Why are players not playing this game?

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  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited January 2016
    If you have a competitive mindset you don't really want to play bad intentionally. Limiting yourself while trying hard can be fun but I'm sure a really competitive player won't enjoy it, it's just against the nature of trying his best and improving. That being said I had the most success with playing pistol only but even that can fail leading to accusations. Really depends on how much better the good player is.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Saccho wrote: »

    The whole problem here is your underlying assumption that 100 hours is a short time. It's not. It's *extremely* long by the standards of the normal gamer.

    The median CSGO player has 68 hours.
    The median TF2 player has 5 hours.
    The median COD4:MW player has 7 hours.
    The median Ghost Recon: Phantoms player has 5 hours.

    #1: How many people have bought CSGO? I did and I didn't like it. Not my style of game. I have 3.1hrs on CS:GO yet I am counted in your median. Useless.

    #2: Call of Duty 4 Modern Warfare how you know the median is 7 hours is beyond me because CoD 4 is not exclusive to steam, so your median for cod4 is based off people playing it several years after its release after it had already died down.

    #3: Overall these number are useless and mean nothing because of #1. You also left out AAPG for some reason how come?

    Pie charts + Graphs= Very Bad.



  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Saccho wrote: »
    Servers get populated when people enjoy playing there. Yeah, high skill differential can do that if you show no mercy and only aim to wreck face.

    Slow down, play at lower effort, and be friendly and servers get populated.

    If you value your kdr more than populating your server, of COURSE it doesn't get populated. Any successful admin can tell you as much.

    Source: admin for multiple top-5% servers in BF3 days

    I had to lawl using BF3 as an example on how to fill AAPG servers. Goodness.
    Pie charts + Graphs= Very Bad.



  • SacchoSaccho Posts: 1,577Player
    .dc-colts^ wrote: »
    #1: How many people have bought CSGO? I did and I didn't like it. Not my style of game. I have 3.1hrs on CS:GO yet I am counted in your median. Useless.
    The plural of anecdote isn't data. The fact you only played a few hours doesn't at all change my point that many players don't stay a long time across many titles. Do you think you deserved a bad experience since you only played a short time?
    #2: Call of Duty 4 Modern Warfare how you know the median is 7 hours is beyond me because CoD 4 is not exclusive to steam, so your median for cod4 is based off people playing it several years after its release after it had already died down.
    I think the data's fine. Regardless, this is why multiple examples were given. Find me a F2P FPS where the median is anywhere north of even 15 hours and you'd have a case about my argument being flawed.

    Planetside 2: 1.18 hours
    Warframe: 5 hours
    War Thunder: 5.5 hours

    Also as I said -- paid titles have different distributions that skew longer than F2P does. Payday 2 has a median playtime of 17 hours: it's fun at all skills and paid titles have less distribution skew than F2P. Left 4 Dead 2 has a median playtime of 9.25 hours. Same story.

    I'm not making this stuff up. There are trends in how players approach games in various genres. The Devs already understand all of this, including why the people on this forum are generally massive outliers.
    #3: Overall these number are useless and mean nothing because of #1. You also left out AAPG for some reason how come?
    Again, anecdote isn't data. You don't get to make the same argument twice and act like it's two different objections, it doesn't work that way. AAPG median: 0.57 hours. I didn't include it because using the game in question in an argument about overall gaming behavior doesn't really make sense.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    That's what I was inherently 'trying at least' to say, you can't expect someone to stick around getting repeatedly killed I know that.. but then in the next breath your moaning because you might have to go easy on them to keep them there .. makes no sense to even bring it up its that obvious :lol:

    Either go easy and fill your server or go hard and end up playing alone.. either way it's pointless moaning about it. Your never gonna find your challenge becuase your too good, you can say it.. you've earned it by bothering to stick around, learn, and master the game.

    Well played sir, good luck getting your server going :wink:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • SSKnecaboSSKnecabo Posts: 2,721Player
    There seems to be a trend with leaving out numbers not favouring AAPG, just saying.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    The only way to get a server populated is to start with a group of players who will consistently populate the server. You'll need to start off with at probably 6+ players. Only when you get to a point where people become regulars in the server can you not have such a situation exist. People aren't willing to join a server with 1 or 2 people in it. You probably need the server about half full before most people would consider it. When you have regulars, they'll join regardless of player count because they know others regulars will also come on.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • =U^S=_Mason=U^S=_Mason Posts: 172Player
    I think, if you guys get off this forum thread and into a game. You could probably fill up 4 bdx servers...
  • =U^S=_Mason=U^S=_Mason Posts: 172Player
    Sorry, couldn't resist.
  • IO_i_OIIO_i_OI Posts: 1,107Player
    Sorry, couldn't resist.
    I think, if you guys get off this forum thread and into a game. You could probably fill up 4 bdx servers...

    That is somewhat true. I spend more time trolling here than in-game now. I'm hoping for a "boredom" fix.
    googley avatar aapg


  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited January 2016
    I suppose you gotta throw preference into the equation too, some players will like a friendly atmosphere, some will like a bit of banter (good or bad), some like to be challenged and play somewhere they know with people there that will give them a good game, also believe it or not, some people like peace and quiet so they can just concentrate on playing the game. Then there are UMM's, FLO/BDX, Comp/Casual, Official/Private, Rulesets/Do's and Dont's, Inner or not Inner.. lots to take into account when a dudes picking his game and his decision to stick around.

    Point being, we go where we go because we choose to.. I'm gonna go out on a limb again and state that the chances are if your trying to start a server by sitting on an empty server in an empty team waiting for people to join, its a bad idea to go wrecking it's only other participant, when one does. You either gotta let him have his lion share of the fun, risk him leaving if not.. or of course there always the hope he's someone better than you, maybe making you leave :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • Bam4DBam4D Posts: 976Player
    edited January 2016
    .dc-colts^ wrote: »
    I'm sure every server owner knows how hard it is to get an established server going, let alone have one that has players continually returning.

    The phenomenon is not exclusive to good players :lol:

    Its much easier to get a server going if you are below average at the game. That's why all the average teams have servers full and all the good teams struggle to keep their servers full.

    And you wonder why no one would join your server, lmao. :D Print your posts go to a mirror and read them while looking right into your eyes, you will have your answer.

    _________________________

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  • Bam4DBam4D Posts: 976Player
    Saccho wrote: »
    Servers get populated when people enjoy playing there. Yeah, high skill differential can do that if you show no mercy and only aim to wreck face.

    Slow down, play at lower effort, and be friendly and servers get populated.

    If you value your kdr more than populating your server, of COURSE it doesn't get populated. Any successful admin can tell you as much.

    Source: admin for multiple top-5% servers in BF3 days

    :+1:

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Saccho wrote: »
    .dc-colts^ wrote: »
    #1: How many people have bought CSGO? I did and I didn't like it. Not my style of game. I have 3.1hrs on CS:GO yet I am counted in your median. Useless.
    The plural of anecdote isn't data. The fact you only played a few hours doesn't at all change my point that many players don't stay a long time across many titles. Do you think you deserved a bad experience since you only played a short time?

    I didn't have a bad experience playing CS:GO I just prefer aim down sight first person shooters.
    Pie charts + Graphs= Very Bad.



  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    I think, if you guys get off this forum thread and into a game. You could probably fill up 4 bdx servers...

    But there is only 9 of us.
    Pie charts + Graphs= Very Bad.



  • =U^S=_Mason=U^S=_Mason Posts: 172Player
    .dc-colts^ wrote: »
    I think, if you guys get off this forum thread and into a game. You could probably fill up 4 bdx servers...

    But there is only 9 of us.

    LOL, well played sir.
  • CrushmasterCrushmaster Posts: 501Player
    .dc-colts^ wrote: »
    I think, if you guys get off this forum thread and into a game. You could probably fill up 4 bdx servers...

    But there is only 9 of us.
    Oh my goodness. :D
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    .dc-colts^ wrote: »
    I think, if you guys get off this forum thread and into a game. You could probably fill up 4 bdx servers...

    But there is only 9 of us.

    I thought you had 250 friends.. they dont come to play with you? awwww sry mate

    Whiplash27 wrote: »
    The only way to get a server populated is to start with a group of players who will consistently populate the server. You'll need to start off with at probably 6+ players. Only when you get to a point where people become regulars in the server can you not have such a situation exist. People aren't willing to join a server with 1 or 2 people in it. You probably need the server about half full before most people would consider it. When you have regulars, they'll join regardless of player count because they know others regulars will also come on.

    Every morning our server is started with 1-3 players and it gets full within 20mins and stays full until after midnight.
    From my experience running a full server in top 10 rank almost a year now, I can say that you need minimum of 2 players to start a server. If you have an unknown player or a new or low skilled player on the other side, you cant simply keep winning every round until others join. Cos if a player gets rekts for couple of rounds 1vs1 that player immediately leaves. I usually hold back in such cases until others join the game. We also have the policy not to do obj until its 4v4 at least to avoid camping extraction or c4 site, or getting random wins with to c4 sites.
    Saccho wrote: »
    That really depends on how they're treated. The BF3 server I ran had plenty of 145+ level players that were more than happy to goof off and be friendly in spite of being able to wipe the floor if they so desired. We had one guy that chose to just fly MAVs around for his team and spot enemies if the skill levels were low at the time. Player attitude matters. Maybe some of these guys have a hard time populating servers because they're treating the inexperienced players like trash, not just because they're better at the game.

    +1 on this. Its not the skill level of the server that counts, its how the majority of the players are treated in the server that counts. We have top comp teams playing our server daily and also average pub players coming back daily. I suppose we do somethings right..

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Everyone's got their opinions as to why we can't bring in players, from new players getting stomped to good players being bored.. none of you are wrong!

    What's wrong is that nothing is being done about it.

    We've mentioned honor ranked servers for the new for yrs now.. it's worked in the past ..but no

    We're suggesting a comp mode for the bored seeking a challenge... zero replies ..so taking that as a no

    So basically were gonna hold course and the trend will continue, only to worsen in the long run.
    _____________________________
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited January 2016
    =IK=Doba= wrote: »
    So basically were gonna hold course and the trend will continue, only to worsen in the long run.

    a6959e68f0a2434599095b51ff4860e30d9274e62b4cee676ba0acf0a4795632.jpg

    abandonship.png?w=720
    If my trollery drives you crazy, you'd better put on your seatbelt.






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