Mismatching textures


Any idea why these textures are mismatched? Exact same material. Both are part of the same static mesh group.
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  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,155Beta Tester
    It's the way the material shader is set. It changes depending on material channel coordinates. Wanna see something cool, put one of the conex container in your map and make copies of it and drag it different location. It will automatically change colors.

    If you want to have the same texture, just make your own Material instance constant and add the texture you are using right now as parent, and adjust the values in the MIC so it always shows the same know matter where you apply it.
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