[Map release] Hills on fire

Probably my last map for the contest; any feedback is welcome

Hills on fire


8th Recce Plt of the 10th Mountain Div. must destroy objectives of a Czervenian outpost. It is a 12x12 C4 mission with two objectives.

Credits to DeltaThunder and his 'Artic pack'





  • (Beer_Me)Roach(Beer_Me)Roach Posts: 249Player
    Hey Buddy , I'll put it up on the BeerMe server if you like to come and play there you will be able to get comments first hand from players in game. It seems to be useful for most people.
  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    Tks Roach, yr server is always a little gem. :)
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    Very good map, it has great potential. We played it last night and everyone in the server had good things to say.

    There is one area in the map where you fall behind a rock and you get stuck. And some of your bushes, trees have collision and are stopping bullets. Otherwise plays good.

    Good job! :+1:
  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    Tks Wolverine, can you tell me, more or less, in which zone there is the rock with the problem? Bushes and trees are all standard editor, are you speaking about trunks that stopped bullets or also foliage?
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    Their foliage. You'll have to select them and turn off their collision. The Rock area I'm not sure 100% the guy that fell in there I couldn't tell where he was, once i play it again I'll keep a look out for it.
  • Nice map Red good game play ..of course i couldn't see to much being dead most of the time LOL

    "Random Nades"

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