Greetings!
If you would like to take part in the discussions, sign in below!
Categories
Latest Discussions
- Kill messages in the middle
- Lost Rank
- New Forum
- Full Servers and Clarification on Shutdown Details
- a desire
- Common Problems and Fixes for the New Account Registration Process
- Lost My Ranks
- How to run the server on Linux?
- Looking For People Who Were/Are Enlisted In The Military For A YouTube Video
- Spawning at 2,500 meters above the map
Comments
AA3 had a great Mini & Full toggle.. which furstrates me so... knowing they can create greatness.
The sounds are becoming so sweet... like AA3 love hearing the casing fall on different material when single firing.. hearing a casing land in water makes me scream like a girl... Kinda like when I took-down DOBA & Wonkss back to back now that was high pitched screaming, but it came from them in stereo.
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Then have it as an option for non-official servers to have a ping displayed.
Ohh my it lands and sounds different on so many things... love it, the little things make a game BIG!! Like they should have left the secure untie save in... what intense moments that created much better than this countdown...to med.
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
I have to somewhat agree with colts here. I sometimes have the ability to hear people across the map clearly, other times I can't hear the guy running around 2 ft from me. Maybe I will make a video clarifying this, but I don't think there is anything realistic about me being able to hear across the map OR not hear a guy 2 ft from me. This is just something for you to guys look internally, maybe there is something wrong with our sound and its not the game...who knows.
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
Twitch Channel|Steam
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
Saved the shadowplay, absolutely no sound from him.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
Tactical should be near silent and very slow. Which i think it is. But a little weight creak, sometime I hear the stair creak someone sneaking up. Does seem to be a rear blind spot... could be wrong.
_________________________
********Bam4D********BE ALL (THAT) YOU CAN BE!
________Army 1980_________
Also, could just be lack of experience talking here, but average suppression makes it extremely difficult to do anything against an enemy who's anywhere beyond 10 yards away when you're backed into a corner and your only option is to fight it out. I'm okay with some aim punch/flinch, but the screen blurring as much as it does seems a little too much.
As far as sounds go, weapon sounds at range lack the acoustical perfection that they had in AA3, but that's small beans compared to the current audio inconsistencies. Played a little AA3 today and those sounds were incredible. 2nd to none of almost any other FPS I've ever played. However in PG I really appreciate the sound of incoming rounds impacting around you; it sort of has that Saving Private Ryan touch.
I love this community!
#Support Comp Mode
https://www.youtube.com/channel/UCN4YhM6jUB2MxVj8i3b9rhw
About the same. Just that when you play with better players, they tend to aim for the head more.
I'm doing them more...not because the game is easier, but because I've stopped my prior Real Life training of aiming for center mass.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I love this community!
?
This has been a test of the emergency flame-fest system. Please do not adjust your set.