Client Side Hit Detection vs Server Side Hit Detection
-TAC^Taurian-
Posts: 67Player
This discussion has been closed.
-TAC^Taurian-
Posts: 67Player
Comments
If you want to really get into the nitty gritty here's a nice 19 page thread that exhaustively covers everything.
http://archive2.forum.americasarmy.com/viewtopic.php?f=45&t=13581
Are there any benefits to Server Side Hit Detection?
Serverside is super choppy for everyone, even those with excellent internet connections and systems.
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There would be some benefits if it was worked on an updated but they decided to go the Client Side Route and it would be pretty hard for them to maintain both. SSHD would make it harder for high pingers Client side sorta trys to even out the playing field but can also make the gameplay feel very bad. But trust me with how buggy and terrible SSHD can be you will die behind cover and all other sorts of stuff. So CSHD is the way to go and try to stay away from high pingers usually the SFO servers have all high pingers.
Also this
but make sure you increase netspeed, maxclientrate and all that stuff.
Something like this.
[Engine.DemoRecDriver]
NetServerMaxTickrate=90
LanServerMaxTickrate=90
[IpDrv.TcpNetDriver]
NetServerMaxTickrate=90
LanServerMaxTickrate=90
[Engine.Player]
ConfiguredInternetSpeed=22000
[Engine.DemoRecDriver]
MaxClientRate=25000
[IpDrv.TcpNetDriver]
MaxClientRate=22000
MaxInternetClientRate=22000
Assuming your dedicated server can handle the bandwidth all depends who your host is.
Thanks Colts!
Being it's their very own game title being played over the internet by people from all over the world, I'd be surprised if they didn't and were not aware of what works best and what don't
you know why Hit detection is the number one complaint? because of the sheer amount of variables attached to multiplier gaming. It can't be perfect, because we don't all have the same machines, the same connections.. Not to mention the same feelings.
In a post a while back I told everyone our server was set to SSHD which is true.
Some players told me in the post CSHD was best so I said I would change our server to CSHD.I didn't do it
but yet the regular players on our server said it was much better now I had changed it to CSHD.
So for most its like a placebo effect
I love this community!
I didn't want to say it, I'm too darn kind
Our 3 servers have been running with sshd, 90 tickrate and also clientrate and internetspeed over 20000 in engine.ini.
Never had any complains for server not performing well (except when gameservers is under DDOS attack and noone can move at all due to pings like +900
Especially if there isn't a benefit to it at all.
I love this community!
Makes you wonder, if something has absolutely no benefits then why is it still in the game?...
Because we like you being around!
I love this community!
[TOS Violation] i made one bandage reference! Also that's a lie, absolutely no one likes me being around. Secondly, SSHD is easily removable (I would believe, you just press delete right?), can you say the same about me?