Bring back player ping info on the scoreboard.
IO_i_OI
Posts: 1,107Player
I was on a 'private server' the other day. It was FLO_InnerHospital, and I was on defense sneaking thru West. When I turned the corner I got shot by.... nobody. Then I spectated a teammate shooting the "invisible" enemy player but was able to see the enemy warp over 10 feet to the left, towards west choke, and kill my teammate also. About 3 other teammates spectated the same warping. After a few rounds, it was obvious this enemy had a severe ping problem and had all of us "rubberbanding" during the game. It's aggravating because it makes the game unplayable especially for people like me with extremely low pings >25. We should be able to see player pings as default on the scoreboards on private servers and not have to depend on admins being online. These private servers have ping limits posted in global chat, but because pings don't show on the scoreboard I see more high ping players abusing private rules now.
I am not an anti-high ping person. If your ping is 988 then you are welcomed to play on any 'official server'.
On top of that, I heard Windows 8 users can use a "loophole" for spiking. I hope that is being looked into.
I am not an anti-high ping person. If your ping is 988 then you are welcomed to play on any 'official server'.
On top of that, I heard Windows 8 users can use a "loophole" for spiking. I hope that is being looked into.
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again seeing pings on officials is pointless though because you cant kick him anyways.
Private servers need to do a better job of monitoring it..
my BIGGER issue right now is Why the [mod edit] are private servers (most) using SSHD !!
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now I have been asked to kick a players because he has a high ping, its a shame they didn't realise
it was their score and not their ping
Doba what best SSHD CSHD and why.
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I am not an network expert but it makes no sense to me, how the route a client takes to the server would cause other clients route to extend..
Maybe some network expert could explain this?
Cheers,
ApplePIE
Trick is to make that change incognito and make NOBODY aware that you did it, then see if people say anything over time. Most of the time it's a blame mechanism for an individual having a bad game or plain sucky play.
Hitting what YOU see which is ping related. In dealing with ping in this particular game, I'd rather let the server handle it as netcode for this game has always been mediocre at best. CSHD (for AAPG, but most games in general) will never win the argument for me due to network inconsistencies which are more prevalent in the consumer market than behind business doors. even though it's been heavily nailed into the game.
I've been foolish on things before, but I think this community is spoon fed heavily pursued opinions that appease the developers/higher ups as apposed what is actually beneficial for the game and it's community. Some of the people at Redstone need to flush their minds of some of the garbage they are doing to this game. This is a growing problem that will only continue to hurt this series.
Make AA Great Again!
You are absolutely right. Picture this : I shoot an enemy, and he has to be there for 300 ms more to get shot. In 1 v 1, he has a 300ms reaction time advantage. Lots of times when I shoot nme first, yet I die first (as I presume I died in that 300ms in between).
Fellow players, I'm no expert, so correct me if I'm wrong.
http://forum.americasarmy.com/discussion/5808/aapgmod-v1-0/p1
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In all fairness, I only notice the most ridiculous shots when one side has a higher tally of pings than the other side. I guess if there was a way to balance out both teams then I could live with that.
Someone, Please post the admin command to retrieve player pings. A lot of admins don't know about it. Also, does the command show a snapshot of pings or is it refreshed while looking at it in the console?
AdminPlayerList
Even 60 would be a great improvement.
We get to play what they get to build, its a good deal
Man, We just endured a 10 page mammoth amount of DPI.. I probably major in it by now, without even going to school! Do we really want this SSHDvCSHD can'o'worms? (Again
Edit - Where's VIp and Medic you slackers..
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ping can go from a normal 60 to 100 when a hand full of high pingers enter.. just because theres no technical explanation doesnt mean it doesnt happen.. it does.. in this game it does
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