Bumping players off objects?

Is there any way to make it so that if players stand on an object (e.g., railing) they would automatically get bumped off it? I want players to be able to vault over the railing, but not stand on it. I can't seem to find anything that allows me to do this.
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Comments

  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited November 2015
    I was able to make a physics volume the size/width of the top of the mesh (overhang it on the Z axis a little..) and 'fangle' a way to make the pawn bounce off, I didn't put too much time into making it work better than it does with the settings I've shown on the screenie (the pawn kinda bounces off a little to high lol), but with some experimentation you should be able to work something out :)

    zlrrlv.jpg

    Maybe there are easier ways? but for that you will need a UDK pro :lol:

    You should still be able to vault over as normal, but once you try and stand on top, the volume will force you off.
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  • 4DChessGenius4DChessGenius Posts: 2,149Player
    edited November 2015
    That works pretty well, although on a different railing it wouldn't let me vault. I used it for the rail that I really wanted people to not go on (makes for a lame camping spot). Seemed to work good enough and vaulting still worked. Thanks!
    You joined the world's greatest army to become a graphic artist? Outstanding!
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