FPS drop with scopes in opt-in2?

I use Dual Render Scopes and using the M16 Acog now, not only has more recoil, but seems to have lower frame rate, I end up phasing out of what I'm looking at giving terrible performance with this setup.
Anyone else feeling it also?

Comments

  • -Ner0--Ner0- Posts: 1,572Player
    Dual Render Scopes is known to be more demanding.
    HJbSf8Tt.jpg?2
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  • ProceduralPolyMathProceduralPolyMath Posts: 96Player
    edited May 2015
    Hasn't been so far. Maybe due to higher recoil now I feel the difference, but up to know had been no problem.
    Hopefully in the future of gamming it will be all dual render scope or something that works alike though.
  • -Ner0--Ner0- Posts: 1,572Player
    I remember a Dev told it when it was released.
    HJbSf8Tt.jpg?2
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  • ProceduralPolyMathProceduralPolyMath Posts: 96Player
    edited May 2015
    More demanding at the first opt-in release?
  • -Ner0--Ner0- Posts: 1,572Player
    When Dual Render was released a Dev told it was more demanding and therefor wasn't on by default.
    HJbSf8Tt.jpg?2
    Think positive thoughts,
    say positive words,
    do positive actions
    and the positive grows.
  • SithHunterSithHunter Posts: 109Player
    More demanding at the first opt-in release?

    This system is overall more demanding for the game because it forces GPU to render the same frame twice instead of once as usually. Set video settings to high, turn off framerate smoothing and check framerates in offline map, you will notice difference between zoomed-in and zoomed-out fps numbers in both Opt-In and normal Open-Beta build.
  • super6-1super6-1 Posts: 100Player
    Dual render isn't that special anyway. It's nice to have if your system can take it, but if it can't you don't really lose anything important.
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