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Twitch Channel|Steam
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Played on DFW and some other non official servers and got the freezes.
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But, on FNG01, no problems.
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So, either FNG isn't running PB like it reports it is, or it has different PB settings then the other servers, or something is different about it. Why is it only that server where I am getting no freezes?
I did not have these issues with my old AMD 7770 card, and yes the old drivers are gone and the latest AMD drivers installed (even tried the latest AMD beta drivers). I'm posting here as I also had the issue during the latest opt-in, this is worrying as it makes the game very frustrating.
352.86 (may 19 2015)
Testing now for any issues...will report back shortly.
Have you tested on a non-PB server?
Knock on wood....Worked Flawlessly tonight....No freezes at all. (at least in my case)
i5 4690K/970GTX/16GB/XL2411/Win10
aastats.com
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
http://i.imgur.com/8FIf1aF.jpg
I love this community!
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
This is not an option if you play new games aswell.
My Youtube Chanel I AAPG Profile I AA2 Tracker August KILL COMPILATION
August KILL COMPILATION II
I solved this problem with going back to win7 from 8.1.
My graph looked EXACT the same, red game line spiking into the frame line.
Yeah, saw the post in the old forums. Tried running it in compatibility mode, didn't work though and I don't wanna go back to win7 for just one game. Guess I'm gonna wait for release and hope for a fix until then.
I love this community!
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
344.75 is my current driver on win7,runs flawless.
Current newest driver gives me second freeze but very seldom. Again December driver 347.09..or whatever it was..doesn't give me any, yet Wonkss said it did for him.
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
LETS GO PENS
At least the times i have done direct comparable benchmarks reading out frame times, "drawback" is that you're capped at 90 FPS.
http://www.tomshardware.co.uk/faq/id-1939190/increase-fps-cpu-intensive-games-windows.html
They claim that these stutters are caused by parked cpu cores to save energy. I have not tried it yet but I am going to and report back. If you want to test it in the meantime, be aware that it makes changes to your registry.
According to this thread it has helped a few people:
https://www.reddit.com/r/oculus/comments/2i8vqj/stutter_fix_for_elite_dangerous_dk2_hint_disable/
EDIT: This seems only relevant to computers with i5 or i7 processors
Question, is the network data sent from my client to the server based on frames or is it entirely separate from that? I know server tickrate is 30 hz, but how often does my client try to send data to the server? Is it controlled by the tickrate? Or is data sent every frame that my GPU produces, or what?
LETS GO PENS