Rural open space maps
Since AAPG has emerged from Beta, the choice of maps is reduced to a handful of dreary urban scenarios with little space for manoeuvring and every corner a CQB. I'm an ageing slow witted guy who liked the open space rural maps with cover and room to manoeuvre. The style of the current maps is a huge number of Bridge and Inner Hospital which are places for the trigger happy and good luck to them, but I rather liked bushes, trees and rocky gullies. Not wanting to starting any flaming or arguments about the qualities of the CBQ style maps but just wondered if anyone knew whether the rural style maps were likely to be offered in the near future.
And as a foot note, back in the very early days, Bridge was a much more interesting map with a choice of routes and no unrealistic flags necessary. I preferred most of the maps in AA1 to what we have today. Now the graphics are real but the environments are training ground. Is that being PC as if armies didn't fight real battles?
And as a foot note, back in the very early days, Bridge was a much more interesting map with a choice of routes and no unrealistic flags necessary. I preferred most of the maps in AA1 to what we have today. Now the graphics are real but the environments are training ground. Is that being PC as if armies didn't fight real battles?
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Wasn't Overload part of a contest? I really like that new map. Let's have another so we have more map options, Please?
Overload was a contest winner and is a great map but it fits the pattern of the official maps; urban, run down, dull bleak weather and lots of rooms and corners to bump into Dead Eye [TOS Violation] the quick trigger man. Where are those brightly lit semi tropical woodlands and river valleys with caves and rocky outcrops with not a rusting bullet riddled Fiat car or Humvie in sight and real long range sniping and real fire suppressing automatic arcs of fire. Idyllic dream.
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You should try my Rusneyev map, it has all the things you mentioned. People either love it or hate because of all the things you mentioned. lol.
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The good things about these forums are they aren't "enthusiast" forums, but our official forums, so yes, we read all the post here... We have a few outdoor longer range maps, but they are not the most popular (Cold Front and Slums).
As Keebler said, there is a wide variety of maps that users have made with the mission editor and you should take a look at the workshop on Steam to see what has been done. We are working on getting the Editor publishing using Steam's new method and will have an update next week that will allow all the maps to be re-published to work on the current version of the game.
Here’s the direct link to the Stream Workshop All Terrain page.
http://steamcommunity.com/sharedfiles/filedetails/?id=390503463
Cycle through the images to wet your appetite.
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It's time to make some great maps for this game so it has its own identity.
We already lost many good level designers because most want only AA2 maps.
A good friend and fellow level designer Drecks left because of this.... He's the guy that made Overload, the map contes winner.
He had many ideas of making some fun/ great maps for this game.
But he got tired of hearing Aa2 this aa3 that.
Tbh, I agree with him and I myself is feeling like that too.
I think it's time to embrace the new game and what comes with it down the road, and not what has done already.
Support your community mappers, they are your longevity for this game. Long after the Dev's have moved on, the community maps will be what keeps it going.
Just look at any game that had mod support.
Help us help you!!
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It's now banned after the
latest update.
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Left because of no feedback and NO support , except AA2/3 map talk. Keep in minds before taking them down from SWS , he had 3 more maps besides Overload and was willing to do comp map too.
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It's really tough considering hardly ANYONE provides the kind of feedback to properly finish a map.
IMO.
Maps really need to be 'beta tested' and optimized.
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