Rant on Reddit about AAPG, some good takeaways

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Comments

  • SSKnecaboSSKnecabo Posts: 2,721Player
    You talk about not using your brain and mention CS, yes I will call you crazy for that. I agree for other games like COD and BF though.
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    Just different styles of play. I wouldn't say that COD4 came out, so every game has to be different now. it changed the landscape, but the environment for AA2 style game to come out and gather attention/players is very existent. There is much to be said about the "soul" of the game.
  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    I know you guys think I'm crazy. But I'm telling you, it's today's generation. COD/CS changed the face of gaming. Even games like Battlefield are starting to do bad with each release. Yes, you have the large sales numbers at start, but they are dying quicker than ever. People just don't want to play larger maps where they have to work for things. They don't want to use their brains. They don't want to stress.... They just want to join a server blow [TOS Violation] up and hour later quit without any ramifications. Look at what's left of the compition scene in general. The only truly orginized leagues are some sorta paid leagues. I.E: cs/cod/wow/dota. What happen to the old days when you played for fun and bragging rights. They are gone because of some of the games I just mentioned. Basically what I'm trying to say in a nutshell..... It is what it is! You either a part of it or you will fail.

    I completely agree with this.. we also see so many clans poping up and breaking.. no one sticks with something nowadays. no commitment to anything.

    when I do a BG check on players on average I see them switching tags 4-5 times over the period of less then a year.. we used to stay in same clan for years.. somethings are different for sure.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    @ necabo- it was more in generic terms. You took it from competing side. As I said competing is about money and prizes, so of course you'll get that.
  • SSKnecaboSSKnecabo Posts: 2,721Player
    @ necabo- it was more in generic terms. You took it from competing side. As I said competing is about money and prizes, so of course you'll get that.

    Yes but competing is the main aspect of csgo. While there is competition in the other games you listed most people play it as brainlessly as you described.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    To be fair to CS, it existed about 3 years before AA even came out and was extremely popular even before Valve bought it out. Even still, I'm not sure many people expected CS to turn into what it has. However, Valve was also smart, they saw a game with a good foundation and went all out to make it into a competitive beast. I doubt Cliffe and Gooseman were even thinking about competition when they first created the game. The rest flowed naturally.

    Anyway, none of the current map set have staying power. That's why everyone plays Inner all day every day.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited December 2015
    Whiplash27 wrote: »
    To be fair to CS, it existed about 3 years before AA even came out and was extremely popular even before Valve bought it out. Even still, I'm not sure many people expected CS to turn into what it has. However, Valve was also smart, they saw a game with a good foundation and went all out to make it into a competitive beast. I doubt Cliffe and Gooseman were even thinking about competition when they first created the game. The rest flowed naturally.

    Anyway, none of the current map set have staying power. That's why everyone plays Inner all day every day.

    They also kept the core mechanics the same they didnt create a totally brand new game like AA3 is to AA2 or AAPG is to AA1/2/3. All counter strike games a very similar. The changes are so bad(far from the original) from AAPG to AA3 to AA2 it would be like if CS:GO added Aiming down the sight on all weapons and none of the previous CS's have it.
    Pie charts + Graphs= Very Bad.



  • 4DChessGenius4DChessGenius Posts: 2,161Player
    Absolutely. It's a big part of the problem with AAPG. People gave the game a shot expecting AA2 with a newer engine and got something completely different.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    edited December 2015
    Whiplash27 wrote: »
    Absolutely. It's a big part of the problem with AAPG. People gave the game a shot expecting AA2 with a newer engine and got something completely different.

    Agreed. AA3 pretty different, AAPG, what game is this? I bet if you were to have a player play aa2 and aapg they would not be able to guess that it is the successor.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    Btw, I'm not sure how this new Rainbow Six game is, but I already know people who stopped playing AAPG in favor of it.

    I honestly don't feel like price tag is a barrier to entry anymore for most games. In fact, I know the Army can't do so, but they'd probably be more successful if they charged $5 for the game than it being free.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Whiplash27 wrote: »
    Btw, I'm not sure how this new Rainbow Six game is, but I already know people who stopped playing AAPG in favor of it.

    I honestly don't feel like price tag is a barrier to entry anymore for most games. In fact, I know the Army can't do so, but they'd probably be more successful if they charged $5 for the game than it being free.

    It's an alright game I won't be buying it, I definitely was expecting better.
    Pie charts + Graphs= Very Bad.



  • .sauce.sauce Posts: 308Player
    I know you guys think I'm crazy. But I'm telling you, it's today's generation. COD/CS changed the face of gaming. Even games like Battlefield are starting to do bad with each release. Yes, you have the large sales numbers at start, but they are dying quicker than ever. People just don't want to play larger maps where they have to work for things. They don't want to use their brains. They don't want to stress.... They just want to join a server blow [TOS Violation] up and hour later quit without any ramifications. Look at what's left of the compition scene in general. The only truly orginized leagues are some sorta paid leagues. I.E: cs/cod/wow/dota. What happen to the old days when you played for fun and bragging rights. They are gone because of some of the games I just mentioned. Basically what I'm trying to say in a nutshell..... It is what it is! You either a part of it or you will fail.

    I respect where you are coming from, but I disagree on how you get there.


    Lots of words about CS.
    First, CS might have prizes and money at the top, but that is just the tip of the competition iceberg for that game. A VERY large majority of the viewership (and viewership is how money is found for sponsorships and prize pools) is people that play the game and often actively compete at some level. That tells you how big the competitive foundation of the game is. If CS didn't have thousands of nerds (myself notwithstanding) watching and believing that the new razer mouse was going to make us a CS legend, there wouldn't be money for the game. The money is there BECAUSE of the amateur market, just like any sport. It's a good game, period. Not good for an FPS, not good for a PC game, not good for a video game, it's a good game. Good games get played and grow. If they continue to treat it like a sport where the competition and the format and the underlying support system continue to develop and find ways to be better, it will be just like any other sport, even if it's on a smaller scale. That's really the fundamental difference between CS and all other FPS models. CS is the only franchise that looks at the game like a sport. Every other franchise looks at it like a video game, like an immersive experience, like a content delivery machine that earns money first and worries about longevity second. CS is everything a good game should be. Saying it hurt anything is madness. It is genuinely one of the VERY few marvels to come out of online gaming.

    Lots of words about AA.
    AA2 was great for a lot of reasons, but one thing I know for sure is that anyone who pubbed mout or tunnel or WC would completely disagree with your large map have to work for it mentality. AA2 didn't represent that. You reflected that by how you played AA2. That, at it's heart, is what made AA2 so cool. It was a different game for many people. There were map specific players, servers and teams. There were genre specific servers and teams, there were all around players and teams. It was this large community of vastly different people, and the comedy was that they were so caught up in the AA universe they often didn't even know each other existed. Only the all around players, often competition players though certainly not always, really traveled the AA world, and in a lot of ways it was like seeing different cultures. I honestly think it was a phenomenon born out of the newness of the genre, the newness of online competitive FPS, and the newness of online gaming in general. I'm not so sure something like that is possible today. I don't have any answer so sorry if you expected some sort of conclusion. i just know that "kids these days" is a silly outlook. Fact is, the average gamer is WAY more devoted to gaming today than 10 years ago. They work harder, play smarter and think faster than we ever did. Games are changing in a lot of ways to keep of with that evolution.


    TL:DR
    CS is one of the few video games to approach the experience from a sports perspective (or at least put it extremely high on their focus list), and has developed a massive amateur competition scene. It is anything but a problem, it is the model for FPS longevity and development, whether you like the play style or not. AA was a phenomenon that honestly may not be possible today for a myriad of reasons, but it certainly has nothing to do with walking 6 miles uphill in the snow to school every day.
    Hello sir, excellent accuracy.

    LETS GO PENS
  • Twitchr.Carbon8Twitchr.Carbon8 Posts: 337Player
    .sauce wrote: »
    I know you guys think I'm crazy. But I'm telling you, it's today's generation. COD/CS changed the face of gaming. Even games like Battlefield are starting to do bad with each release. Yes, you have the large sales numbers at start, but they are dying quicker than ever. People just don't want to play larger maps where they have to work for things. They don't want to use their brains. They don't want to stress.... They just want to join a server blow [TOS Violation] up and hour later quit without any ramifications. Look at what's left of the compition scene in general. The only truly orginized leagues are some sorta paid leagues. I.E: cs/cod/wow/dota. What happen to the old days when you played for fun and bragging rights. They are gone because of some of the games I just mentioned. Basically what I'm trying to say in a nutshell..... It is what it is! You either a part of it or you will fail.

    I respect where you are coming from, but I disagree on how you get there.


    Lots of words about CS.
    First, CS might have prizes and money at the top, but that is just the tip of the competition iceberg for that game. A VERY large majority of the viewership (and viewership is how money is found for sponsorships and prize pools) is people that play the game and often actively compete at some level. That tells you how big the competitive foundation of the game is. If CS didn't have thousands of nerds (myself notwithstanding) watching and believing that the new razer mouse was going to make us a CS legend, there wouldn't be money for the game. The money is there BECAUSE of the amateur market, just like any sport. It's a good game, period. Not good for an FPS, not good for a PC game, not good for a video game, it's a good game. Good games get played and grow. If they continue to treat it like a sport where the competition and the format and the underlying support system continue to develop and find ways to be better, it will be just like any other sport, even if it's on a smaller scale. That's really the fundamental difference between CS and all other FPS models. CS is the only franchise that looks at the game like a sport. Every other franchise looks at it like a video game, like an immersive experience, like a content delivery machine that earns money first and worries about longevity second. CS is everything a good game should be. Saying it hurt anything is madness. It is genuinely one of the VERY few marvels to come out of online gaming.

    Lots of words about AA.
    AA2 was great for a lot of reasons, but one thing I know for sure is that anyone who pubbed mout or tunnel or WC would completely disagree with your large map have to work for it mentality. AA2 didn't represent that. You reflected that by how you played AA2. That, at it's heart, is what made AA2 so cool. It was a different game for many people. There were map specific players, servers and teams. There were genre specific servers and teams, there were all around players and teams. It was this large community of vastly different people, and the comedy was that they were so caught up in the AA universe they often didn't even know each other existed. Only the all around players, often competition players though certainly not always, really traveled the AA world, and in a lot of ways it was like seeing different cultures. I honestly think it was a phenomenon born out of the newness of the genre, the newness of online competitive FPS, and the newness of online gaming in general. I'm not so sure something like that is possible today. I don't have any answer so sorry if you expected some sort of conclusion. i just know that "kids these days" is a silly outlook. Fact is, the average gamer is WAY more devoted to gaming today than 10 years ago. They work harder, play smarter and think faster than we ever did. Games are changing in a lot of ways to keep of with that evolution.


    TL:DR
    CS is one of the few video games to approach the experience from a sports perspective (or at least put it extremely high on their focus list), and has developed a massive amateur competition scene. It is anything but a problem, it is the model for FPS longevity and development, whether you like the play style or not. AA was a phenomenon that honestly may not be possible today for a myriad of reasons, but it certainly has nothing to do with walking 6 miles uphill in the snow to school every day.

    clap clap, very good points.
  • CrushmasterCrushmaster Posts: 501Player
    =IK=Doba= wrote: »
    I wonder how much popcorn the Devs have gone through with these last few discussions lol
    Hopefully a lot. :D
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    Excellent post as always .Sauce. And that's what I meant without Coming out correctly.
  • Dudash.dflDudash.dfl Posts: 11Player
    I haven't been on these forums in a LONG time but happened to see this thread and my thoughts are:

    As a long time AA player: If you bring back maps like IC, WC, and MOUT as official releases, I will be playing this game again along with a hand full of others that I know.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Dudash.dfl wrote: »
    As a long time AA player: If you bring back maps like IC, WC, and MOUT as official releases, I will be playing this game again along with a hand full of others that I know.

    Thats kind of sad
    _____________________________
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    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,169Player
    @ Dudash - would you and the handful of others come back and play, if the maps were designed more in the way of AA2, but not the exact remakes?
  • Dudash.dflDudash.dfl Posts: 11Player
    =IK=Doba= wrote: »
    Dudash.dfl wrote: »
    As a long time AA player: If you bring back maps like IC, WC, and MOUT as official releases, I will be playing this game again along with a hand full of others that I know.

    Thats kind of sad

    Why is that sad? I have given this game a fair chance and I just can't get into it (I have around 150+ hours on AAPG). When I did play a custom made map of IC and WC it was very fun but it's very limited due to the editing tools. Plus you can't gain anything since it's not an official map.

    Of the current maps, the only ones I like are the subway station and the snow map. I can't stand how many training maps there even though early on in development that was the direction they wanted to go. Hospital is a solid map but it looks too nice and clean and as I think someone mentioned, most like playing the indoors only version.

    Just give me a couple of the classic AA2 maps and I would even take a map like Impact and Alley from AA3.


    @ Dudash - would you and the handful of others come back and play, if the maps were designed more in the way of AA2, but not the exact remakes?

    I can only speak for myself but I would prefer them to be close as possible to the original. But in the end I would just take a remake in general. Another key element is that they are made official otherwise no one plays them.

  • -PPaaxx--PPaaxx- Posts: 1,576Player
    edited December 2015
    This is a new game, not AA0-1-2-3
    My original nick is -Ner0-
    It's now banned after the
    latest update.
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