Global Voice Chat not working fine

hi
before i will delete everything to get from scratch, i may ask for a solution about the settings of allowing Global Voice Chat.

i have 2 servers, one is working perfect, the other one is not working on Global Voice Chat. I can see the correct signs while pressing the key for Global Voica Chat, but you can't hear the other side nor they can hear you tlking. the settings about i did at the config folder of each server at the aagame.ini and aaengine.ini are correct. both servers have different ports, for sure not forewalled.

bAllowGlobalVoiceChat=true

it would be very nice to have a solution about it.

btw: i changed several times from the beta to opt-in, then back again and so on. maybe there is someting wrong?
and am iright with the files i did edit? i did NOT editthe default-files as you can see above.

thanks a lot

Comments

  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    i did use the browser to create the servers. therefor i have a folder structure like:
    C:\Program Files (x86)\Steam\SteamApps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig0

    C:\Program Files (x86)\Steam\SteamApps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig1

    C:\Program Files (x86)\Steam\SteamApps\common\America's Army\AAPG\AAGame\Config\AAHostAServerConfig2

    there i did edit these files:
    AAGame.ini
    AAEngine.ini

    the files are for the good working server:
    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    bAdminCanPause=false
    MaxPlayers=24
    GameDifficulty=+1.0
    bChangeLevels=True
    MaxSpectators=2
    MaxIdleTime=60
    MaxTimeMargin=+0.0
    TimeMarginSlack=+1.35
    MinTimeMargin=-1.0
    TotalNetBandwidth=32000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000
    fFootstepNoiseLoudness=0.013
    fGunfireNoiseLoudness=1
    fGrenadeLandedNoiseLoudness=0.013
    fExplosionNoiseLoudness=1
    fBulletImpactNoiseLoudness=0.013
    fPawnDamagedNoiseLoudness=0.013
    fAIBulletCrackTravelDistance=100
    fAIBulletCrackRadius=320
    TimeLimit=0
    bKickLiveIdlers=true
    
    
    [Engine.AccessControl]
    IPPolicies="ACCEPT;*"
    bAuthenticateClients=True
    bAuthenticateServer=True
    bAuthenticateListenHost=True
    MaxAuthRetryCount=3
    AuthRetryDelay=5
    AdminPassword="xxxxx"
    GamePassword=
    
    
    [DefaultPlayer]
    Name=Player
    team=255
    
    
    [Engine.HUD]
    bMessageBeep=true
    HudCanvasScale=0.95
    ConsoleMessageCount=4
    ConsoleFontSize=5
    MessageFontOffset=0
    bShowHUD=true
    bShowDirectorInfoDebug=false
    bShowDirectorInfoHUD=false
    DebugDisplay=AI
    
    
    [Engine.PlayerController]
    bAimingHelp=false
    InteractDistance=512
    bCheckRelevancyThroughPortals=true
    MaxConcurrentHearSounds=32
    bLogHearSoundOverflow=FALSE
    bShowKismetDrawText=True
    ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
    
    
    [Engine.Weapon]
    Priority=-1.0
    
    
    [Engine.WorldInfo]
    DefaultGravityZ=-750.0
    RBPhysicsGravityScaling=1.0
    MaxPhysicsSubsteps=5
    SquintModeKernelSize=128.0
    EmitterPoolClassPath=Engine.EmitterPool
    DecalManagerClassPath=AAGame.AADecalManager
    FractureManagerClassPath=Engine.FractureManager
    FracturedMeshWeaponDamage=1.0
    ChanceOfPhysicsChunkOverride=1.0
    bEnableChanceOfPhysicsChunkOverride=FALSE
    FractureExplosionVelScale=1.0
    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
    bPersistPostProcessToNextLevel=TRUE
    bAllowHostMigration=TRUE
    HostMigrationTimeout=15
    bAllowTemporalAA=True
    bNoMobileMapWarnings=True
    bShowLightingRebuildMessage=TRUE
    
    
    [Engine.AutoTestManager]
    NumMinutesPerMap=50
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    AutomatedMapTestingList=BurnsTest
    AutomatedMapTestingList=MBD_Mission_AD
    
    
    [Engine.DecalManager]
    DecalLifeSpan=30.0
    
    
    [Engine.UIDataStore_GameResource]
    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
    
    
    [GameFramework.GameCheatManager]
    DebugCameraControllerClassName=GameFramework.DebugCameraController
    
    
    [GameFramework.MobileHud]
    bShowMobileHud=true
    bShowGameHud=false
    
    
    [GameFramework.MobileInputZone]
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.5
    SizeX=100
    SizeY=100
    VertMultiplier=1.0
    HorizMultiplier=1.0
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    bApplyGlobalScaleToActiveSizes=true
    AuthoredGlobalScale=2.0
    
    
    [GameFramework.FrameworkGame]
    RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))
    
    
    [DebugLookZone MobileInputZone]
    InputKey=MouseY
    HorizontalInputKey=MouseX
    TapInputKey=MOBILE_Fire
    Type=ZoneType_Trackball
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0
    Y=0
    SizeX=1.0
    SizeY=1.0
    VertMultiplier=-0.0007
    HorizMultiplier=0.001
    Acceleration=12.0
    Smoothing=1.0
    EscapeVelocityStrength=0.85
    bIsInvisible=1
    TapDistanceConstraint=32
    
    
    [DebugStickMoveZone MobileInputZone]
    InputKey=MOBILE_AForward
    HorizontalInputKey=MOBILE_AStrafe
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0.05
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    VertMultiplier=-1.0
    HorizMultiplier=1.0
    bScalePawnMovement=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    
    
    [DebugStickLookZone MobileInputZone]
    InputKey=MOBILE_ALookUp
    HorizontalInputKey=MOBILE_ATurn
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    VertMultiplier=-0.5
    HorizMultiplier=0.35
    X=-0.2465
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    
    
    [AAGame.AAAccessControl]
    VoteKickBanTime=300
    
    
    [Engine.GameReplicationInfo]
    ServerName="[SWISS] Map Rotation | FLO"
    
    
    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEventsWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=false
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0
    
    
    [AAGame.AADataStore_OnlineGameSearch]
    TrainingMapList="STX_Tutorial"
    TrainingMapList="STX_Giunta_Range"
    ShoothouseMapList="SH_870MCS"
    ShoothouseMapList="SH_M4"
    ShoothouseMapList="SH_M9"
    ShoothouseMapList="SH_M14"
    ShoothouseMapList="SH_M16"
    ShoothouseMapList="SH_M24"
    ShoothouseMapList="SH_M67"
    ShoothouseMapList="SH_M249"
    MapRotationList="FLO_Downtown_EX"
    MapRotationList="FLO_Overload_C4"
    MapRotationList="FLO_InnerHospital_EX"
    MapRotationList="FLO_Slums_TH"
    MapRotationList="FLO_Watchdog_C4"
    MapRotationList="FLO_Intercept_EX"
    MapRotationList="FLO_RedLine_C4"
    MapRotationList="FLO_HarborAssault_TH"
    MapRotationList="FLO_Hospital_EX"
    MapRotationList="FLO_ColdFront_C4"
    MapRotationList="FLO_Watchdog_AC"
    MapRotationList="FLO_RedLine_EX"
    MapRotationList="FLO_Slums_C4"
    MapRotationList="FLO_ColdFront_EX"
    MapRotationList="FLO_HarborAssault_TH"
    MapRotationList="FLO_Intercept_C4"
    MapRotationList="FLO_Hospital_EX"
    MapVoteList="FLO_Bridge_EX"
    MapVoteList="FLO_BridgeNight_EX"
    MapVoteList="FLO_ColdFront_C4"
    MapVoteList="FLO_ColdFront_EX"
    MapVoteList="FLO_Downtown_EX"
    MapVoteList="FLO_HarborAssault_TH"
    MapVoteList="FLO_HarborAssaultNight_TH"
    MapVoteList="FLO_Hospital_EX"
    MapVoteList="FLO_InnerHospital_EX"
    MapVoteList="FLO_Intercept_C4"
    MapVoteList="FLO_Intercept_EX"
    MapVoteList="FLO_Overload_C4"
    MapVoteList="FLO_RedLine_C4"
    MapVoteList="FLO_RedLine_EX"
    MapVoteList="FLO_Slums_C4"
    MapVoteList="FLO_Slums_TH"
    MapVoteList="FLO_Watchdog_AC"
    MapVoteList="FLO_Watchdog_C4"
    MapVoteList="FLO_ColdFront_C4"
    MapVoteList="FLO_ColdFront_EX"
    MapVoteList="FLO_Downtown_EX"
    MapVoteList="FLO_HarborAssault_TH"
    MapVoteList="FLO_HarborAssaultNight_TH"
    MapVoteList="FLO_Hospital_EX"
    MapVoteList="FLO_InnerHospital_EX"
    MapVoteList="FLO_Intercept_C4"
    MapVoteList="FLO_Intercept_EX"
    MapVoteList="FLO_Overload_C4"
    MapVoteList="FLO_RedLine_C4"
    MapVoteList="FLO_RedLine_EX"
    MapVoteList="FLO_Slums_C4"
    MapVoteList="FLO_Slums_TH"
    MapVoteList="FLO_Watchdog_AC"
    MapVoteList="FLO_Watchdog_C4"
    
    
    [AAGame.AAGameMultiplayerBase]
    MinNetPlayers=2
    NetWait=10
    BeginningOfRoundDelay=10
    SwapRoundDelay=6
    bPlayAllRounds=false
    
    
    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15
    
    
    [AAGame.AAGameReplicationInfo]
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    bDefaultAutoBalanceTeams=true
    bDefaultOnlyAllowAutoPick=false
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true
    sDefaultServerMOTD="Visit the forums! forum.americasarmy.com"
    sDefaultAdminMessage="Welcome to AA Proving Grounds!"
    bDefaultAllowMapVoting=false
    bDefaultAllowAARMapVoting=true
    bDefaultAllowKickVoting=false
    DefaultVoteDuration=15
    bDefaultHardcoreMode=false
    bDefaultReduceFriendlyFire=true
    bDefaultDisableROE=false
    bDefaultAllowBleedOut=true
    bDefaultReviveOnHeadshots=true
    MaxRevives=1
    bDefaultForbidBombSecure=true
    bDefaultForbidShadows=false
    bHUD_ForceMinimalHUD=false
    bDefaultHUD_ForcePlayerCountOff=true
    bDefaultHUD_ForceInWorldEnemySpotsOff=false
    bDefaultHUD_ForceActivityFeedOff=false
    bHUD_ForceHitIndicatorOff=true
    bAllowSpectateMode_ActionCam=true
    bAllowSpectateMode_3pOrbit=true
    bAllowSpectateMode_FreeCam=true
    bDefaultForceSpectateTeamScreenFX=false
    bDefaultAllowOccludedMeshSpectate=true
    bDefaultUseRoles=true
    bDefaultUseServerSideHitDetection=false
    bDefaultAllowGlobalVoiceChat=true
    bDefaultAllowSpectatorVoiceChat=true
    bDefaultAllowGlobalTextChat=true
    sServerMOTD="Welcome to America's Army"
    sAdminMessage="play fair and have fun!"
    sAdminName="[SWISS]Merlin"
    sAdminEmail="tuechli@gmail.com"
    bHardcoreMode=false
    bAutoBalanceTeams=true
    VoteDuration=20
    bAllowMapVoting=true
    bAllowKickVoting=false
    bUseServerSideHitDetection=true
    bAllowGlobalVoiceChat=true
    bAllowSpectatorVoiceChat=false
    bAllowGlobalTextChat=true
    bReducedHUDEnabled=false
    bMinHUDEnabled=false
    bHUD_ForceInWorldEnemySpotsOff=false
    bHUD_ForcePlayerCountOff=false
    bHUD_ForceActivityFeedOff=false
    bReviveOnHeadshots=false
    bReduceFriendlyFire=false
    bDisableROE=false
    bTeamspeakAlwaysAllowGlobalChat=true
    bTeamspeakForbidSpectatorChat=false
    bForceSpectateTeamScreenFX=false
    
    
    [AAGame.AAPlayerController]
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bVOIPEnabled=true
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    AimAssistTargetAngle=.87
    AimAssistTargetSearchTime=.1f
    bSwitchToWeaponOnPickup=true
    DisplayDebugVoiceFontName=EngineFonts.SmallFont
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true
    
    
    [AAGame.AAPawn]
    AimAssistCapsuleRadius=30.0f
    SightCheckBones=Head
    SightCheckBones=L_Shoulder
    SightCheckBones=R_Shoulder
    SightCheckBones=Pelvis
    SightCheckBones=L_Knee
    SightCheckBones=R_Knee
    BulletMagnetismTargetPoints=(BoneName=Head)
    BulletMagnetismTargetPoints=(BoneName=Pelvis)
    BulletMagnetismTargetPoints=(BoneName=Spine2)
    BulletMagnetismTargetPoints=(BoneName=L_Ankle)
    BulletMagnetismTargetPoints=(BoneName=R_Elbow)
    BulletMagnetismTargetPoints=(BoneName=L_Knee)
    BulletMagnetismTargetPoints=(BoneName=R_Knee)
    
    
    [AAGame.AAUPlayerProfileManagement]
    bDisableAAUServerUpdates=false
    
    
    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true
    
    
    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true
    
    
    [AAGame.AAOnlineGameSearch]
    RandCreateChancePercent=0.333
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    LongTimer=0.016
    SearchRetryDelay=5.0
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PopulationSpreadConstant=1
    PopulationCountScaler=1
    PopulationCountConstant=1
    PingScaler=-1
    PingCutoffValue=400
    
    
    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f
    
    
    [IniVersion]
    0=1443714498.000000
    1=1443713958.000000
    
    
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    the file form thenot working server:
    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    bAdminCanPause=false
    MaxPlayers=24
    GameDifficulty=+1.0
    bChangeLevels=True
    MaxSpectators=2
    MaxIdleTime=60
    MaxTimeMargin=+0.0
    TimeMarginSlack=+1.35
    MinTimeMargin=-1.0
    TotalNetBandwidth=32000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000
    fFootstepNoiseLoudness=0.013
    fGunfireNoiseLoudness=1
    fGrenadeLandedNoiseLoudness=0.013
    fExplosionNoiseLoudness=1
    fBulletImpactNoiseLoudness=0.013
    fPawnDamagedNoiseLoudness=0.013
    fAIBulletCrackTravelDistance=100
    fAIBulletCrackRadius=320
    TimeLimit=0
    bKickLiveIdlers=true
    
    
    [Engine.AccessControl]
    IPPolicies="ACCEPT;*"
    bAuthenticateClients=True
    bAuthenticateServer=True
    bAuthenticateListenHost=True
    MaxAuthRetryCount=3
    AuthRetryDelay=5
    AdminPassword="xxxx"
    GamePassword=
    
    
    [DefaultPlayer]
    Name=Player
    team=255
    
    
    [Engine.HUD]
    bMessageBeep=true
    HudCanvasScale=0.95
    ConsoleMessageCount=4
    ConsoleFontSize=5
    MessageFontOffset=0
    bShowHUD=true
    bShowDirectorInfoDebug=false
    bShowDirectorInfoHUD=false
    DebugDisplay=AI
    
    
    [Engine.PlayerController]
    bAimingHelp=false
    InteractDistance=512
    bCheckRelevancyThroughPortals=true
    MaxConcurrentHearSounds=32
    bLogHearSoundOverflow=FALSE
    bShowKismetDrawText=True
    ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
    
    
    [Engine.Weapon]
    Priority=-1.0
    
    
    [Engine.WorldInfo]
    DefaultGravityZ=-750.0
    RBPhysicsGravityScaling=1.0
    MaxPhysicsSubsteps=5
    SquintModeKernelSize=128.0
    EmitterPoolClassPath=Engine.EmitterPool
    DecalManagerClassPath=AAGame.AADecalManager
    FractureManagerClassPath=Engine.FractureManager
    FracturedMeshWeaponDamage=1.0
    ChanceOfPhysicsChunkOverride=1.0
    bEnableChanceOfPhysicsChunkOverride=FALSE
    FractureExplosionVelScale=1.0
    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
    bPersistPostProcessToNextLevel=TRUE
    bAllowHostMigration=TRUE
    HostMigrationTimeout=15
    bAllowTemporalAA=True
    bNoMobileMapWarnings=True
    bShowLightingRebuildMessage=TRUE
    
    
    [Engine.AutoTestManager]
    NumMinutesPerMap=50
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    AutomatedMapTestingList=BurnsTest
    AutomatedMapTestingList=MBD_Mission_AD
    
    
    [Engine.DecalManager]
    DecalLifeSpan=30.0
    
    
    [Engine.UIDataStore_GameResource]
    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
    
    
    [GameFramework.GameCheatManager]
    DebugCameraControllerClassName=GameFramework.DebugCameraController
    
    
    [GameFramework.MobileHud]
    bShowMobileHud=true
    bShowGameHud=false
    
    
    [GameFramework.MobileInputZone]
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.5
    SizeX=100
    SizeY=100
    VertMultiplier=1.0
    HorizMultiplier=1.0
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    bApplyGlobalScaleToActiveSizes=true
    AuthoredGlobalScale=2.0
    
    
    [GameFramework.FrameworkGame]
    RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))
    
    
    [DebugLookZone MobileInputZone]
    InputKey=MouseY
    HorizontalInputKey=MouseX
    TapInputKey=MOBILE_Fire
    Type=ZoneType_Trackball
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0
    Y=0
    SizeX=1.0
    SizeY=1.0
    VertMultiplier=-0.0007
    HorizMultiplier=0.001
    Acceleration=12.0
    Smoothing=1.0
    EscapeVelocityStrength=0.85
    bIsInvisible=1
    TapDistanceConstraint=32
    
    
    [DebugStickMoveZone MobileInputZone]
    InputKey=MOBILE_AForward
    HorizontalInputKey=MOBILE_AStrafe
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0.05
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    VertMultiplier=-1.0
    HorizMultiplier=1.0
    bScalePawnMovement=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    
    
    [DebugStickLookZone MobileInputZone]
    InputKey=MOBILE_ALookUp
    HorizontalInputKey=MOBILE_ATurn
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    VertMultiplier=-0.5
    HorizMultiplier=0.35
    X=-0.2465
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    
    
    [AAGame.AAAccessControl]
    VoteKickBanTime=300
    
    
    [Engine.GameReplicationInfo]
    ServerName="[SWISS] Map Rotation | BDX"
    
    
    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEventsWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=false
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0
    
    
    [AAGame.AADataStore_OnlineGameSearch]
    TrainingMapList="STX_Tutorial"
    TrainingMapList="STX_Giunta_Range"
    ShoothouseMapList="SH_870MCS"
    ShoothouseMapList="SH_M4"
    ShoothouseMapList="SH_M9"
    ShoothouseMapList="SH_M14"
    ShoothouseMapList="SH_M16"
    ShoothouseMapList="SH_M24"
    ShoothouseMapList="SH_M67"
    ShoothouseMapList="SH_M249"
    MapRotationList="BDX_Breach_EX"
    MapRotationList="BDX_Watchdog_C4"
    MapRotationList="BDX_InnerHospital_EX"
    MapRotationList="BDX_RedLine_C4"
    MapRotationList="BDX_Intercept_EX"
    MapRotationList="BDX_SpringStreet_EX"
    MapRotationList="BDX_Crossfire_C4"
    MapRotationList="BDX_Lockdown_EX"
    MapRotationList="BDX_Siege_EX"
    MapRotationList="BDX_OuterHospital_C4"
    MapRotationList="BDX_ShadowStep_EX"
    MapVoteList="BDX_Breach_EX"
    MapVoteList="BDX_Bridge_EX"
    MapVoteList="BDX_Crossfire_C4"
    MapVoteList="BDX_Crossfire_EX"
    MapVoteList="BDX_InnerHospital_EX"
    MapVoteList="BDX_Intercept_C4"
    MapVoteList="BDX_Intercept_EX"
    MapVoteList="BDX_Lockdown_EX"
    MapVoteList="BDX_OuterHospital_C4"
    MapVoteList="BDX_RedLine_C4"
    MapVoteList="BDX_RedLine_EX"
    MapVoteList="BDX_ShadowStep_EX"
    MapVoteList="BDX_Siege_C4"
    MapVoteList="BDX_Siege_EX"
    MapVoteList="BDX_SpringStreet_EX"
    MapVoteList="BDX_Watchdog_C4"
    
    
    [AAGame.AAGameMultiplayerBase]
    MinNetPlayers=2
    NetWait=10
    BeginningOfRoundDelay=10
    SwapRoundDelay=6
    bPlayAllRounds=false
    
    
    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15
    
    
    [AAGame.AAGameReplicationInfo]
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    bDefaultAutoBalanceTeams=true
    bDefaultOnlyAllowAutoPick=false
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true
    sDefaultServerMOTD="Visit the forums! forum.americasarmy.com"
    sDefaultAdminMessage="Welcome to AA Proving Grounds!"
    bDefaultAllowMapVoting=false
    bDefaultAllowAARMapVoting=true
    bDefaultAllowKickVoting=false
    DefaultVoteDuration=15
    bDefaultHardcoreMode=false
    bDefaultReduceFriendlyFire=true
    bDefaultDisableROE=false
    bDefaultAllowBleedOut=true
    bDefaultReviveOnHeadshots=true
    MaxRevives=1
    bDefaultForbidBombSecure=true
    bDefaultForbidShadows=false
    bHUD_ForceMinimalHUD=false
    bDefaultHUD_ForcePlayerCountOff=true
    bDefaultHUD_ForceInWorldEnemySpotsOff=false
    bDefaultHUD_ForceActivityFeedOff=false
    bHUD_ForceHitIndicatorOff=true
    bAllowSpectateMode_ActionCam=true
    bAllowSpectateMode_3pOrbit=true
    bAllowSpectateMode_FreeCam=true
    bDefaultForceSpectateTeamScreenFX=false
    bDefaultAllowOccludedMeshSpectate=true
    bDefaultUseRoles=true
    bDefaultUseServerSideHitDetection=false
    bDefaultAllowGlobalVoiceChat=true
    bDefaultAllowSpectatorVoiceChat=true
    bDefaultAllowGlobalTextChat=true
    sServerMOTD="Welcome to America's Army"
    sAdminMessage="play fair and have fun!"
    sAdminName="[SWISS]Merlin"
    sAdminEmail="tuechli@gmail.com"
    bHardcoreMode=false
    bAutoBalanceTeams=true
    VoteDuration=20
    bAllowMapVoting=true
    bAllowKickVoting=false
    bUseServerSideHitDetection=true
    bAllowGlobalVoiceChat=true
    bAllowSpectatorVoiceChat=false
    bAllowGlobalTextChat=true
    bReducedHUDEnabled=false
    bMinHUDEnabled=false
    bHUD_ForceInWorldEnemySpotsOff=false
    bHUD_ForcePlayerCountOff=false
    bHUD_ForceActivityFeedOff=false
    bReviveOnHeadshots=false
    bReduceFriendlyFire=false
    bDisableROE=false
    bTeamspeakAlwaysAllowGlobalChat=true
    bTeamspeakForbidSpectatorChat=false
    bForceSpectateTeamScreenFX=false
    
    
    [AAGame.AAPlayerController]
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bVOIPEnabled=true
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    AimAssistTargetAngle=.87
    AimAssistTargetSearchTime=.1f
    bSwitchToWeaponOnPickup=true
    DisplayDebugVoiceFontName=EngineFonts.SmallFont
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true
    
    
    [AAGame.AAPawn]
    AimAssistCapsuleRadius=30.0f
    SightCheckBones=Head
    SightCheckBones=L_Shoulder
    SightCheckBones=R_Shoulder
    SightCheckBones=Pelvis
    SightCheckBones=L_Knee
    SightCheckBones=R_Knee
    BulletMagnetismTargetPoints=(BoneName=Head)
    BulletMagnetismTargetPoints=(BoneName=Pelvis)
    BulletMagnetismTargetPoints=(BoneName=Spine2)
    BulletMagnetismTargetPoints=(BoneName=L_Ankle)
    BulletMagnetismTargetPoints=(BoneName=R_Elbow)
    BulletMagnetismTargetPoints=(BoneName=L_Knee)
    BulletMagnetismTargetPoints=(BoneName=R_Knee)
    
    
    [AAGame.AAUPlayerProfileManagement]
    bDisableAAUServerUpdates=false
    
    
    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true
    
    
    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true
    
    
    [AAGame.AAOnlineGameSearch]
    RandCreateChancePercent=0.333
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    LongTimer=0.016
    SearchRetryDelay=5.0
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PopulationSpreadConstant=1
    PopulationCountScaler=1
    PopulationCountConstant=1
    PingScaler=-1
    PingCutoffValue=400
    
    
    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f
    
    
    [IniVersion]
    0=1443714498.000000
    1=1443713958.000000
    
    

    i can not see any differences at all about Global Voice Chat settings..
  • GoA]z!o[N]cya[GoA]z!o[N]cya[ Posts: 109Player
    try the default*.ini's, too.
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    here is last part of the good working AAEngine.ini
    [URL]
    Protocol=unreal
    Name=Player
    Map=AAEntry.umap
    LocalMap=AAEntry.umap
    TransitionMap=AATransition.umap
    MapExt=umap
    EXEName=AAGame.exe
    DebugEXEName=DEBUG-AAGame.exe
    SaveExt=usa
    Port=7778
    PeerPort=7779
    GameName=AA Game
    GameNameShort=EG
    .
    .
    .
    .
    
    
    [TeamSpeakDefaults]
    TS3SoundQuality=1
    DefaultServerName=AAGame Teamspeak Server
    DefaultWelcomeMessage=Welcome to the AAGame Server
    TargetCaptureDeviceId=Default
    TargetPlaybackDeviceID=Default
    DefaultVolumeLevel=50.0 ;FLOAT: Default Volume Level: 0.0 to 100.0 db gain
    DefaultVADLevel=50.0 ;INT: Default VAD level: 0.0 to 100.0
    DefaultPortPrimary=8765
    DefaultPortSecondary=8767
    SoundBackendPath=./
    
    
    [IniVersion]
    0=1443714631.000000
    1=1443713874.000000
    
    
    [AppCompat]
    MeasuredCPUScore=100
    CompatLevelComposite=3
    CompatLevelCPU=3
    CompatLevelGPU=3
    
    
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    edited October 2015
    here the last part of the not workin AAEngine.ini
    Protocol=unreal
    Name=Player
    Map=AAEntry.umap
    LocalMap=AAEntry.umap
    TransitionMap=AATransition.umap
    MapExt=umap
    EXEName=AAGame.exe
    DebugEXEName=DEBUG-AAGame.exe
    SaveExt=usa
    Port=7790
    PeerPort=7791
    GameName=AA Game
    GameNameShort=EG
    .
    .
    .
    .
    .
    
    [TeamSpeakDefaults]
    TS3SoundQuality=1
    DefaultServerName=AAGame Teamspeak Server
    DefaultWelcomeMessage=Welcome to the AAGame Server
    TargetCaptureDeviceId=Default
    TargetPlaybackDeviceID=Default
    DefaultVolumeLevel=50.0 ;FLOAT: Default Volume Level: 0.0 to 100.0 db gain
    DefaultVADLevel=50.0 ;INT: Default VAD level: 0.0 to 100.0
    DefaultPortPrimary=8795
    DefaultPortSecondary=8797
    SoundBackendPath=./
    
    
    [IniVersion]
    0=1443714631.000000
    1=1443713874.000000
    
    
    [AppCompat]
    MeasuredCPUScore=100
    CompatLevelComposite=3
    CompatLevelCPU=3
    CompatLevelGPU=3
    
    
    g AAEngine.ini
    
    
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    and the ts log:
    good:
    2015-10-07 19:08:02.688969|INFO    |ServerLibPriv |   | TeamSpeak 3 Server 3.0.2 (2012-07-19 10:50:53) SDK
    2015-10-07 19:08:02.717970|INFO    |Accounting    |   | Licensing Information
    2015-10-07 19:08:02.717970|INFO    |Accounting    |   | licensed to       : SAIC
    2015-10-07 19:08:02.717970|INFO    |Accounting    |   | type              : SDK-Offline
    2015-10-07 19:08:02.718971|INFO    |Accounting    |   | starting date     : Mon Mar 11 00:00:00 2013
    2015-10-07 19:08:02.718971|INFO    |Accounting    |   | ending date       : Mon Jan 01 00:00:00 2035
    2015-10-07 19:08:02.718971|INFO    |Accounting    |   | max virtualservers: 1
    2015-10-07 19:08:02.718971|INFO    |Accounting    |   | max slots         : 32
    2015-10-07 19:08:02.733969|INFO    |VirtualSvrMgr |   | addServer() VirtualServer(1) started
    

    and the bad:
    2015-10-07 15:46:43.947228|INFO    |VirtualServer |  1| listening on 192.168.1.61:8795
    
    

    is there a new limit of 1 virtual server now ?
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    and finaly, which files do i have to edit?
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    did not worked with the default......
    but thanks anyway
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    hello dev's
    is there a new limit of 1 for virtual servers?
    why can i not speak global voice chat on my servers? before the final release, i did not have any problems with it. the symbols are still shown correct when i do press b or v for talking. but i can not hear players nor they can hear me.
    please help!
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    from 2-3 servers, only 1 is working correct with global voice chat.
    any ideas?
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    oh, forget to say.
    id did delete everything (pb, my game, my documents, and steam), installed from scratch - but still the same.
  • -=[USA]=-LocoRobo-=[USA]=-LocoRobo Posts: 18Beta Tester
    edited October 2015
    Try changing these ports for the non working servers:
    DefaultPortPrimary=8795
    DefaultPortSecondary=8797

    Only one server can use these ports using the same IP.
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    Try changing these ports for the non working servers:
    DefaultPortPrimary=8795
    DefaultPortSecondary=8797

    Only one server can use these ports using the same IP.

    i do use separate ports for every server. like i did, it worked fine until final update
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    edited October 2015
    i found now the way for making an official trouble ticket
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    but there is no real support, just stupid questions.
    sorry but true.
    sad, good game goes south now
  • -TAC^Taurian--TAC^Taurian- Posts: 67Player
    Had the exact same problem. All the issues went away if I made sure each server had its own separate IP.

    Sucks. But it's what made it work.

    Hopefully someone will notice and there will be a fix.
    index.php?soldier=-TAC%5ETaurian-
  • [SWISS]Merlin[SWISS]Merlin Posts: 156Player
    thank you very much for the answer about it. unlucky me, because i can not have more then 1 IP for my servers.
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