[Dev]Rawrster[Dev]Rawrster Posts: 329Developer
No map changes here, though removal of Smoke and changes to other systems may have changed your opinion of the map. If that is the case, please share.


  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    can't comment on the smoke change impact. its not even in the realm of something we can think about right now.
    the biggest impact on the map right now is sound is so bugged. sorry. many locations are like inner hospital sound bug. no enemy weapon sounds being heard.

  • RedBaron64(ITA)RedBaron64(ITA) Posts: 173Player
    Removal of smoke grenades is really a bad decision....
  • omerta`jeeomerta`jee Posts: 54Player
    Earlier we found some weird issue where a player was sitting on the bridge above the objective, it looked like his bullets were hitting an invisible wall when shooting toward the cave/shack to half our team, but the other half saw the bullets hitting the rocks and shack. Can't reproduce though.

    Little things:

    Also, depending on how far away you stand the save looks different. It just appears and goes away. (right above the crosshair)

    And again here:

  • .shhfiftyfive-.shhfiftyfive- Posts: 495Player
    enemy assault player dies on bomb plant site after planting. defender can't diffuse bomb without first securing corpse...

  • [Dev]Rawrster[Dev]Rawrster Posts: 329Developer
    Since I said "no changes" for this map and Slums, but people are finding some minor things, here are the full list of changes to Cold Front since Sept. 2014:

    - Slomo Explosions to plant sites
    - swapping out flag mesh on EX version (EX version not in this build)
    - Fixed collision issue where a prone player could get stuck between the wheel of a vehicle and a rock
    - Fixed a physmat issue on a tire prop
    - Some lighting optimization tweaks
    - Updated bongo trucks
  • TheTotsTheTots Posts: 2,279Player
    How can I ever trust you again!
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Slomo explosion with bridge collapsing and cars falling is a decent touch !!
    #Support Comp Mode
  • Hey.I.Have.A.GunHey.I.Have.A.Gun Posts: 643Player
    =IK=Doba= wrote: »
    Slomo explosion with bridge collapsing and cars falling is a decent touch !!

    Too bad there's really no reason to ever plant it there.
  • [G]old{F}^MaticICE[G]old{F}^MaticICE Posts: 16Player
    I'm also having an issue on the bridge if I stand need the wall near cave I get stopped, especially if I use supported position and try to move left and right.
  • Bam4DBam4D Posts: 976Player
    I miss SMOKES... they really are needed and smokes are part of the ARMY toolkit. just saying ;)




    ________Army 1980_________

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