Opt In Update 9/3/2015: Thoughts

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  • ddra-ddra- Posts: 455Player
    edited September 2015
    I really like the main menu, and the way moves around when switching to My Soldier.

    My bind of "Report In" and "Supported position" to the X key remained in place. Thought new patch removed this.

    I'd like to be able to see which team is winning from the team select screen when one joins a game. That way I know which team needs the most help and join it accordingly.

    I ran through the tutorial and it was pretty neat. Any plans on making this mandatory for new players?
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  • [ENG]Uni-Sol[ENG]Uni-Sol Posts: 3,193Player
    edited September 2015
    There be a nasty bug.. Something to do with using the chat.. It's like if something happens such as getting revived when your starting (or trying) to write a message in the chat, something knocks you off sending the message and then you become stuck with a mouse cursor on your screen, unable to move or do anything, it's happened to a few people who were playing in the same server as I.. not long ago.

    I'd say I'm 90% certain this bug is something to do with the chat.

    TIP - If it happens to anyone else until it get figured out and fixed, you have two options, either don't use the chat so it can't happen.. or type withdraw in the console if you do and it does happen.

    There is also a bug where you can become stuck at spawn unable to move.. but can still chat but I'm not at all sure why that one happens.. If someone on your team kills you (after you rage of not being able to move) then he revives, you you can then move.
    If my trollery drives you crazy, you'd better put on your seatbelt.






  • CaterPCaterP Posts: 190Developer
    We thought we had caught those bugs related to using text chat in the middle of other actions such as revive. Any help in reproducing these is appreciated!
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited September 2015
    Please bring back the highlight for my own name on the scoreboard.

    I also had a bug where I got revived and it continued to show my name and the medic cross emptied out while I was active.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • MrKrabbsMrKrabbs Posts: 4Player
    edited September 2015
    IMO not having the ping on the scoreboard is a terrible idea.

    Really don't like playing in servers with client side detection with high ping players.

    Also would like a way to see who is in a server.
  • 4DChessGenius4DChessGenius Posts: 2,161Player
    edited September 2015
    I don't hear anything anymore. Last opt-in I could hear grenades being pulled, I could hear footsteps. Suddenly I hear none of that.
    You joined the world's greatest army to become a graphic artist? Outstanding!
  • CaterPCaterP Posts: 190Developer
    Whiplash27 wrote: »
    I don't hear anything anymore. Last opt-in I could hear grenades being pulled, I could hear footsteps. Suddenly I hear none of that.

    No sound changes were made.
  • .6ix.AliGator.6ix.AliGator Posts: 165Player
    Do nades have a shorter fuse now? I feel like something has changed...Some sort of delay in the game. I Need to play more to figure out what is it...Also, are stats being reset? If so, when?
    ss_4_AliGator...png


  • TheTotsTheTots Posts: 2,278Player
    AliGator.. wrote: »
    Do nades have a shorter fuse now? I feel like something has changed...Some sort of delay in the game. I Need to play more to figure out what is it...Also, are stats being reset? If so, when?

    No change to the nade timer, and stats will be reset pretty soon so we can do a final test on the database.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • Bam4DBam4D Posts: 976Player
    We thought we had caught those bugs related to using text chat in the middle of other actions such as revive. Any help in reproducing these is appreciated!

    Text box is awful... was perfect open beta solid as a rock, believe me, use it a lot. And not texting global? our community it not that out of whack it needs such strict weird design.

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  • PhilippovichPhilippovich Posts: 218Player
    We thought we had caught those bugs related to using text chat in the middle of other actions such as revive. Any help in reproducing these is appreciated!

    I wrote this down in the other feedback thread.

    If you are getting revived and you are typing in the text chat. For instance just "ty" you'll get stuck with the cursor on the screen and not able to move (neither with mouse or keyboard)

    So @[ENG]Uni-Sol is correct
  • There is an option for "Always Show Playernames" and "Only Show Playernames when Fokused", for me it whould be great when an option like "Only Show Playernames when not Fokused" or "Shift Fokused Playernames up" could be available in order not to block the center of the scope area.
  • SOPMODSOPMOD Posts: 230Player
    edited September 2015
    We thought we had caught those bugs related to using text chat in the middle of other actions such as revive. Any help in reproducing these is appreciated!

    If it helps, pressing the "ESC" button seemed to cause these issues in all the previous opt-in builds.

    Example:
    a. when you want to cancel what you are typing.
    b. when typing gets interrupted at the end of a round and you press "ESC".

    EDIT:
    Ok i just ran into a brand new bug on the first server i joined.

    Stuck on team select screen, can't move, can't navigate menu's, can chat.

    Again i pressed "ESC" at some point, i have a bit of a tick where i press and click alot while waiting :D .

    I'm starting to be pretty sure these bugs are related to the "ESC" button.
  • =IK=Doba==IK=Doba= Posts: 2,789Player
    Just wondering.. does hud scaling have any effect on all the players names while in spectator view?... now that you've added ranks.. 75% of the screen is gone, all you see are player names and along with that you see yellow and red players everywhere.. it's a mess! Just thinking about casting and how that will look.

    I know you can disable all the names but then you don't have a way of switching from player to player.
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  • TheTotsTheTots Posts: 2,278Player
    Hud scaling just makes the whole hud scale larger or smaller. Good for something like playing on your living room TV. It doesn't scale individual hud elements.
    The game wasn't made exactly to my specifications, so I feel it's broken.

  • -SD-DELTON-ACI--SD-DELTON-ACI- Posts: 1,548Player
    It just gets better well done devs great update love the new HUD scaling option and Team Select menu.
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  • ryZen^ryZen^ Posts: 84Player
    Bam4D wrote: »
    We thought we had caught those bugs related to using text chat in the middle of other actions such as revive. Any help in reproducing these is appreciated!

    Text box is awful... was perfect open beta solid as a rock, believe me, use it a lot. And not texting global? our community it not that out of whack it needs such strict weird design.

    cant believe i'm agreeing with bam for once.. ;P

  • CaterPCaterP Posts: 190Developer
    =IK=Doba= wrote: »
    Just wondering.. does hud scaling have any effect on all the players names while in spectator view?... now that you've added ranks.. 75% of the screen is gone, all you see are player names and along with that you see yellow and red players everywhere.. it's a mess! Just thinking about casting and how that will look.

    I know you can disable all the names but then you don't have a way of switching from player to player.

    There is a console command (SetOccludedMeshActive) to remove the yellow and red outlines; we will be moving that into the settings as an option as well as make it a server option to force off.
  • feldeX^feldeX^ Posts: 59Player
    As I said, it isn't supposed to be. That's what they look like, and our artists designed them as such. It isn't meant to be a perfect round paint object.

    Edit:

    Picture of what they look like

    I spend 1 hour at google look in div. games, reallife optics etc. i never find a m68 which blinking like mines.They all have a edge which is not perfekt round but they not moving like mine.Also is the m68 the only one with this issue the other scopes are perfekt.Do you add this feature in the opt-in?Open beta i have a round dot.But ok i stop complain about and try to get use to it
  • Keebler750Keebler750 Posts: 3,621Player
    DoGo....it's not supposed to be perfect, but it's not supposed to be obviously blinking either. Have you said what video card and driver you are using? What's happening here is we're all having a hard time understanding what you're seeing compared to us. The screenshots and videos you've posted look similar to what we see but that doesn't mean you're wrong, either. :+1:
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