Share your server config

SynistoSynisto Posts: 11Player
Dear admins,

Could you please share your server configs with me? My server has some issues, maybe if I use one of yours it'll work like a charm.

REMEMBER TO REMOVE THE ADMINPASSWORD STRING

Thanks in advance,
Joey

Comments

  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    This one here is the flo server
    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    bAdminCanPause=false
    MaxPlayers=24
    GameDifficulty=+1.0
    bChangeLevels=True
    MaxSpectators=3
    MaxIdleTime=101
    MaxTimeMargin=+0.0
    TimeMarginSlack=+1.35
    MinTimeMargin=-1.0
    TotalNetBandwidth=32000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000
    fFootstepNoiseLoudness=0.013
    fGunfireNoiseLoudness=1
    fGrenadeLandedNoiseLoudness=0.013
    fExplosionNoiseLoudness=1
    fBulletImpactNoiseLoudness=0.013
    fPawnDamagedNoiseLoudness=0.013
    fAIBulletCrackTravelDistance=100
    fAIBulletCrackRadius=320
    TimeLimit=0
    bKickLiveIdlers=true

    [Engine.AccessControl]
    IPPolicies=ACCEPT;*
    bAuthenticateClients=True
    bAuthenticateServer=True
    bAuthenticateListenHost=True
    MaxAuthRetryCount=3
    AuthRetryDelay=5
    AdminPassword=

    [DefaultPlayer]
    Name=Player
    Team=255

    [Engine.HUD]
    bMessageBeep=true
    HudCanvasScale=0.95
    ConsoleMessageCount=4
    ConsoleFontSize=5
    MessageFontOffset=0
    bShowHUD=true
    bShowDirectorInfoDebug=false
    bShowDirectorInfoHUD=false
    DebugDisplay=AI

    [Engine.PlayerController]
    bAimingHelp=false
    InteractDistance=512
    bCheckRelevancyThroughPortals=true
    MaxConcurrentHearSounds=32
    bLogHearSoundOverflow=FALSE
    bShowKismetDrawText=True
    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

    [Engine.Weapon]
    Priority=-1.0

    [Engine.WorldInfo]
    DefaultGravityZ=-750.0
    RBPhysicsGravityScaling=1.0
    MaxPhysicsSubsteps=5
    SquintModeKernelSize=128.0
    EmitterPoolClassPath=Engine.EmitterPool
    DecalManagerClassPath=AAGame.AADecalManager
    FractureManagerClassPath=Engine.FractureManager
    FracturedMeshWeaponDamage=1.0
    ChanceOfPhysicsChunkOverride=1.0
    bEnableChanceOfPhysicsChunkOverride=FALSE
    FractureExplosionVelScale=1.0
    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
    bPersistPostProcessToNextLevel=TRUE
    bAllowHostMigration=TRUE
    HostMigrationTimeout=15
    bAllowTemporalAA=True
    bNoMobileMapWarnings=True
    bShowLightingRebuildMessage=TRUE

    [Engine.AutoTestManager]
    NumMinutesPerMap=50
    #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    AutomatedMapTestingList=BurnsTest
    AutomatedMapTestingList=MBD_Mission_AD

    [Engine.DecalManager]
    DecalLifeSpan=30.0

    [Engine.UIDataStore_GameResource]
    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

    [GameFramework.GameCheatManager]
    DebugCameraControllerClassName=GameFramework.DebugCameraController

    [GameFramework.MobileHud]
    bShowMobileHud=true
    bShowGameHud=false

    [GameFramework.MobileInputZone]
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.5
    SizeX=100
    SizeY=100
    VertMultiplier=1.0
    HorizMultiplier=1.0
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    bApplyGlobalScaleToActiveSizes=true
    AuthoredGlobalScale=2.0

    [GameFramework.FrameworkGame]
    RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))

    [DebugLookZone MobileInputZone]
    InputKey=MouseY
    HorizontalInputKey=MouseX
    TapInputKey=MOBILE_Fire
    Type=ZoneType_Trackball
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0
    Y=0
    SizeX=1.0
    SizeY=1.0
    VertMultiplier=-0.0007
    HorizMultiplier=0.001
    Acceleration=12.0
    Smoothing=1.0
    EscapeVelocityStrength=0.85
    bIsInvisible=1
    TapDistanceConstraint=32

    [DebugStickMoveZone MobileInputZone]
    InputKey=MOBILE_AForward
    HorizontalInputKey=MOBILE_AStrafe
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0.05
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    VertMultiplier=-1.0
    HorizMultiplier=1.0
    bScalePawnMovement=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5

    [DebugStickLookZone MobileInputZone]
    InputKey=MOBILE_ALookUp
    HorizontalInputKey=MOBILE_ATurn
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    VertMultiplier=-0.5
    HorizMultiplier=0.35
    X=-0.2465
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5

    [Configuration]

    [AAGame.AAAccessControl]
    VoteKickBanTime=300

    [Engine.GameReplicationInfo]
    ServerName=K!Dz PLayGROUND X [no sniper on inner]

    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEventsWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=false
    DemoRecDir=
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0

    [AAGame.AADataStore_OnlineGameSearch]
    ;MapRotationList=BDX_Breach_EX
    ;MapRotationList=BDX_Watchdog_C4
    ;MapRotationList=BDX_InnerHospital_EX
    ;MapRotationList=BDX_RedLine_C4
    ;MapRotationList=BDX_Intercept_EX
    ;MapRotationList=BDX_SpringStreet_EX
    ;MapRotationList=BDX_Crossfire_C4
    ;MapRotationList=BDX_Lockdown_EX
    ;MapRotationList=BDX_Siege_EX
    ;MapRotationList=BDX_OuterHospital_C4
    ;MapRotationList=BDX_Shadowstep_EX
    ;MapRotationList=BDX_Intercept_C4
    ;MapRotationList=BDX_RedLine_EX
    ;MapRotationList=BDX_Siege_C4
    ;MapRotationList=BDX_Crossfire_EX
    MapRotationList=FLO_Downtown_EX
    MapRotationList=FLO_Overload_C4
    MapRotationList=FLO_InnerHospital_EX
    ;MapRotationList=FLO_Slums_TH
    ;MapRotationList=FLO_Watchdog_C4
    ;MapRotationList=FLO_Intercept_EX
    MapRotationList=FLO_RedLine_C4
    ;MapRotationList=FLO_HarborAssault_TH
    ;MapRotationList=FLO_Hospital_EX
    MapRotationList=FLO_ColdFront_C4
    ;MapRotationList=FLO_Watchdog_AC
    ;MapRotationList=FLO_RedLine_EX
    ;MapRotationList=FLO_Slums_C4
    ;MapRotationList=FLO_ColdFront_EX
    ;MapRotationList=FLO_Intercept_C4
    MapVoteList=BDX_Breach_EX
    MapVoteList=BDX_Bridge_EX
    MapVoteList=BDX_Crossfire_C4
    MapVoteList=BDX_Crossfire_EX
    MapVoteList=BDX_InnerHospital_EX
    MapVoteList=BDX_Intercept_C4
    MapVoteList=BDX_Intercept_EX
    MapVoteList=BDX_Lockdown_EX
    MapVoteList=BDX_OuterHospital_C4
    MapVoteList=BDX_Redline_C4
    MapVoteList=BDX_Redline_EX
    MapVoteList=BDX_Shadowstep_EX
    MapVoteList=BDX_Siege_C4
    MapVoteList=BDX_Siege_EX
    MapVoteList=BDX_Springstreet_EX
    MapVoteList=BDX_Watchdog_C4
    MapVoteList=FLO_Bridge_EX
    MapVoteList=FLO_BridgeNight_EX
    MapVoteList=FLO_Coldfront_C4
    MapVoteList=FLO_Coldfront_EX
    MapVoteList=FLO_Downtown_EX
    MapVoteList=FLO_HarborAssault_TH
    MapVoteList=FLO_HarborAssaultNight_TH
    MapVoteList=FLO_Hospital_EX
    MapVoteList=FLO_InnerHospital_EX
    MapVoteList=FLO_Intercept_C4
    MapVoteList=FLO_Intercept_EX
    MapVoteList=FLO_Overload_C4
    MapVoteList=FLO_Redline_C4
    MapVoteList=FLO_Redline_EX
    MapVoteList=FLO_Slums_C4
    MapVoteList=FLO_Slums_TH
    MapVoteList=FLO_Watchdog_AC
    MapVoteList=FLO_Watchdog_C4
    TrainingMapList=STX_Tutorial
    TrainingMapList=STX_Giunta_Range
    ShoothouseMapList=SH_870MCS
    ShoothouseMapList=SH_M4
    ShoothouseMapList=SH_M9
    ShoothouseMapList=SH_M14
    ShoothouseMapList=SH_M16
    ShoothouseMapList=SH_M24
    ShoothouseMapList=SH_M67
    ShoothouseMapList=SH_M249

    [AAGame.AAGameMultiplayerBase]
    MinNetPlayers=2
    NetWait=20
    BeginningOfRoundDelay=12
    SwapRoundDelay=6
    bPlayAllRounds=false

    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15

    [AAGame.AAGameReplicationInfo]
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    bDefaultAutoBalanceTeams=true
    bDefaultOnlyAllowAutoPick=false
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true
    sDefaultServerOwnerName=K!Dz.applePIE
    sDefaultServerOwnerWebsite=kidzplayground.enjin.com
    sDefaultServerHostingCompany=
    sDefaultAdminName=K!Dz.applePIE
    sDefaultAdminEmail=xapplepie01@gmail.com
    sDefaultServerMOTD=Visit the our TS @ kidsz.enjinvoice.com
    sDefaultAdminMessage=Welcome to K!Dz PLayGROUND X
    bDefaultAllowMapVoting=false
    bDefaultAllowAARMapVoting=true
    bDefaultAllowKickVoting=false
    DefaultVoteDuration=15
    bDefaultHardcoreMode=false
    bDefaultReduceFriendlyFire=false
    bDefaultDisableROE=true
    bDefaultAllowBleedOut=true
    bDefaultReviveOnHeadshots=true
    MaxRevives=2
    bDefaultForbidBombSecure=true
    bDefaultForbidShadows=true
    bHUD_ForceMinimalHUD=false
    bDefaultHUD_ForcePlayerCountOff=false
    bDefaultHUD_ForceInWorldEnemySpotsOff=true
    bDefaultHUD_ForceActivityFeedOff=false
    bHUD_ForceHitIndicatorOff=true
    bAllowSpectateMode_ActionCam=false
    bAllowSpectateMode_3pOrbit=false
    bAllowSpectateMode_FreeCam=false
    bDefaultForceSpectateTeamScreenFX=false
    bDefaultAllowOccludedMeshSpectate=true
    bDefaultUseRoles=true
    bDefaultUseServerSideHitDetection=true
    bDefaultAllowGlobalVoiceChat=true
    bDefaultAllowSpectatorVoiceChat=true
    bDefaultAllowGlobalTextChat=true

    [AAGame.AAPlayerController]
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bVOIPEnabled=true
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    AimAssistTargetAngle=.87
    AimAssistTargetSearchTime=.1f
    bSwitchToWeaponOnPickup=true
    DisplayDebugVoiceFontName=EngineFonts.SmallFont
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true

    [AAGame.AAPawn]
    AimAssistCapsuleRadius=30.0f
    SightCheckBones=Head
    SightCheckBones=L_Shoulder
    SightCheckBones=R_Shoulder
    SightCheckBones=Pelvis
    SightCheckBones=L_Knee
    SightCheckBones=R_Knee
    BulletMagnetismTargetPoints=(BoneName=Head)
    BulletMagnetismTargetPoints=(BoneName=Pelvis)
    BulletMagnetismTargetPoints=(BoneName=Spine2)
    BulletMagnetismTargetPoints=(BoneName=L_Ankle)
    BulletMagnetismTargetPoints=(BoneName=R_Elbow)
    BulletMagnetismTargetPoints=(BoneName=L_Knee)
    BulletMagnetismTargetPoints=(BoneName=R_Knee)

    [AAGame.AAUPlayerProfileManagement]
    bDisableAAUServerUpdates=false

    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true

    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true

    [AAGame.AAOnlineGameSearch]
    RandCreateChancePercent=0.333
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    LongTimer=0.016
    SearchRetryDelay=5.0
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PopulationSpreadConstant=1
    PopulationCountScaler=1
    PopulationCountConstant=1
    PingScaler=-1
    PingCutoffValue=400

    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f

    [IniVersion]
    0=1443707658.000000
    1=1443707486.000000

  • K!Dz.applePIEK!Dz.applePIE Posts: 1,050Player
    this one here for more bdx
    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    bAdminCanPause=false
    MaxPlayers=24
    GameDifficulty=+1.0
    bChangeLevels=True
    MaxSpectators=3
    MaxIdleTime=101
    MaxTimeMargin=+0.0
    TimeMarginSlack=+1.35
    MinTimeMargin=-1.0
    TotalNetBandwidth=32000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000
    fFootstepNoiseLoudness=0.013
    fGunfireNoiseLoudness=1
    fGrenadeLandedNoiseLoudness=0.013
    fExplosionNoiseLoudness=1
    fBulletImpactNoiseLoudness=0.013
    fPawnDamagedNoiseLoudness=0.013
    fAIBulletCrackTravelDistance=100
    fAIBulletCrackRadius=320
    TimeLimit=0
    bKickLiveIdlers=true

    [Engine.AccessControl]
    IPPolicies=ACCEPT;*
    bAuthenticateClients=True
    bAuthenticateServer=True
    bAuthenticateListenHost=True
    MaxAuthRetryCount=3
    AuthRetryDelay=5
    AdminPassword=

    [DefaultPlayer]
    Name=Player
    Team=255

    [Engine.HUD]
    bMessageBeep=true
    HudCanvasScale=0.95
    ConsoleMessageCount=4
    ConsoleFontSize=5
    MessageFontOffset=0
    bShowHUD=true
    bShowDirectorInfoDebug=false
    bShowDirectorInfoHUD=false
    DebugDisplay=AI

    [Engine.PlayerController]
    bAimingHelp=false
    InteractDistance=512
    bCheckRelevancyThroughPortals=true
    MaxConcurrentHearSounds=32
    bLogHearSoundOverflow=FALSE
    bShowKismetDrawText=True
    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

    [Engine.Weapon]
    Priority=-1.0

    [Engine.WorldInfo]
    DefaultGravityZ=-750.0
    RBPhysicsGravityScaling=1.0
    MaxPhysicsSubsteps=5
    SquintModeKernelSize=128.0
    EmitterPoolClassPath=Engine.EmitterPool
    DecalManagerClassPath=AAGame.AADecalManager
    FractureManagerClassPath=Engine.FractureManager
    FracturedMeshWeaponDamage=1.0
    ChanceOfPhysicsChunkOverride=1.0
    bEnableChanceOfPhysicsChunkOverride=FALSE
    FractureExplosionVelScale=1.0
    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
    bPersistPostProcessToNextLevel=TRUE
    bAllowHostMigration=TRUE
    HostMigrationTimeout=15
    bAllowTemporalAA=True
    bNoMobileMapWarnings=True
    bShowLightingRebuildMessage=TRUE

    [Engine.AutoTestManager]
    NumMinutesPerMap=50
    #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    AutomatedMapTestingList=BurnsTest
    AutomatedMapTestingList=MBD_Mission_AD

    [Engine.DecalManager]
    DecalLifeSpan=30.0

    [Engine.UIDataStore_GameResource]
    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

    [GameFramework.GameCheatManager]
    DebugCameraControllerClassName=GameFramework.DebugCameraController

    [GameFramework.MobileHud]
    bShowMobileHud=true
    bShowGameHud=false

    [GameFramework.MobileInputZone]
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.5
    SizeX=100
    SizeY=100
    VertMultiplier=1.0
    HorizMultiplier=1.0
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    bApplyGlobalScaleToActiveSizes=true
    AuthoredGlobalScale=2.0

    [GameFramework.FrameworkGame]
    RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))

    [DebugLookZone MobileInputZone]
    InputKey=MouseY
    HorizontalInputKey=MouseX
    TapInputKey=MOBILE_Fire
    Type=ZoneType_Trackball
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0
    Y=0
    SizeX=1.0
    SizeY=1.0
    VertMultiplier=-0.0007
    HorizMultiplier=0.001
    Acceleration=12.0
    Smoothing=1.0
    EscapeVelocityStrength=0.85
    bIsInvisible=1
    TapDistanceConstraint=32

    [DebugStickMoveZone MobileInputZone]
    InputKey=MOBILE_AForward
    HorizontalInputKey=MOBILE_AStrafe
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0.05
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    VertMultiplier=-1.0
    HorizMultiplier=1.0
    bScalePawnMovement=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5

    [DebugStickLookZone MobileInputZone]
    InputKey=MOBILE_ALookUp
    HorizontalInputKey=MOBILE_ATurn
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    VertMultiplier=-0.5
    HorizMultiplier=0.35
    X=-0.2465
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5

    [Configuration]

    [AAGame.AAAccessControl]
    VoteKickBanTime=300

    [Engine.GameReplicationInfo]
    ServerName=K!Dz PLayGROUND Z

    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEventsWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=false
    DemoRecDir=
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0

    [AAGame.AADataStore_OnlineGameSearch]
    MapRotationList=BDX_Breach_EX
    ;MapRotationList=BDX_Watchdog_C4
    ;MapRotationList=BDX_InnerHospital_EX
    MapRotationList=BDX_RedLine_C4
    ;MapRotationList=BDX_Intercept_EX
    MapRotationList=BDX_SpringStreet_EX
    MapRotationList=BDX_Crossfire_C4
    ;MapRotationList=BDX_Lockdown_EX
    ;MapRotationList=BDX_Siege_EX
    ;MapRotationList=BDX_OuterHospital_C4
    MapRotationList=BDX_Shadowstep_EX
    ;MapRotationList=BDX_Intercept_C4
    ;MapRotationList=BDX_RedLine_EX
    MapRotationList=BDX_Siege_C4
    ;MapRotationList=BDX_Crossfire_EX
    MapRotationList=FLO_Downtown_EX
    MapRotationList=FLO_Overload_C4
    MapRotationList=FLO_InnerHospital_EX
    ;MapRotationList=FLO_Slums_TH
    MapRotationList=FLO_Watchdog_C4
    ;MapRotationList=FLO_Intercept_EX
    MapRotationList=FLO_RedLine_C4
    ;MapRotationList=FLO_HarborAssault_TH
    ;MapRotationList=FLO_Hospital_EX
    MapRotationList=FLO_ColdFront_C4
    MapRotationList=FLO_Watchdog_AC
    ;MapRotationList=FLO_RedLine_EX
    ;MapRotationList=FLO_Slums_C4
    ;MapRotationList=FLO_ColdFront_EX
    ;MapRotationList=FLO_Intercept_C4
    MapVoteList=BDX_Breach_EX
    MapVoteList=BDX_Bridge_EX
    MapVoteList=BDX_Crossfire_C4
    MapVoteList=BDX_Crossfire_EX
    MapVoteList=BDX_InnerHospital_EX
    MapVoteList=BDX_Intercept_C4
    MapVoteList=BDX_Intercept_EX
    MapVoteList=BDX_Lockdown_EX
    MapVoteList=BDX_OuterHospital_C4
    MapVoteList=BDX_Redline_C4
    MapVoteList=BDX_Redline_EX
    MapVoteList=BDX_Shadowstep_EX
    MapVoteList=BDX_Siege_C4
    MapVoteList=BDX_Siege_EX
    MapVoteList=BDX_Springstreet_EX
    MapVoteList=BDX_Watchdog_C4
    MapVoteList=FLO_Bridge_EX
    MapVoteList=FLO_BridgeNight_EX
    MapVoteList=FLO_Coldfront_C4
    MapVoteList=FLO_Coldfront_EX
    MapVoteList=FLO_Downtown_EX
    MapVoteList=FLO_HarborAssault_TH
    MapVoteList=FLO_HarborAssaultNight_TH
    MapVoteList=FLO_Hospital_EX
    MapVoteList=FLO_InnerHospital_EX
    MapVoteList=FLO_Intercept_C4
    MapVoteList=FLO_Intercept_EX
    MapVoteList=FLO_Overload_C4
    MapVoteList=FLO_Redline_C4
    MapVoteList=FLO_Redline_EX
    MapVoteList=FLO_Slums_C4
    MapVoteList=FLO_Slums_TH
    MapVoteList=FLO_Watchdog_AC
    MapVoteList=FLO_Watchdog_C4
    TrainingMapList=STX_Tutorial
    TrainingMapList=STX_Giunta_Range
    ShoothouseMapList=SH_870MCS
    ShoothouseMapList=SH_M4
    ShoothouseMapList=SH_M9
    ShoothouseMapList=SH_M14
    ShoothouseMapList=SH_M16
    ShoothouseMapList=SH_M24
    ShoothouseMapList=SH_M67
    ShoothouseMapList=SH_M249

    [AAGame.AAGameMultiplayerBase]
    MinNetPlayers=2
    NetWait=20
    BeginningOfRoundDelay=12
    SwapRoundDelay=6
    bPlayAllRounds=false

    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15

    [AAGame.AAGameReplicationInfo]
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    bDefaultAutoBalanceTeams=true
    bDefaultOnlyAllowAutoPick=false
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true
    sDefaultServerOwnerName=K!Dz.applePIE
    sDefaultServerOwnerWebsite=kidzplayground.enjin.com
    sDefaultServerHostingCompany=
    sDefaultAdminName=K!Dz.applePIE
    sDefaultAdminEmail=xapplepie01@gmail.com
    sDefaultServerMOTD=Visit the our ts kidz.enjinvoice.com
    sDefaultAdminMessage=Welcome to K!Dz PLayGROUND Z
    bDefaultAllowMapVoting=true
    bDefaultAllowAARMapVoting=true
    bDefaultAllowKickVoting=false
    DefaultVoteDuration=15
    bDefaultHardcoreMode=false
    bDefaultReduceFriendlyFire=true
    bDefaultDisableROE=true
    bDefaultAllowBleedOut=true
    bDefaultReviveOnHeadshots=false
    MaxRevives=1
    bDefaultForbidBombSecure=true
    bDefaultForbidShadows=true
    bHUD_ForceMinimalHUD=false
    bDefaultHUD_ForcePlayerCountOff=false
    bDefaultHUD_ForceInWorldEnemySpotsOff=true
    bDefaultHUD_ForceActivityFeedOff=false
    bHUD_ForceHitIndicatorOff=true
    bAllowSpectateMode_ActionCam=false
    bAllowSpectateMode_3pOrbit=false
    bAllowSpectateMode_FreeCam=false
    bDefaultForceSpectateTeamScreenFX=false
    bDefaultAllowOccludedMeshSpectate=true
    bDefaultUseRoles=true
    bDefaultUseServerSideHitDetection=true
    bDefaultAllowGlobalVoiceChat=true
    bDefaultAllowSpectatorVoiceChat=true
    bDefaultAllowGlobalTextChat=true

    [AAGame.AAPlayerController]
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bVOIPEnabled=true
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    AimAssistTargetAngle=.87
    AimAssistTargetSearchTime=.1f
    bSwitchToWeaponOnPickup=true
    DisplayDebugVoiceFontName=EngineFonts.SmallFont
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true

    [AAGame.AAPawn]
    AimAssistCapsuleRadius=30.0f
    SightCheckBones=Head
    SightCheckBones=L_Shoulder
    SightCheckBones=R_Shoulder
    SightCheckBones=Pelvis
    SightCheckBones=L_Knee
    SightCheckBones=R_Knee
    BulletMagnetismTargetPoints=(BoneName=Head)
    BulletMagnetismTargetPoints=(BoneName=Pelvis)
    BulletMagnetismTargetPoints=(BoneName=Spine2)
    BulletMagnetismTargetPoints=(BoneName=L_Ankle)
    BulletMagnetismTargetPoints=(BoneName=R_Elbow)
    BulletMagnetismTargetPoints=(BoneName=L_Knee)
    BulletMagnetismTargetPoints=(BoneName=R_Knee)

    [AAGame.AAUPlayerProfileManagement]
    bDisableAAUServerUpdates=false

    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true

    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true

    [AAGame.AAOnlineGameSearch]
    RandCreateChancePercent=0.333
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    LongTimer=0.016
    SearchRetryDelay=5.0
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PopulationSpreadConstant=1
    PopulationCountScaler=1
    PopulationCountConstant=1
    PingScaler=-1
    PingCutoffValue=400

    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f

    [IniVersion]
    0=1443707658.000000
    1=1443707486.000000


  • [SWISS]Merlin[SWISS]Merlin Posts: 172Player
    this aagame.ini from the config folder is from the swiss map rotating server flo:
    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    bAdminCanPause=false
    MaxPlayers=24
    GameDifficulty=+1.0
    bChangeLevels=True
    MaxSpectators=2
    MaxIdleTime=60
    MaxTimeMargin=+0.0
    TimeMarginSlack=+1.35
    MinTimeMargin=-1.0
    TotalNetBandwidth=32000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000
    fFootstepNoiseLoudness=0.013
    fGunfireNoiseLoudness=1
    fGrenadeLandedNoiseLoudness=0.013
    fExplosionNoiseLoudness=1
    fBulletImpactNoiseLoudness=0.013
    fPawnDamagedNoiseLoudness=0.013
    fAIBulletCrackTravelDistance=100
    fAIBulletCrackRadius=320
    TimeLimit=0
    bKickLiveIdlers=true
    
    
    [Engine.AccessControl]
    IPPolicies="ACCEPT;*"
    bAuthenticateClients=True
    bAuthenticateServer=True
    bAuthenticateListenHost=True
    MaxAuthRetryCount=3
    AuthRetryDelay=5
    AdminPassword="whatever"
    GamePassword=
    
    
    [DefaultPlayer]
    Name=Player
    team=255
    
    
    [Engine.HUD]
    bMessageBeep=true
    HudCanvasScale=0.95
    ConsoleMessageCount=4
    ConsoleFontSize=5
    MessageFontOffset=0
    bShowHUD=true
    bShowDirectorInfoDebug=false
    bShowDirectorInfoHUD=false
    DebugDisplay=AI
    
    
    [Engine.PlayerController]
    bAimingHelp=false
    InteractDistance=512
    bCheckRelevancyThroughPortals=true
    MaxConcurrentHearSounds=32
    bLogHearSoundOverflow=FALSE
    bShowKismetDrawText=True
    ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
    
    
    [Engine.Weapon]
    Priority=-1.0
    
    
    [Engine.WorldInfo]
    DefaultGravityZ=-750.0
    RBPhysicsGravityScaling=1.0
    MaxPhysicsSubsteps=5
    SquintModeKernelSize=128.0
    EmitterPoolClassPath=Engine.EmitterPool
    DecalManagerClassPath=AAGame.AADecalManager
    FractureManagerClassPath=Engine.FractureManager
    FracturedMeshWeaponDamage=1.0
    ChanceOfPhysicsChunkOverride=1.0
    bEnableChanceOfPhysicsChunkOverride=FALSE
    FractureExplosionVelScale=1.0
    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
    bPersistPostProcessToNextLevel=TRUE
    bAllowHostMigration=TRUE
    HostMigrationTimeout=15
    bAllowTemporalAA=True
    bNoMobileMapWarnings=True
    bShowLightingRebuildMessage=TRUE
    
    
    [Engine.AutoTestManager]
    NumMinutesPerMap=50
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    AutomatedMapTestingList=BurnsTest
    AutomatedMapTestingList=MBD_Mission_AD
    
    
    [Engine.DecalManager]
    DecalLifeSpan=30.0
    
    
    [Engine.UIDataStore_GameResource]
    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
    
    
    [GameFramework.GameCheatManager]
    DebugCameraControllerClassName=GameFramework.DebugCameraController
    
    
    [GameFramework.MobileHud]
    bShowMobileHud=true
    bShowGameHud=false
    
    
    [GameFramework.MobileInputZone]
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.5
    SizeX=100
    SizeY=100
    VertMultiplier=1.0
    HorizMultiplier=1.0
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    bApplyGlobalScaleToActiveSizes=true
    AuthoredGlobalScale=2.0
    
    
    [GameFramework.FrameworkGame]
    RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))
    
    
    [DebugLookZone MobileInputZone]
    InputKey=MouseY
    HorizontalInputKey=MouseX
    TapInputKey=MOBILE_Fire
    Type=ZoneType_Trackball
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0
    Y=0
    SizeX=1.0
    SizeY=1.0
    VertMultiplier=-0.0007
    HorizMultiplier=0.001
    Acceleration=12.0
    Smoothing=1.0
    EscapeVelocityStrength=0.85
    bIsInvisible=1
    TapDistanceConstraint=32
    
    
    [DebugStickMoveZone MobileInputZone]
    InputKey=MOBILE_AForward
    HorizontalInputKey=MOBILE_AStrafe
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0.05
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    VertMultiplier=-1.0
    HorizMultiplier=1.0
    bScalePawnMovement=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    
    
    [DebugStickLookZone MobileInputZone]
    InputKey=MOBILE_ALookUp
    HorizontalInputKey=MOBILE_ATurn
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    VertMultiplier=-0.5
    HorizMultiplier=0.35
    X=-0.2465
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    
    
    [AAGame.AAAccessControl]
    VoteKickBanTime=300
    
    
    [Engine.GameReplicationInfo]
    ServerName="[SWISS] Map Rotation | FLO"
    
    
    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEventsWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=false
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0
    
    
    [AAGame.AADataStore_OnlineGameSearch]
    TrainingMapList="STX_Tutorial"
    TrainingMapList="STX_Giunta_Range"
    ShoothouseMapList="SH_870MCS"
    ShoothouseMapList="SH_M4"
    ShoothouseMapList="SH_M9"
    ShoothouseMapList="SH_M14"
    ShoothouseMapList="SH_M16"
    ShoothouseMapList="SH_M24"
    ShoothouseMapList="SH_M67"
    ShoothouseMapList="SH_M249"
    MapRotationList="FLO_Downtown_EX"
    MapRotationList="FLO_Overload_C4"
    MapRotationList="FLO_InnerHospital_EX"
    MapRotationList="FLO_Slums_TH"
    MapRotationList="FLO_Watchdog_C4"
    MapRotationList="FLO_Intercept_EX"
    MapRotationList="FLO_RedLine_C4"
    MapRotationList="FLO_HarborAssault_TH"
    MapRotationList="FLO_Hospital_EX"
    MapRotationList="FLO_ColdFront_C4"
    MapRotationList="FLO_Watchdog_AC"
    MapRotationList="FLO_RedLine_EX"
    MapRotationList="FLO_Slums_C4"
    MapRotationList="FLO_ColdFront_EX"
    MapRotationList="FLO_HarborAssault_TH"
    MapRotationList="FLO_Intercept_C4"
    MapRotationList="FLO_Hospital_EX"
    MapVoteList="FLO_Bridge_EX"
    MapVoteList="FLO_BridgeNight_EX"
    MapVoteList="FLO_ColdFront_C4"
    MapVoteList="FLO_ColdFront_EX"
    MapVoteList="FLO_Downtown_EX"
    MapVoteList="FLO_HarborAssault_TH"
    MapVoteList="FLO_HarborAssaultNight_TH"
    MapVoteList="FLO_Hospital_EX"
    MapVoteList="FLO_InnerHospital_EX"
    MapVoteList="FLO_Intercept_C4"
    MapVoteList="FLO_Intercept_EX"
    MapVoteList="FLO_Overload_C4"
    MapVoteList="FLO_RedLine_C4"
    MapVoteList="FLO_RedLine_EX"
    MapVoteList="FLO_Slums_C4"
    MapVoteList="FLO_Slums_TH"
    MapVoteList="FLO_Watchdog_AC"
    MapVoteList="FLO_Watchdog_C4"
    MapVoteList="FLO_ColdFront_C4"
    MapVoteList="FLO_ColdFront_EX"
    MapVoteList="FLO_Downtown_EX"
    MapVoteList="FLO_HarborAssault_TH"
    MapVoteList="FLO_HarborAssaultNight_TH"
    MapVoteList="FLO_Hospital_EX"
    MapVoteList="FLO_InnerHospital_EX"
    MapVoteList="FLO_Intercept_C4"
    MapVoteList="FLO_Intercept_EX"
    MapVoteList="FLO_Overload_C4"
    MapVoteList="FLO_RedLine_C4"
    MapVoteList="FLO_RedLine_EX"
    MapVoteList="FLO_Slums_C4"
    MapVoteList="FLO_Slums_TH"
    MapVoteList="FLO_Watchdog_AC"
    MapVoteList="FLO_Watchdog_C4"
    
    
    [AAGame.AAGameMultiplayerBase]
    MinNetPlayers=2
    NetWait=10
    BeginningOfRoundDelay=10
    SwapRoundDelay=6
    bPlayAllRounds=false
    
    
    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=12
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=240
    RoundsPerMatchBDX=15
    RoundsPerMatchFLO=15
    
    
    [AAGame.AAGameReplicationInfo]
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    bDefaultAutoBalanceTeams=true
    bDefaultOnlyAllowAutoPick=false
    bDefaultAllowControllerAimAssist=true
    bOnlineVoiceEnabled=true
    sDefaultServerMOTD="Visit the forums! forum.americasarmy.com"
    sDefaultAdminMessage="Welcome to AA Proving Grounds!"
    bDefaultAllowMapVoting=false
    bDefaultAllowAARMapVoting=true
    bDefaultAllowKickVoting=false
    DefaultVoteDuration=15
    bDefaultHardcoreMode=false
    bDefaultReduceFriendlyFire=true
    bDefaultDisableROE=false
    bDefaultAllowBleedOut=true
    bDefaultReviveOnHeadshots=true
    MaxRevives=1
    bDefaultForbidBombSecure=true
    bDefaultForbidShadows=false
    bHUD_ForceMinimalHUD=false
    bDefaultHUD_ForcePlayerCountOff=true
    bDefaultHUD_ForceInWorldEnemySpotsOff=false
    bDefaultHUD_ForceActivityFeedOff=false
    bHUD_ForceHitIndicatorOff=true
    bAllowSpectateMode_ActionCam=true
    bAllowSpectateMode_3pOrbit=true
    bAllowSpectateMode_FreeCam=true
    bDefaultForceSpectateTeamScreenFX=false
    bDefaultAllowOccludedMeshSpectate=true
    bDefaultUseRoles=true
    bDefaultUseServerSideHitDetection=false
    bDefaultAllowGlobalVoiceChat=true
    bDefaultAllowSpectatorVoiceChat=true
    bDefaultAllowGlobalTextChat=true
    sServerMOTD="Welcome to America's Army"
    sAdminMessage="play fair and have fun!"
    sAdminName="[SWISS]Merlin"
    sAdminEmail="tuechli@gmail.com"
    bHardcoreMode=false
    bAutoBalanceTeams=true
    VoteDuration=20
    bAllowMapVoting=true
    bAllowKickVoting=false
    bUseServerSideHitDetection=true
    bAllowGlobalVoiceChat=true
    bAllowSpectatorVoiceChat=false
    bAllowGlobalTextChat=true
    bReducedHUDEnabled=false
    bMinHUDEnabled=false
    bHUD_ForceInWorldEnemySpotsOff=false
    bHUD_ForcePlayerCountOff=false
    bHUD_ForceActivityFeedOff=false
    bReviveOnHeadshots=false
    bReduceFriendlyFire=false
    bDisableROE=false
    bTeamspeakAlwaysAllowGlobalChat=true
    bTeamspeakForbidSpectatorChat=false
    bForceSpectateTeamScreenFX=false
    
    
    [AAGame.AAPlayerController]
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bVOIPEnabled=true
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    AimAssistTargetAngle=.87
    AimAssistTargetSearchTime=.1f
    bSwitchToWeaponOnPickup=true
    DisplayDebugVoiceFontName=EngineFonts.SmallFont
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true
    
    
    [AAGame.AAPawn]
    AimAssistCapsuleRadius=30.0f
    SightCheckBones=Head
    SightCheckBones=L_Shoulder
    SightCheckBones=R_Shoulder
    SightCheckBones=Pelvis
    SightCheckBones=L_Knee
    SightCheckBones=R_Knee
    BulletMagnetismTargetPoints=(BoneName=Head)
    BulletMagnetismTargetPoints=(BoneName=Pelvis)
    BulletMagnetismTargetPoints=(BoneName=Spine2)
    BulletMagnetismTargetPoints=(BoneName=L_Ankle)
    BulletMagnetismTargetPoints=(BoneName=R_Elbow)
    BulletMagnetismTargetPoints=(BoneName=L_Knee)
    BulletMagnetismTargetPoints=(BoneName=R_Knee)
    
    
    [AAGame.AAUPlayerProfileManagement]
    bDisableAAUServerUpdates=false
    
    
    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true
    
    
    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true
    
    
    [AAGame.AAOnlineGameSearch]
    RandCreateChancePercent=0.333
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    LongTimer=0.016
    SearchRetryDelay=5.0
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PopulationSpreadConstant=1
    PopulationCountScaler=1
    PopulationCountConstant=1
    PingScaler=-1
    PingCutoffValue=400
    
    
    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f
    
    
    [IniVersion]
    0=1443714498.000000
    1=1443713958.000000
    
    
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