Whiplash27 wrote: »
I feel like recording equipment is going to pick up gun fire sound differently than how it truly sounds. After that it's all a matter of how it's edited going into the game. What's actually "realistic," I'm unsure. I personally have no issue with the M4 sound, but that's just me.
TheTots wrote: »
We've seen great growth in concurrent users. At many points in the day it's already double what it was the same time last week, and we've seen steady growth the last 3 days.
The big things will be how long the growth persists and the retention of the players.
It's extremely exciting though. I find myself checking the numbers about 50 times a day right now!
If you guys at home want to get a rough idea of the numbers you can check out steamspy
TrIn@dOr^SuR wrote: »
5) m16 has less recoil, much better for medium/long distances now.
Hey.I.Have.A.Gun wrote: »
The game wasn't made exactly to my specifications, so I feel it's broken.
ES[=zombiDog;19840"]M16 with new (old) burst is a way better in close combat. But for range... you need to set it on singel every time. Thats why i play M4 on bigger maps. Auto+Singelshots without swap firemode.
Recoil feels like the same, M4 and m16.
M16 burst is perfect the way it is. The recoil is fine. And i takes a bit more skill to swap the firemodes.
I want this on M4 too. 1 Click----> Three bullets on Auto. Or less accuracy on M4, as it was in (im not sure) 1-2 optin
Fact is... Actually, there is no advantage for m16 on range. It feels more like... cs deagle on singelshot^^
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