Opt In Update 9/3/2015: Thoughts

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  • {4F}DeadlyGrouse{4F}DeadlyGrouse Posts: 277Player
    I like it for the most part. On the topic of ranks though why do you need to have the rank logo and then have the PV2-III, such as ( /\ PV2-III ) Why can't you just have ( /\-II or /\-IV). to me it seems like overkill.
  • IO_i_OIIO_i_OI Posts: 1,107Player
    Here are some examples of fixes I PS'd:

    13ydt20.jpg

    *Medic icons need a white filler in the cross instead of being transparent because the icon changes and is harder to see on different backgrounds. We need consistency here.

    *The "TACTICAL" notification flag needs to be moved to the right so it is much more noticeable. Considering that the center of the screen is where you look the most first then your health status and ammo area on the right would be second.

    *Option for us to use a color slider for nameplateColor would be nice. I don't like the yellow because it gets washed out on daytime maps. And I need to know where my best player is.

    Other stuff not in picture:

    *Told DEV Caterpillar that your name is not highlighted on the scoreboard (in between rounds) unless you change the nameplateColor manually then your name defaults to the original yellow while your teammates remain the color you changed the nameplateColor to.

    *The final tally page at end of mission has the map vote UI all screwy. I guess y'all working on this but want to mention that the fonts of the map's name gets washed out on the image of the map. Hard to read white fonts on a mostly gray image.

    Salute!
    googley avatar aapg


  • frankoffrankof Posts: 1,096Moderator
    edited September 2015
    we did have white in the cross, its the Swiss flag
    4aEMmDb.gif
    medic cross:
    11954335252025281875red_cross_joshua_dwire_03.svg.med.png
    ss_4_frankof.png
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited September 2015
    Background: Yesterday I got killed because there were tons of tags in dark room and a guy was standing right where a tag was covering his head. Didn't see him at all. I immediately turned off all player tags.

    Issue: The medic crosses are missing when you turn off all player tags

    Suggestion/Solution: Make the medic crosses and name tags separate HUD elements.

    Suggestion/Solution #2: Player tags should not appear when a player is incapacitated. Maybe a little carrot/plus at most.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    Whiplash27 wrote: »
    Background: Yesterday I got killed because there were tons of tags in dark room and a guy was standing right where a tag was covering his head. Didn't see him at all. I immediately turned off all player tags.

    Issue: The medic crosses are missing when you turn off all player tags

    Suggestion/Solution: Make the medic crosses and name tags separate HUD elements.

    Nameplates are the same, sometimes they get in the way too.. I've had it happen a fair few times where a teammate is somewhere along my LOS either alive or incapped and his nameplate blocks my view to a certain spot, obviously the enemy does not see that blockage, so the result is.. not good.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • =IK=Doba==IK=Doba= Posts: 2,789Player
    They belong on the minimap !! when will the Devs realize that
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  • Bam4DBam4D Posts: 976Player
    edited September 2015
    Please work on that full map toggle devz... all HUD elements added to the FULL map and MINI.. pretty please o:)

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  • IO_i_OIIO_i_OI Posts: 1,107Player
    frankof wrote: »
    we did have white in the cross, its the Swiss flag
    4aEMmDb.gif
    medic cross:
    11954335252025281875red_cross_joshua_dwire_03.svg.med.png

    If you reverse the colors then it's the International Red Cross sign... simple!
    googley avatar aapg


  • [Prt_Dictator][Prt_Dictator] Posts: 275Player
    Whats the reasoning behind not showing pings of other players?
  • TheTotsTheTots Posts: 2,278Player
    Whats the reasoning behind not showing pings of other players?

    There was a lot of harassment and abuse happening based on the ping of users.
    Now you are still able to see your own ping and make your server choices accordingly, but on Official servers you will be unable to see other's ping.

    Private server admins can use a command to see all connected users' pings, and can still enforce any ping rules they want on their servers.

    We were just seeing too much vote kick and verbal abuse on our Official servers based solely off of ping.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited September 2015
    =IK=Doba= wrote: »
    They belong on the minimap !! when will the Devs realize that

    Clutters the minimap as well. If there were squads, then I could see using your squad spot as a solution.

    Here's how I see it working better.
    tt5bPQ7.jpg

    1. Secondary weapon actually shows up on HUD (remove pistol when you have 2 weapons)
    2. No tags unless you point at someone. Name appears in lower portion of the screen where it won't get in the way.
    3. Tactical appears on the lower right bar.

    Done.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • FlatlanderFlatlander Posts: 630Player
    NewQdzO.jpg

    ;)
    AAPG is good!
  • .dcG-Colts^.dcG-Colts^ Posts: 1,973Player
    Whiplash27 wrote: »
    I don't hear anything anymore. Last opt-in I could hear grenades being pulled, I could hear footsteps. Suddenly I hear none of that.

    No sound changes were made.

    Maybe not this update but last update there was some huge changes to sound. Like footstep distance etc.. Just tried the latest update the sound of what you hear seems to be nerfed even more than previous and also the game feels very very choppy now. I'll just come back at full release and try it because I am very unhappy with current opt-in build. Good luck on future guys.
    Pie charts + Graphs= Very Bad.



  • IO_i_OIIO_i_OI Posts: 1,107Player
    So Devs, you now have 2 photoshoped pics of TACTICAL on the right.

    nudge, nudge...
    googley avatar aapg


  • super6-1super6-1 Posts: 100Player
    They ought to bring back the bft with terrain texture and player names on there. The other feature I liked from AA3, was that the minimap was zoomable, and there was also a bind to hide the names from the dots on the minimap/bft, if they got in the way. I think there's enough diversity in uniform design from opfor to friendly that we really don't need giant tags above everyone's heads.
  • =IK=Wonkss=IK=Wonkss Posts: 92Player
    update same as all the other fix one thing break five others.. how can I get revived and my main weapon is gone? getting old always seeing things you can't fix or things you cant control getting removed instead of fixed or controled. guess its not the developers fault the game has very low player count and na players having to play with other people having high pings. so they think hiding the ping fixes the issue? how server admins set their servers to sshd thinking it fixes something when in fact its worse.

    sad very sad
  • .6ix.AliGator.6ix.AliGator Posts: 165Player
    I like it for the most part. On the topic of ranks though why do you need to have the rank logo and then have the PV2-III, such as ( /\ PV2-III ) Why can't you just have ( /\-II or /\-IV). to me it seems like overkill.

    I have to agree with Grouse here. I appreciate the fact that you guys added the sub levels but I think having the icon and sub-level as he suggested will look much better, and give the full picture.
    ss_4_AliGator...png


  • CaterPCaterP Posts: 190Developer
    The graphic for the M68 is the same in open to now with one exception, it is a bit smaller.
    Whiplash27 wrote: »
    I don't hear anything anymore. Last opt-in I could hear grenades being pulled, I could hear footsteps. Suddenly I hear none of that.

    No sound changes were made.

    Maybe not this update but last update there was some huge changes to sound. Like footstep distance etc.. Just tried the latest update the sound of what you hear seems to be nerfed even more than previous and also the game feels very very choppy now. I'll just come back at full release and try it because I am very unhappy with current opt-in build. Good luck on future guys.

    No significant changes are planned for audio.
  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    Whiplash27 wrote: »
    I don't hear anything anymore. Last opt-in I could hear grenades being pulled, I could hear footsteps. Suddenly I hear none of that.
    Strange I hear it better than ever :) Don't take this the wrong way I would check your head set or sound settings.

    gKQ6BB2.png
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Whiplash - it will work if the minimap shows the full map..like cs.. it's perfection

    (Can't quote on mobile )
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