Client Side Hit Detection vs Server Side Hit Detection

1. What are the pros/cons for each?
2. What type of server setup is needed to host a 24 player match with server side hit detection?
3. Should leagues favor servers with SSHD?

Also, we really need Linux servers. Especially if users tend to join servers with SSHD.

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Comments

  • TheTotsTheTots Posts: 2,278Player
    Simply put, the game is designed to run best on CSHD.

    If you want to really get into the nitty gritty here's a nice 19 page thread that exhaustively covers everything.

    http://archive2.forum.americasarmy.com/viewtopic.php?f=45&t=13581
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • -TAC^Taurian--TAC^Taurian- Posts: 67Player
    Wouldn't this make cheating more prevalent?

    Are there any benefits to Server Side Hit Detection?
    index.php?soldier=-TAC%5ETaurian-
  • vapor.ivapor.i Posts: 272Player
    Clientside seems to run better on our server....

    Serverside is super choppy for everyone, even those with excellent internet connections and systems.
    AA2 veteran player / fanboy
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    CSHD @ 90 Tick Rate
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • Bam4DBam4D Posts: 976Player
    I'm Bamtastic either way. B)

    _________________________

    ********Bam4D********

    BE ALL (THAT) YOU CAN BE!

    ________Army 1980_________


  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    edited November 2015
    Wouldn't this make cheating more prevalent?

    Are there any benefits to Server Side Hit Detection?

    There would be some benefits if it was worked on an updated but they decided to go the Client Side Route and it would be pretty hard for them to maintain both. SSHD would make it harder for high pingers Client side sorta trys to even out the playing field but can also make the gameplay feel very bad. But trust me with how buggy and terrible SSHD can be you will die behind cover and all other sorts of stuff. So CSHD is the way to go and try to stay away from high pingers usually the SFO servers have all high pingers.

    Also this
    =IK=Doba= wrote: »
    CSHD @ 90 Tick Rate

    but make sure you increase netspeed, maxclientrate and all that stuff.

    Something like this.

    [Engine.DemoRecDriver]
    NetServerMaxTickrate=90
    LanServerMaxTickrate=90

    [IpDrv.TcpNetDriver]
    NetServerMaxTickrate=90
    LanServerMaxTickrate=90


    [Engine.Player]
    ConfiguredInternetSpeed=22000

    [Engine.DemoRecDriver]
    MaxClientRate=25000

    [IpDrv.TcpNetDriver]
    MaxClientRate=22000
    MaxInternetClientRate=22000

    Assuming your dedicated server can handle the bandwidth all depends who your host is.
    Pie charts + Graphs= Very Bad.



  • vapor.ivapor.i Posts: 272Player
    Wouldn't this make cheating more prevalent?

    Are there any benefits to Server Side Hit Detection?

    There would be some benefits if it was worked on an updated but they decided to go the Client Side Route and it would be pretty hard for them to maintain both. SSHD would make it harder for high pingers Client side sorta trys to even out the playing field but can also make the gameplay feel very bad. But trust me with how buggy and terrible SSHD can be you will die behind cover and all other sorts of stuff. So CSHD is the way to go and try to stay away from high pingers usually the SFO servers have all high pingers.

    Also this
    =IK=Doba= wrote: »
    CSHD @ 90 Tick Rate

    but make sure you increase netspeed, maxclientrate and all that stuff.

    Something like this.

    [Engine.DemoRecDriver]
    NetServerMaxTickrate=90
    LanServerMaxTickrate=90

    [IpDrv.TcpNetDriver]
    NetServerMaxTickrate=90
    LanServerMaxTickrate=90


    [Engine.Player]
    ConfiguredInternetSpeed=22000

    [Engine.DemoRecDriver]
    MaxClientRate=25000

    [IpDrv.TcpNetDriver]
    MaxClientRate=22000
    MaxInternetClientRate=22000

    Assuming your dedicated server can handle the bandwidth all depends who your host is.

    Thanks Colts!
    AA2 veteran player / fanboy
  • =IK=SgtBadazz=IK=SgtBadazz Posts: 160Player
    I don't understand why some of those settings, or variations thereof, are not default for the game. I've implemented them on a couple of different servers and it doesn't really increase server load at all and people say that it feels better unless it is just a placebo. Have you devs experimented with this at all? I mean hit detection is probably the number one complaint across all FPS titles.
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Have you devs experimented with this at all? I mean hit detection is probably the number one complaint across all FPS titles.

    Being it's their very own game title being played over the internet by people from all over the world, I'd be surprised if they didn't and were not aware of what works best and what don't :lol:

    you know why Hit detection is the number one complaint? because of the sheer amount of variables attached to multiplier gaming. It can't be perfect, because we don't all have the same machines, the same connections.. Not to mention the same feelings.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    edited November 2015
    I did a bit of a test.
    In a post a while back I told everyone our server was set to SSHD which is true.
    Some players told me in the post CSHD was best so I said I would change our server to CSHD.I didn't do it
    but yet the regular players on our server said it was much better now I had changed it to CSHD.
    So for most its like a placebo effect :wink:
    gKQ6BB2.png
  • SSKnecaboSSKnecabo Posts: 2,721Player
    And I thought it's the number one complaint because people can't aim :wink:
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    SSKnecabo wrote: »
    And I thought it's the number one complaint because people can't aim :wink:

    I didn't want to say it, I'm too darn kind :lol:
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    I read couple of times here that cshd is the best way to go. Funny enough many in EU prefer somehow sshd.

    Our 3 servers have been running with sshd, 90 tickrate and also clientrate and internetspeed over 20000 in engine.ini.

    Never had any complains for server not performing well (except when gameservers is under DDOS attack and noone can move at all due to pings like +900

  • -TAC^Taurian--TAC^Taurian- Posts: 67Player
    It's mostly guesswork. But the developers say they prefer CSHD. Maybe that means they'll be phasing out Server Side entirely.

    Especially if there isn't a benefit to it at all.
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  • SSKnecaboSSKnecabo Posts: 2,721Player
    edited November 2015
    No benefit to SSHD at all, you heard it here first guys. Devs confirmed stupid for even putting it into the game.
  • .6ix.AliGator.6ix.AliGator Posts: 165Player
    SSKnecabo wrote: »
    No benefit to SSHD at all, you heard it here first guys. Devs confirmed stupid for even putting it into the game.

    Makes you wonder, if something has absolutely no benefits then why is it still in the game?...
    ss_4_AliGator...png


  • TheTotsTheTots Posts: 2,278Player
    AliGator.. wrote: »
    SSKnecabo wrote: »
    No benefit to SSHD at all, you heard it here first guys. Devs confirmed stupid for even putting it into the game.

    Makes you wonder, if something has absolutely no benefits then why is it still in the game?...

    Because we like you being around!
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • .6ix.AliGator.6ix.AliGator Posts: 165Player
    FunPolice wrote: »
    AliGator.. wrote: »
    SSKnecabo wrote: »
    No benefit to SSHD at all, you heard it here first guys. Devs confirmed stupid for even putting it into the game.

    Makes you wonder, if something has absolutely no benefits then why is it still in the game?...

    Because we like you being around!

    [TOS Violation] i made one bandage reference! Also that's a lie, absolutely no one likes me being around. Secondly, SSHD is easily removable (I would believe, you just press delete right?), can you say the same about me? <3
    ss_4_AliGator...png


  • TheTotsTheTots Posts: 2,278Player
    Yeah, SSHD is just an option because some people want it. It isn't causing us any extra dev time to keep it around in it's current state, so we are just letting it be.
    The game wasn't made exactly to my specifications, so I feel it's broken.

This discussion has been closed.