas tree patch.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    SSKnecabo wrote: »
    Actually changing some of the core mechanics should be rather easy unless they hardcoded too much. From what I've seen code-wise yet it looked pretty clean though.

    First ppl need to agree on those core mechanics changes.. and somewhat I don't see this happening.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Happen it will.. a post will go up tonight ..the numbers we shall see

    Do not underestimate my powers :P
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • SacchoSaccho Posts: 1,577Player
    Why is such a big bug still in the game? They did bother updating the game to remove the Christmas tree though...
    Holiday meshes are on a date range timer. They don't need to push updates to enable/disable holiday goodies.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    post a list of change, what are we talking about?

    1- Slide
    2- Supported
    3- Aim-punch or Suppression
    4- ?
    5- ?

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    I'll admit to fill that list I would have to research a little... I'll post a list with 'the post' later tonight when I have more time
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    "The Post"

    Sounds exciting.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    LoL... the trick will be getting the lazy to post.. I have no question about the numbers.. but the lazy that is a hurdle.

    How many would be a success? 10% of current Player base 20%??
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    edited January 2016
    =IK=Doba= wrote: »
    LoL... the trick will be getting the lazy to post.. I have no question about the numbers.. but the lazy that is a hurdle.

    How many would be a success? 10% of current Player base 20%??

    if you can get 20% of the current player base to vote, that would be really impressive.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Well let's wait and see..
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    I agree with doba and a lot of others. The problem is not that we want the game a certain way its that no matter what we suggest we don't hear any conformation. I know the dev team is small and thats why i tend to not make a big fuss on hear because for all we know they have wrote down a list of everything said on this forum and are testing/implementing them but it could take months or even years to code and test everything. Just my .2 cents which doesn't mean much but whatever.
  • SacchoSaccho Posts: 1,577Player
    =IK=Doba= wrote: »
    LoL... the trick will be getting the lazy to post.. I have no question about the numbers.. but the lazy that is a hurdle.

    How many would be a success? 10% of current Player base 20%??

    if you can get 20% of the current player base to vote, that would be really impressive.
    FORUM STATS
    Total Users 5.3K

    APP DATA
    Players in the last 2 weeks: 29,536 ± 3,761 (1.83%)

    He only needs more votes than current registered forum users. No biggie
  • SacchoSaccho Posts: 1,577Player
    I agree with doba and a lot of others. The problem is not that we want the game a certain way its that no matter what we suggest we don't hear any conformation. I know the dev team is small and thats why i tend to not make a big fuss on hear because for all we know they have wrote down a list of everything said on this forum and are testing/implementing them but it could take months or even years to code and test everything. Just my .2 cents which doesn't mean much but whatever.

    At various stages the Devs have been really active on the forums. Soundy's written up a lot of really detailed posts here over the last few months. A year ago we'd on rare occasion even see a Dev make an appearance in clan TeamSpeaks. There's more than a few that play pretty regularly on public servers.

    They've also gotten a lot of abuse here; can't say I'd blame them for not wanting to get too involved in discussions.

    It's probably easier to wait and speak when they've got something finished than to discuss what they're working on ahead of time and get grief for "why isn't it done already?"
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Saccho wrote: »
    =IK=Doba= wrote: »
    LoL... the trick will be getting the lazy to post.. I have no question about the numbers.. but the lazy that is a hurdle.

    How many would be a success? 10% of current Player base 20%??

    if you can get 20% of the current player base to vote, that would be really impressive.
    FORUM STATS
    Total Users 5.3K

    APP DATA
    Players in the last 2 weeks: 29,536 ± 3,761 (1.83%)

    He only needs more votes than current registered forum users. No biggie

    5.3K the amount of regular players this game has. Whoops.
    Pie charts + Graphs= Very Bad.



  • Duke_AudiDuke_Audi Posts: 348Beta Tester
    Making a list of what to post where?
    Changes you want made or bugs that need to be fixed? There are lots of threads covering those topics already.

    The title of this thread is: Why are players not playing this game?
    No one has replied to my comments back on page 4. I guess in the eyes of the experts here they're none issues.

    So, let me tell you why I do not play this game as much as I'd like to and nowhere near the amount of time needed to become skilled.

    1/ Limited play time due to work/home/family commitments. When I do have a couple of hours to play I don't want to spend the majority of it chasing issues.

    2/ I do NOT have access to a solid, reliable high speed connection. The only way I can play this game is in a LAN using someone else's connection or, tether my computer to my mobile phone. Canada has the highest phone rates and for me it's $10 per gig over my monthly data limit. That 2.6 gig update we got would have cost me an extra $30 if I'd been at my limit. During prime time my speeds drop which in turn causes more problems.

    3/ High ping. I refrain from internet use for long periods so I can build up a stash of throughput to use just before my month ends. And what happens? I can't play with the big boys because my ping is to high. So I surf down through the servers until I find one I can play and BAM! I get hosed by a clan or group of elite players who use me for honour fodder. Whoopee, I gotz ta play AAPG!

    4/ Keebler750 hit it on the nose with his comments below mine back on page 4. Downloading, installing and playing AAPG isn't as easy as it should be. It is a very clunky, frustrating user experience. At least for people like me. I feel part of the blame is on Steam and how they handle things. I'm really upset about not having control over downloads. (But that's another story.)

    5/ Game issues. I'm not talking just about bugs that don't get fixed or how one fix breaks something else. I'm also talking about those frustrating things that no one has an answer for. Like, how keyboard commands will work one match but not the next. Or, they somehow come unbound in the middle of a round.

    I could go on but, I think you people get the idea. Furthermore, I'm sure I'm not the only one with these issues.
    Removing Supported, switching to no HUD or any of the other personal preferences being promoted doesn't address the above 5 areas of concern.
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