Server default config

Please give me the server default config, normal or hardcore!
AA2 (2003)SMA ~ AA3 (2009)SMA ~ AAPG (2013)E6
http://steamcommunity.com/profiles/76561198010799956/

Comments

  • vapor.ivapor.i Posts: 265Player
    [Configuration]
    BasedOn=..\Engine\Config\BaseGame.ini

    [Engine.AccessControl]
    ; if left blank then no player may login as admin
    AdminPassword=

    [AAGame.AAAccessControl]
    ; 5 minute ban time
    VoteKickBanTime=300

    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    GameDifficulty=+1.0
    ;This is the number of spectators in addition to the number of players
    MaxSpectators=8
    MaxPlayers=24
    ;Time limit no longer has any affect
    TimeLimit=0
    ;Time in seconds before a player will be moved to spectator team for being idle
    MaxIdleTime=61
    ;If set to false then players will not be kicked for being idle
    bKickLiveIdlers=true

    [Engine.GameReplicationInfo]
    ;The name of the server as displayed on the server info screen as well as the scoreboard
    ServerName="America's Army Proving Grounds Server"

    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEventsWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=false
    DemoRecDir=
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0

    ;This list determines which maps the server will rotate through
    [AAGame.AADataStore_OnlineGameSearch]
    +MapRotationList="BDX_Breach_EX"
    +MapRotationList="BDX_Watchdog_C4"
    +MapRotationList="BDX_InnerHospital_EX"
    +MapRotationList="BDX_RedLine_C4"
    +MapRotationList="BDX_Intercept_EX"
    +MapRotationList="BDX_SpringStreet_EX"
    +MapRotationList="BDX_Crossfire_C4"
    +MapRotationList="BDX_Lockdown_EX"
    +MapRotationList="BDX_Siege_EX"
    +MapRotationList="BDX_OuterHospital_C4"
    +MapRotationList="BDX_Shadowstep_EX"
    +MapRotationList="BDX_Breach_EX"
    +MapRotationList="BDX_Watchdog_C4"
    +MapRotationList="BDX_InnerHospital_EX"
    +MapRotationList="BDX_Intercept_C4"
    +MapRotationList="BDX_RedLine_EX"
    +MapRotationList="BDX_SpringStreet_EX"
    +MapRotationList="BDX_Siege_C4"
    +MapRotationList="BDX_Lockdown_EX"
    +MapRotationList="BDX_Crossfire_EX"
    +MapRotationList="BDX_OuterHospital_C4"
    +MapRotationList="BDX_Shadowstep_EX"
    +MapRotationList="FLO_Downtown_EX"
    +MapRotationList="FLO_Overload_C4"
    +MapRotationList="FLO_InnerHospital_EX"
    +MapRotationList="FLO_Slums_TH"
    +MapRotationList="FLO_Watchdog_C4"
    +MapRotationList="FLO_Intercept_EX"
    +MapRotationList="FLO_RedLine_C4"
    +MapRotationList="FLO_HarborAssault_TH"
    +MapRotationList="FLO_Hospital_EX"
    +MapRotationList="FLO_ColdFront_C4"
    +MapRotationList="FLO_Downtown_EX"
    +MapRotationList="FLO_Overload_C4"
    +MapRotationList="FLO_InnerHospital_EX"
    +MapRotationList="FLO_Watchdog_AC"
    +MapRotationList="FLO_RedLine_EX"
    +MapRotationList="FLO_Slums_C4"
    +MapRotationList="FLO_ColdFront_EX"
    +MapRotationList="FLO_HarborAssault_TH"
    +MapRotationList="FLO_Intercept_C4"
    +MapRotationList="FLO_Hospital_EX"

    ;This is the list of possible maps player can vote to. Please keep it in alphabetical order
    +MapVoteList="BDX_Breach_EX"
    +MapVoteList="BDX_Bridge_EX"
    +MapVoteList="BDX_Crossfire_C4"
    +MapVoteList="BDX_Crossfire_EX"
    +MapVoteList="BDX_InnerHospital_EX"
    +MapVoteList="BDX_Intercept_C4"
    +MapVoteList="BDX_Intercept_EX"
    +MapVoteList="BDX_Lockdown_EX"
    +MapVoteList="BDX_OuterHospital_C4"
    +MapVoteList="BDX_Redline_C4"
    +MapVoteList="BDX_Redline_EX"
    +MapVoteList="BDX_Shadowstep_EX"
    +MapVoteList="BDX_Siege_C4"
    +MapVoteList="BDX_Siege_EX"
    +MapVoteList="BDX_Springstreet_EX"
    +MapVoteList="BDX_Watchdog_C4"
    +MapVoteList="FLO_Bridge_EX"
    +MapVoteList="FLO_BridgeNight_EX"
    +MapVoteList="FLO_Coldfront_C4"
    +MapVoteList="FLO_Coldfront_EX"
    +MapVoteList="FLO_Downtown_EX"
    +MapVoteList="FLO_HarborAssault_TH"
    +MapVoteList="FLO_HarborAssaultNight_TH"
    +MapVoteList="FLO_Hospital_EX"
    +MapVoteList="FLO_InnerHospital_EX"
    +MapVoteList="FLO_Intercept_C4"
    +MapVoteList="FLO_Intercept_EX"
    +MapVoteList="FLO_Overload_C4"
    +MapVoteList="FLO_Redline_C4"
    +MapVoteList="FLO_Redline_EX"
    +MapVoteList="FLO_Slums_C4"
    +MapVoteList="FLO_Slums_TH"
    +MapVoteList="FLO_Watchdog_AC"
    +MapVoteList="FLO_Watchdog_C4"

    ;List of training maps
    +TrainingMapList="STX_Tutorial"
    +TrainingMapList="STX_Giunta_Range"

    ;List of Shoot houses in alphabetical order
    +ShoothouseMapList="SH_870MCS"
    +ShoothouseMapList="SH_M4"
    +ShoothouseMapList="SH_M9"
    +ShoothouseMapList="SH_M14"
    +ShoothouseMapList="SH_M16"
    +ShoothouseMapList="SH_M24"
    +ShoothouseMapList="SH_M67"
    +ShoothouseMapList="SH_M249"

    [AAGame.AAGameMultiplayerBase]
    ; Minimum number of players to wait for before starting the match
    MinNetPlayers=2
    ; Time after MinNetPlayers join to wait for more players
    NetWait=60
    ;Time spent in weapon selection and communication
    BeginningOfRoundDelay=12
    ;Extra time spent in weapon selection and communication for swap round
    SwapRoundDelay=6
    ; False - match ends early if one team wins over half the rounds
    ; True - match will be played for all rounds, regardless of team score
    bPlayAllRounds=false

    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    ; These override MaxPlayers in production maps
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12
    ; If > 0, these override the map TimeLimits
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240
    ; Maximum number of rounds per match
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15

    [AAGame.AAGameReplicationInfo]
    ;Time in seconds before a flash or frag grenade may be thrown
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    ;If true, then players must use autopick to choose their team
    bDefaultOnlyAllowAutoPick=false
    ;Refers to aim assist when using a controller
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true
    ;The server owner name, website and hosting company and admin name and email, if filled out, appear on the Server Info screen
    sDefaultServerOwnerName=
    sDefaultServerOwnerWebsite=
    sDefaultServerHostingCompany=
    sDefaultAdminName=
    sDefaultAdminEmail=
    ;The message of the day is displayed on the team select screen (first screen seen when joining a game) and on the server info screen
    sDefaultServerMOTD="Visit the forums! forum.americasarmy.com"
    ;The admin message is displayed on the server info screen
    sDefaultAdminMessage="Welcome to AA Proving Grounds!"
    ;When true players may vote to change or restart maps
    bDefaultAllowMapVoting=false
    ;When true all votes not dealing with maps may be called
    bDefaultAllowKickVoting=false
    DefaultVoteDuration=15
    ;When true players may vote for the next map at the end of a match
    bDefaultAllowAARMapVoting=true
    ;When true hard core mode is enabled
    ;Hard core = Reduced HUD and no revives
    bDefaultHardcoreMode=false
    ;If true then teams will attempt to balance numbers at the start of each round
    bDefaultAutoBalanceTeams=true
    ;When true friendly fire damage is reduced by 80%
    bDefaultReduceFriendlyFire=true
    ;When true players are not punished for ROE violations (ROE = dealing large amount of damage to friendlies)
    bDefaultDisableROE=false
    ;When false players bleed to 1% and then stop bleeding
    bDefaultAllowBleedOut=true
    ;When false players cannot be revives following a head shot
    bDefaultReviveOnHeadshots=true
    ;The number of times a player may be revived
    MaxRevives=1
    ;When true the C4 device may not be secured by the defense team
    bDefaultForbidBombSecure=true
    ;When true all character shadows for all clients are forced off
    bDefaultForbidShadows=false
    ;When true the minimal HUD option is forced on for all clients
    bHUD_ForceMinimalHUD=false
    ;When false the active players for each team is not displayed on the HUD and only friendlies are displayed on the scoreboard
    bDefaultHUD_ForcePlayerCountOff=true
    ;When true enemy spots only appear on the minimap
    bDefaultHUD_ForceInWorldEnemySpotsOff=false
    ;When true the messages for when a player kills another are turned off for all clients
    bDefaultHUD_ForceActivityFeedOff=false
    ;No longer used
    bHUD_ForceHitIndicatorOff=true
    bAllowSpectateMode_ActionCam=true
    bAllowSpectateMode_3pOrbit=true
    bAllowSpectateMode_FreeCam=true
    ;When true players on the spectate team experience suppression, flash grenades and other screen FX
    bDefaultForceSpectateTeamScreenFX=false
    ;When false, prevents specators from seeing occluded mesh outlines
    bDefaultAllowOccludedMeshSpectate=true
    ;When true, will use the roles setup as dictated by the map
    bDefaultUseRoles=true
    ;When true, the server will do hit detection instead of the client
    bDefaultUseServerSideHitDetection=false
    ;When true, the server will allow global VoIP for all players
    bDefaultAllowGlobalVoiceChat=true
    ;When true, the server will allow VoIP for all specators
    bDefaultAllowSpectatorVoiceChat=true
    ;When true, the server will allow text chat for all players
    bDefaultAllowGlobalTextChat=true

    [Engine.WorldInfo]
    bShowLightingRebuildMessage=TRUE
    DecalManagerClassPath=AAGame.AADecalManager

    [DefaultPlayer]
    Name=Player
    team=255

    [Engine.PlayerController]
    ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"

    [Engine.DecalManager]
    ;The time in seconds bullet decals and grenade scorch marks hang around
    DecalLifeSpan=30.0

    [AAGame.AAPlayerController]
    ;the amount of damage a player may do before being killed for violating ROE
    FriendlyFireLimit=200
    ;These are all client-side settings
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bVOIPEnabled=true
    ;This refers to the music which plays at the 30 second mark in a round
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    ;Is actually the cosine of the angle between the view and target.
    AimAssistTargetAngle=.87
    AimAssistTargetSearchTime=.1f
    bSwitchToWeaponOnPickup=true
    DisplayDebugVoiceFontName=EngineFonts.SmallFont
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true

    [AAGame.AAPawn]
    AimAssistCapsuleRadius=30.0f

    +SightCheckBones=Head
    +SightCheckBones=L_Shoulder
    +SightCheckBones=R_Shoulder
    +SightCheckBones=Pelvis
    +SightCheckBones=L_Knee
    +SightCheckBones=R_Knee

    +BulletMagnetismTargetPoints=(BoneName=Head)
    +BulletMagnetismTargetPoints=(BoneName=Pelvis)
    +BulletMagnetismTargetPoints=(BoneName=Spine2)
    +BulletMagnetismTargetPoints=(BoneName=L_Ankle)
    ;+BulletMagnetismTargetPoints=(BoneName=R_Ankle)
    ;+BulletMagnetismTargetPoints=(BoneName=L_Elbow)
    +BulletMagnetismTargetPoints=(BoneName=R_Elbow)
    +BulletMagnetismTargetPoints=(BoneName=L_Knee)
    +BulletMagnetismTargetPoints=(BoneName=R_Knee)
    ;+BulletMagnetismTargetPoints=(BoneName=L_Wrist)
    ;+BulletMagnetismTargetPoints=(BoneName=R_Wrist)

    [Engine.AutoTestManager]
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    +AutomatedMapTestingList=BurnsTest
    +AutomatedMapTestingList=MBD_Mission_AD


    ; This allows disabling of all scoring reporting (and profile transfer).
    ; LAN mode should already disable scoring reporting.
    [AAGame.AAUPlayerProfileManagement]
    bDisableAAUServerUpdates=false

    ; This allows enable/disabling kicking players that haven't first logged into their AAU account
    ; on authorized (non LAN) servers.
    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true

    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true

    [AAGame.AAOnlineGameSearch]
    RandCreateChancePercent=0.333
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    LongTimer=0.016
    SearchRetryDelay=5.0
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PopulationSpreadConstant=1
    PopulationCountScaler=1
    PopulationCountConstant=1
    PingScaler=-1
    PingCutoffValue=400

    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f
    AA2 veteran player / fanboy
    Streaming my horrible gameplay daily! Twitch.tv/fodvapor
  • [SWISS]Merlin[SWISS]Merlin Posts: 140Player
    thisi is the defaultAAGame.ini i guess.
    in which order the files are read then?

    1. defaultAAGame.ini
    2. AAGame.ini

    what happend when i delete the AAGame.ini and use ony the defaultAAGame.ini ?
    does this work?

    i do ask this because some settings of my servers done at AAGame.ini do not load corret. i guess they are overwritten by the defaultAAGame.ini? should not, but i guess it is doing so.

    any tips about having a server loading the correct settings from the "correct" file?

    thanks
  • PauloCostaPauloCosta Posts: 37Player
    thanks man, vapor, how can i put free classes per slot? no limite?
    AA2 (2003)SMA ~ AA3 (2009)SMA ~ AAPG (2013)E6
    http://steamcommunity.com/profiles/76561198010799956/
  • vapor.ivapor.i Posts: 265Player
    bDefaultUseRoles=true

    Change this line to:

    bDefaultUseRoles=false
    AA2 veteran player / fanboy
    Streaming my horrible gameplay daily! Twitch.tv/fodvapor
  • -vR|M!K33y..!-vR|M!K33y..! Posts: 1Player
    how do you turn supported off the server?
  • 13Cav.Kendmac13Cav.Kendmac Posts: 38Player
    Unless i am wrong, and i frequently am in your aagame.ini change the following line to

    bDefaultAnchoringAllowed=FALSE
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