NO one can join my server

NO one can join my server even though it is up and on the Master list. I am renting the server from game servers. What do I need to do? I try to load my server and nothing happens. It just keeps me in the master server list.

Log: Log file open, 01/08/16 20:16:57
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9656
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 30 2015 10:26:32
Init: Changelist: 1202061
Init: Command line: server BDX_SpringStreet_EX /GLOBAL MaxPlayers=24 MULTIHOME=68.232.178.50 /STEAMSERVERIP=68.232.178.50 /AuthServerIP=68.232.178.50 /AuthServerUserName=* /AuthServerPassword=********* /NOPAUSE /NOHOMEDIR
Init: Base directory: c:\games\68_232_178_50_8777\1264745\aapg\Binaries\Win32\
Init: AAGame Build Info OPEN BETA - CL 180442
[0001.20] Init: Computer: ATL105
[0001.20] Init: User: SYSTEM
[0001.20] Init: CPU Page size=4096, Processors=16
[0001.20] Init: High frequency timer resolution =2.213681 MHz
[0001.20] Init: Memory total: Physical=24.0GB (24GB approx) Pagefile=48.0GB Virtual=4.0GB
[0001.20] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0001.20] Init: Object subsystem initialized
[0001.22] Log: CachePaths() took 0.03 Seconds
[0001.22] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0001.23] Log: Shader platform (RHI): PC-D3D-SM3
[0001.25] Log: PhysX GPU Support: DISABLED
[0011.53] Log: 86952 objects as part of root set at end of initial load.
[0011.53] Log: 0 out of 0 bytes used by permanent object pool.
[0011.54] Log: Executing Class Engine.ServerCommandlet
[0011.54] Log: Initializing Game Engine...
[0011.60] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
[0011.64] Log: USING STEAM AAU INTERFACE
[0011.64] DevOnline: UOnlineAAUInterfaceImpl::DefaultChallengesRequest Entered.
[0011.70] DevOnline: UOnlinePlayerInterfaceAASteam::Login Failed to get SteamId. Assuming Lan Game.
[0011.70] DevOnline: ASTARKEY:: UOnlinePlayerInterfaceAASteam::Login Login Completed. UNID[0x487B6F0444E8B232]
[0011.70] SteamUGCManager: USteamUGCManager::Init SteamUtils is valid. SteamAppId is: 203290
[0011.70] SteamUGCManager: USteamUGCManager::Init Successfully acquired SteamUGC instance.
[0011.70] SteamUGCManager: USteamUGCManager::QuerySubscribedUGCItemDetails Entered.
[0011.70] SteamUGCManager: USteamUGCManager::QueryPublishedUGCItemDetails Entered.
[0011.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.70] Warning: Warning, Failed to find object 'Class None.'
[0011.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.70] Warning: Warning, Failed to find object 'Class None.'
[0011.71] Log: LoadMap: BDX_SpringStreet_EX?Name=Player?Team=255
[0012.06] Log: Game class is 'AAGameVeteran'
[0012.07] Log: NetMode is now 1
[0012.08] Log: Primary PhysX scene will be in software.
[0012.08] Log: Creating Primary PhysX Scene.
[0012.09] Log: Bringing World BDX_Springstreet_EX.TheWorld up for play (30) at 2016.01.08-20.17.08
[0012.09] ScriptLog: Init Game: ?Name=Player?Team=255
[0012.09] ScriptWarning: Accessed None 'GRI'
AAAccessControl BDX_Springstreet_EX.TheWorld:PersistentLevel.AAAccessControl_0
Function AAGame.AAAccessControl:InitAuthHooks:005D
[0012.09] ScriptLog: (AAGameVeteran_0) AAGameInfo::AAGameVeteran:RegisterServer AAGameSettingsCommon OnlineSubsystemAASteam_0 None
[0012.09] ScriptWarning: No game settings to register with the online service. Game won't be advertised
AAGameVeteran BDX_Springstreet_EX.TheWorld:PersistentLevel.AAGameVeteran_0
Function Engine.GameInfo:RegisterServer:02CC
[0012.09] ScriptLog: (AAGameVeteran_0) AAGamePVPBase::AAGameVeteran:InitGame Testing is server now!
[0012.09] ScriptLog: (AAGameVeteran_0) AAGamePVPBase::AAGameVeteran:InitGame Not server, not starting update loop
[0012.09] Log: Updated Destroyable List: 0
[0012.10] SteamUGCManager: USteamUGCManager::GetNumSubscribedUGCItems 0
[0012.10] SteamUGCManager: USteamUGCManager::GetSubscribedUGCItemIds Entered.
[0012.10] SteamUGCManager: Num Items Requested: 0. Num Items Returned: 0
[0012.10] ScriptLog: Server Steam authentication or LAN MBS initialization starting.
[0012.10] Log: INFORMATION: Trying to load blocked player list from "..\..\AAGame\Config\BPList.dat"
[0012.10] Log: INFORMATION: Trying to load player admin list from "..\..\AAGame\Config\PAList.dat"
[0012.10] ScriptLog: INFORMATION: Attribute update timer set to 30.0000 seconds
[0012.10] ScriptLog: Server is now authorized
[0012.10] Log: DEBUG AUTH: Game server has steam game id of "90098879834116105"
[0012.10] TriggerSteamUGCMapsUpdate: UGC Updates Triggered.
[0012.10] TriggerSteamUGCMapsUpdate: The next UGC Update is scheduled for 10.0000 Minutes from now
[0012.10] Log: UpdateServerSubscribedUGCMaps
[0012.10] TriggerSteamUGCMapsUpdate: Steam is updating maps...
[0012.10] Log: Bringing up level for play took: 0.026507
[0012.10] Log: ########### Finished loading level: 0.395438 seconds
[0012.10] Log: Initializing Game Engine Completed
[0012.17] Log: Flushing async loaders.
[0013.91] Log: Flushed async loaders.
[0013.91] Log: Flushing async loaders.
[0014.43] Log: Flushed async loaders.
[0014.43] Log: Flushing async loaders.
[0015.48] Log: Flushed async loaders.
[0015.49] Log: Flushing async loaders.
[0015.56] Log: Flushed async loaders.
[0015.56] Log: Flushing async loaders.
[0016.07] Log: Flushed async loaders.
[0016.07] Log: Flushing async loaders.
[0016.43] Log: Flushed async loaders.
[0016.43] Log: Flushing async loaders.
[0016.45] Log: Flushed async loaders.
[0016.45] Log: PunkBuster Server: pb_sv_SsNext = 196469 (0 to 999999)
[0016.45] Log: PunkBuster Server: pb_sv_LogNext = 24 (1 to 999999)
[0016.45] Log: PunkBuster Server: PB Log File c:\games\68_232_178_50_8777\1264745\aapg\Binaries\Win32\pb\svlogs\00000024.log Opened for PG (w)
[0016.45] Log: PunkBuster Server: 0 Power Players loaded from c:\games\68_232_178_50_8777\1264745\aapg\Binaries\Win32\pb\pbpower.dat
[0016.45] Log: PunkBuster Server: 0 PB Rcon Filters loaded from c:\games\68_232_178_50_8777\1264745\aapg\Binaries\Win32\pb\pbrcon.dat
[0016.45] Log: PunkBuster Server: 0 Map lines loaded from c:\games\68_232_178_50_8777\1264745\aapg\Binaries\Win32\pb\pbsvmaps.cfg
[0016.45] Log: PunkBuster Server: pb_sv_LogAddr = 69.39.237.211
[0016.45] Log: PunkBuster Server: pb_sv_LogPort = 13750 (1 to 65535)
[0016.45] Log: PunkBuster Server: pb_sv_LogUser = AAPGACI
[0016.45] Log: PunkBuster Server: pb_sv_LogAddr = 69.39.237.211
[0016.45] Log: PunkBuster Server: pb_sv_LogPort = 13750 (1 to 65535)
[0016.45] Log: PunkBuster Server: pb_sv_LogUser = AAPGACI
[0016.45] Log: PunkBuster Server: pb_sv_LogAddr = 69.39.237.211
[0016.45] Log: PunkBuster Server: pb_sv_LogPort = 13750 (1 to 65535)
[0016.45] Log: PunkBuster Server: pb_sv_LogUser = AAPGACI
[0016.46] Log: PunkBuster Server: Attempting to resolve master4.evenbalance.com
[0016.46] Log: PunkBuster Server: Resolved to [50.62.81.163]
[0016.46] Log: PunkBuster Server: PunkBuster Server for PG (v1.892 | A1376 C2.341) Enabled
[0016.46] DevOnline: UOnlineAAUInterfaceImpl::DefaultChallengesResponse Entered
[0016.46] DevOnline: UOnlineAAUInterfaceImpl::DefaultChallengesResponse(200)
[0016.46] DevOnline: <?xml version="1.0" encoding="UTF-8"?>

Comments

  • Keebler750Keebler750 Posts: 3,621Beta Tester
    How is the server hosted? Looks like your IP's are both external....the Multihome IP should be the bound LAN-side IP unless I'm mistaken...
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • weakness_aaweakness_aa Posts: 149Player
    If you try a different map do you have the same issue?
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,518Player
    Make sure the server is running the latest pb version v1.892 | A1376 C2.341 ask your provider to update it.
    gKQ6BB2.png
  • Keebler750Keebler750 Posts: 3,621Beta Tester
    edited January 2016
    It says in the log that's what he's got for PB. The log says the server came up with the game Auth'ed.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,518Player
    Looks like he fixed it I have just joined the server with no problems.
    gKQ6BB2.png
  • Keebler750Keebler750 Posts: 3,621Beta Tester
    Oh.

    I wish he'd post what worked.
    ______

    This has been a test of the emergency flame-fest system. Please do not adjust your set.
  • IO_i_OIIO_i_OI Posts: 1,107Player
    Oh.

    I wish he'd post what worked.

    Bump.
    googley avatar aapg


  • I contacted game servers. It was on there end
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