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- Kill messages in the middle
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Comments
I don't think it's that. I've got it even without interrupt secure.
It's now banned after the
latest update.
I got that "no longer can be revived" bug yesterday on InnerHopsital.
Also seen this "missing gun" bug when spectating a player who has been revived. When they scope up you see a clear circle of sharpness in the foreground as the background goes fuzzy (like it's supposed to) but no gun or red dot or reticle.
The player could see his gun.
Don't want to turn this post into a long bug report. For the most part, I am liking the Opt-In!!
I am not an experienced gamer. The last game I played before this was the original Ghost Recon from early 2000's. I tried COD before this game and couldn't stand it because it wasn't about strategy and teamwork / wasn't at all realistic. I have been playing AAPG since January. I mention this so that you understand I speak from a new-ish perspective as well as someone that has played it long enough to understand the community.
There are / were two things that drew me to this game. First is that it is fairly realistic and involves actual strategy. I teach tactics and martial arts so that is important to me, especially where teamwork is concerned. The second thing is the community. I was constantly turned off by the brash nature of the players on COD and was refreshed to find reasonably mature people on the whole in AAPG.
By turning off global chat and voice (I use voice almost exclusively) you are indeed, as has been said, only punishing the good people. I would not have been able to learn this game and would not continue to enjoy it without global. Simple examples include times where a player asks a question and doesn't have a chatty team. I've been the guy and I've seen guys on the opposing team step in and help / teach others regardless of the team they are on. This game is supposed to be about learning and fun (as I take it / understand it). By muting people on opposing teams you are creating an adversarial relationship (beyond the obvious irony of that statement) in which a new player may be unable to get help, ask questions, or learn. Further, some of my best matches have been 1v1 with someone and we are just trying things out to see what works and giving each other real-time feedback and training. This would neuter these aspects of the game and in my opinion, ruin much of the game. Along the fun lines, the banter is at minimum half the fun. I go by SantaClaws and that is a source of endless clean and good-humored banter between teams and teammates alike. The social aspect is what keeps me playing and part of what sets AAPG apart IMO. Other games have missions that you play individually. If I want to avoid the social scene, there are options. However, I have developed good friendships through this very avenue and I would feel a loss if that were no longer an option.
Beyond what I outlined above, I grew up as an ARMY Brat. A key to training and life is respect. By muting global, you are preventing respect whereby people will no longer be able to congratulate, encourage, and otherwise show respect for each other.
Certainly there are abuses and abusive people in AAPG. Anyone that says otherwise hasn't played much. But, if a player is respectful first, it is almost always reciprocated. I have been abused, harassed, etc. It happens. That is real life. It is going to happen and there is nothing we can do about it. No matter what the Devs try, abuse will still happen. However, by and large, I feel that the AAPG community self-regulates fairly well. If someone is being abused, there are options available. First, they can report the person. The reporting process is cumbersome, annoying, and requires going idle or exiting the game though, so if you wanted to help fix the abuse problem, this would be the place to start IMO. Aside from reporting, they can switch servers. I've been on servers where the entire other team is the "bad sort." It was pretty simple to fix. I left the game and went to another server (instead of letting my pride or childishness run wild). A third option to help prevent abuse is the nifty thing you've already included in the game... the mute button! This feature works wonderfully and any time I don't want to leave the server or don't feel the abuse is report-worthy (I've only reported one person ever), I press that button and, silence !
It is true in life that generally speaking, those who complain the loudest are the guiltiest. I've seen this in the game. Players that lack maturity and deserve to be removed for legitimate violations almost always throw a temper-tantrum and blame others for their issues (that's sort of the definition of immaturity). These are by and large the guys that are going to complain that they are being "abused" by vote kicks. I learned as a pre-teen that usually when you have the same / a similar issue with multiple people over the course of time it is usually not "them" but "me." Once again, for any reading this, I'm not saying that abuse doesn't happen, it does (as I reference above). However, to the Devs, please remember the life-lesson above and bear it in mind with the quantity of complaints must surely receive.
The bottom line to the global and vote issue is that abuse is going to happen no matter what you do. However, the proposed actions will serve only to neuter those who play respectfully (and take the joy out of the game) and ensure that those who don't play respectfully are harder to deal with. Making more rules to control rule-breakers never works, under any circumstances. Making more rules in an attempt to control rule-breakers is by definition counter-productive and only hurts the rule-abiding citizens. I simply want to encourage the Devs as respectfully as I know how not to give-in to a knee-jerk reaction to a global problem (pun not intended).
As to the proposal of letting the programming / computer decide about rule violations. I think this is dangerous ground if you want people to enjoy the game. If you start programming too many things in there, people are going to be auto-kicked all the time for simple mistakes. It is pretty common to accidentally hit a teammate who pops around a corner you weren't expecting (or visa-versa), when shooting someone off of a teammate, or when a teammate sneaks into your frag range without you noticing. It is also not uncommon in smaller matches (a few friends - remember you guys want fun to be part of this experience) for someone to say something like "headed to the bathroom brb" or "need to grab a drink" and the team is totally ok with them being afk for a minute to take care of business. By setting some auto-kick feature this will no longer be allowed and the person will rack up violations. That example is weak, but you get the point. It all serves to make they player experience more annoying and difficult. If the auto-kick simply moved them to spectate that wouldn't be so bad, but it would still kill fun for the accidental stuff mentioned above.
Finally, I understand what you guys are saying (Devs) about the difference between public servers and giving admins the rights to make changes (though fairly limited based on the fact that most of this would be built into the game-play). I hear you and I get that. However, the public servers are almost guaranteed to be where people have their first experience with this game. Thus, it is likely to be where they make the most mistakes and get into the most trouble (especially from auto-stuff). Newer will won't even realize the social nature of the game or get plugged into the community at large because it won't be an option. All the more experience guys will likely play on private servers and will rarely if ever go into the public servers. This means that someone coming in fresh will have no sense of the community, get into trouble at ever turn, and won't have experience guys to help them along. The experience will be similar to my own COD experience reference at the beginning, and they will leave. If it feels the same in these regards and they don't die as quickly, they will prefer COD type games. This means you will have a dying game before it even gets released because you have divided your audience between those that know they have options and those that will never give it a chance.
Off-the-above-topic:
As a side note, I also feel removing the ping is a mistake. I don't feel as strongly about it as I do the above, but I feel it is a mistake nonetheless. Having people with wildly different ping does affect game-play for the negative. I don't understand the programming / technical side of it, but I know from experience. Once again, it can be abused, but it's important information and once again, unless there is an admin on all the time, who is also monitoring that all the time, it is the only way to know where the problem is.
I am not saying anything that hasn't been said, but I want to make sure the Dev's hear from more people. Once again thank you to the ARMY and the Devs for your generosity and hard work. Without these changes, this will be my favorite game ever, with them not-so-much!
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
:cookie: :cookie: :cookie: < for you
As it is right now you can't even see who is doing the votes so you can't even make an accurate report. What happens is you will usually end up guessing and you'll just take the last person complaining about you and blame it on him.
You can't just ignore the fact that votes are indeed abused to kick better players as well as bad players and it has nothing to do with the player. It's pretty obvious when a clan switches sides to team attack you to provoke a team kill just to have a somewhat valid vote kick reason. And at that point you should realize it's not just about the player and his behavior.
Sorry but this community is far from mature from what I've seen. Surely more mature than those kids in other games but that doesn't make them mature at all.
I love this community!
That said, overall, I usually have no issues when I play. I find the communities in other games to be worse. I also think that round based games pose their own problems vs respawn game since people get more upset when they die and have to wait.
I love this community!
How did you change colour of text?
Open console write "nameplatecolor 4 163 9"
It's now banned after the
latest update.
nameplatecolor 100 200 250
makes a nice blue
I know, I like it green.
It's now banned after the
latest update.
My fave
PINK?
I think we need a color slider in the UI settings.
From those that I've played with, and my own experience, the sound in the pre opt-in was pretty good in terms of locating people, though sometimes too insulated sounding. However, in the opt-in, the sound makes accurate game-play very difficult by comparison to the original beta. Specifically, is is sometimes impossible to tell whether someone is approaching from behind or in front and often the sound is backwards. On several occasions I or another teammate was the last person in a match and heard someone sneaking up from one direction, turned to wait, and as it turns out they were actually coming from the opposite side of the sound.
Additionally, there have been several instances of someone running behind myself or another teammate (enemy) and zero sound or indication that they were there. I still believe that the issues in my original post are more important, but this is also a fairly big issue if we are aiming at a top-level game! Again, thank you to all involved in creating, tweaking, modifying and supporting this game!
To set the color on the other team. If you want to spot pink or green.