UMM's pack #2

-=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,129Beta Tester
Ok so now that we have the first collection of maps......Which map(s) would you like to see in 2nd collection/pack.

I think most of the first ones were success. So maybe we can help the Dev's pick the 2nd pack. You can use maps from 1st pack if you like too.

Maybe they keep top 3-5 maps and change out the rest through time.

What you guys think? And add your selections too.
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Comments

  • TheTotsTheTots Posts: 2,279Player
    Crazy Stacks.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • [Dev]Rawrster[Dev]Rawrster Posts: 329Developer
    TheTots wrote: »
    Crazy Stacks.

  • 12ampage12ampage Posts: 64Player
    Pipeline (Maclobster), SF Sandstorm (Atlan), SF Courtyard (Atlan), Conquer (kimchi)
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Pipeline maclobster. (I'd be careful about some of the AA2 ported maps...Some of them have hallways and areas on the maps that are just way too small for the AAPG characters and everything becomes a cluster. Weapons Cache SE for example.
    Pie charts + Graphs= Very Bad.



  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,129Beta Tester
    TheTots wrote: »
    Crazy Stacks.

    lol , TBH that map makes me feel like a teenager again. I have great fun with it.

    12ampage wrote: »
    Pipeline (Maclobster), SF Sandstorm (Atlan), SF Courtyard (Atlan), Conquer (kimchi)

    Great choices! Good maps
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,129Beta Tester
    Pipeline maclobster. (I'd be careful about some of the AA2 ported maps...Some of them have hallways and areas on the maps that are just way too small for the AAPG characters and everything becomes a cluster. Weapons Cache SE for example.

    I think you've mentioned this before too. But Water treatment would be one. The flag set up is screwed up. The defending team can grab it too, and it crashes the server.
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Yep that I did. Leads to defending team picking up the flag and go and hide for 5 minutes, and Assault has to play Hide n Seek without knowing where the Objective(Flag) is.
    Pie charts + Graphs= Very Bad.



  • `xinoN`xinoN Posts: 355Player
    Mac's pipeline.
    Oh well.
  • -=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,129Beta Tester
    Hhhmmmm......not much interest here? :'(
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Sandstorm
    Pipeline
    Impact (original)
    Dusk
    SF Courtyard
    Coblestone Rain <--(sp)
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • DeltaKiloDeltaKilo Posts: 146Developer
    Our current plans are to change out the 2 or 3 least played maps on a monthly basis with new or different maps.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    what are the current stats looking like? if possible to see
    _____________________________
    #Support Comp Mode

    https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
  • ddra-ddra- Posts: 453Player
    Conquer by Kimchi
    Pipeline by maclobster
    image
    Fragmovie 6 | iNv Discord
    FGNL Season 1 Champions
    FN Season 2 & 4 Champions
  • DeltaKiloDeltaKilo Posts: 146Developer
    Here is a report of the top 25 user maps from 4/27/2015 - 5/4/15
    It shows the number of hours servers reported the game time was running (clock ticking in a mission)


    Hours Map Name
    21.12 FLO_CSAR2_AC.UMAP
    18.67 FLO_AA2PIPELINE_AC.UMAP
    18.01 FLO_AA2BORDER_EX.UMAP
    16.33 FLO_AA2DUSK_AC.UMAP
    15.88 FLO_AA2INSURGENTCAMP_AC.UMAP
    15.42 FLO_URBANASSAULT_TH.UMAP
    14.11 FLO_AA2SFWATERTREATMENT_EX.UMAP
    10.29 FLO_ALLEY_EX.UMAP
    10.21 FLO_ARCTICNIGHT_DE.UMAP
    9.62 FLO_AA2SFCOURTYARD_EX.UMAP
    9.19 FLO_INNERHOSPITALFOD_EX.UMAP
    6.97 FLO_AA2MOUTMCKENNA_TH.UMAP
    6.50 FLO_AA3IMPACT_TH.UMAP
    5.18 FLO_DMC_AC.UMAP
    4.91 FLO_HONORTOWN_AC.UMAP
    4.89 FLO_SUPREMACY_AC.UMAP
    4.71 FLO_AA2SFHOSPITAL_EX.UMAP
    4.66 FLO_WEAPONSCACHE_AC.UMAP
    4.64 BDX_WEAPONSCACHE_AC.UMAP
    4.31 FLO_WAREHOUSEASSAULT_EX.UMAP
    4.30 FLO_COBBLESTONE_AC.UMAP
    3.85 FLO_WEAPONSCACHESE_AC.UMAP
    3.36 FLO_MEDCENTRE_TH.UMAP
    3.26 FLO_TOUCHDOWN_EX.UMAP
    3.25 FLO_RUSNEYEV_EX.UMAP

    Sorry it is a few days old, but I get a report each monday with this type of data and it would take more effort to get more up to date data.
  • 12ampage12ampage Posts: 64Player
    Remakes are definitely running away with popularity. I'm surprised to not see Rusneyev much higher. I suspect no one knows what it is yet.
  • -=[USA]=-rubberboot-ACI--=[USA]=-rubberboot-ACI- Posts: 126Beta Tester
    i would play more impact (altan's port) if the UMM system worked better... right now I get frustrated with it.

    if one of the Mappers could post a sticky (or point me to where it already is) on how to resolve the error where the workshop tries to download the wrong map - i.e. you want CSAR2, and the workshop tries to download one of wolverines other maps but the end result is nothing happens...
  • [CLS]_SgtMac[CLS]_SgtMac Posts: 199Moderator
    Boot the most reliable way to retrieve a UMM from the workshop right now is to subscribe through the steam interface.
  • -=[USA]=-rubberboot-ACI--=[USA]=-rubberboot-ACI- Posts: 126Beta Tester
    Boot the most reliable way to retrieve a UMM from the workshop right now is to subscribe through the steam interface.

    should I delete the UMM folder first and then re-subscribe?

  • [Deleted User][Deleted User] Posts: 1
    edited May 2015
    Pipeline
    HonorTown
    Impact ( althan )
    Courtyard ( althan )
    Border

    To do is to be,To be is to do, Do be do be do
  • ddra-ddra- Posts: 453Player
    There's too many maps that's why. 6-8 maps a server would suffice
    image
    Fragmovie 6 | iNv Discord
    FGNL Season 1 Champions
    FN Season 2 & 4 Champions
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