Modified official maps.
iNv|roKis-
Posts: 420Player
I am here to complain about sounds...obviously.
Anyway to port official maps into an editor, get rid of the unnecessary sounds from the ambient? or modify the official map to be more competitive and balanced...cough crossfire cough.
Idk anything about editing or creating maps so I ask.
Anyway to port official maps into an editor, get rid of the unnecessary sounds from the ambient? or modify the official map to be more competitive and balanced...cough crossfire cough.
Idk anything about editing or creating maps so I ask.
Bhop is a string of jumps with no interruptions.
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Now If i only knew how to do the changes would be great.... haha
But it has to be as a comp group agreement and just one person.
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your video pretty much explains it for me.
Perfect example!
Pretty sure I can remember it, but then.. I could be wrong
I never complained about this. Nobody in competition ever complained about this. The only issue that I think most had was how above you sounded and currently it is still just as bad if not worse. You hear above or below better than your own surroundings on same level.
This is how it should be. Dont understand why people want anything different.
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
In 12 months I could say remember when everyone complained about revives and you'd likely say you didn't, and I wasn't being specific or placing blame
You wanna deny you helped get us Z-axis sounds? (the very thing you talk about above) and don't even know its in the game, or if you do, you aint happy with it, I dont know but maybe all them sound tweaks you do to make the game better.. actually don't?
It's not perfect I'm pretty sure nobody is saying that here and we all have our likes and dislikes of various aspects of the game. We all just look at things differently that's all. I mean no harm or malice in things I say and I certainly dont think the game is perfect, I'd adopt many of the changes most here ask for not just because they are good ideas.. but also to see how these things would pan out, but.. unfortunately when we get them and they don't, we all have to live with it
http://archive2.forum.americasarmy.com/viewtopic.php?f=45&t=13634
Take your own conclusions from the thread. I'll just say the Devs are remarkably patient people. If any of them have meditation routines they'd like to share, they could do the world a great service.
Why don't you guys agree on 1 map, and let me see what I come up with. Once a map is picked, I'll make a new thread for it, this way we can keep all the feedback/testing info in the thread.
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I'd say let's use Springstreet as it is the most played map in comp.
I have no idea what per mesh occlusion is, so if you could explain, I would take the time to try and understand it. I think we all have an idea of what we would like to hear. AA2 had some sweet sounds, the open beta was great compared to what we have now imo.
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