-SD-DELTON wrote: »
If you want to chat we have global voip chat on our servers
Hey.I.Have.A.Gun wrote: »
The game wasn't made exactly to my specifications, so I feel it's broken.
BE ALL (THAT) YOU CAN BE!
AggravatedPizza wrote: »
I love what global adds to the game, and we are looking at better options. Like I said from the start, this is just step 1 in the experiment.
[ENG]Uni-Sol wrote: »
Recently I was thinking about the non direct abuse players suffer, the type that goes on but often is welcomed.. and I think wrongly in some respects but its not their fault, let me explain one example..
What about players who play on servers where the devs have set weapon roles on their map, but the server owners do not wish that role/weapon to be used on their server? the owner/clan whatever.. asks players to adhere to rules on their server, which is fair enough of course, but what if the mechanics of the game allow them rules to be circumvented? which is then causing players to get banned? it's not their fault.. the role is there to be picked.
I think you end up with a lot of disgruntled server admins and players.. So in not giving server owners the power to choose weapon types on their servers, this is contributing to the problem also.
Then there are people who get banned from servers simply for killing 12 people without getting killed themselves.. Basically they just got non directly abused too. What did they do wrong?, played well and was having a good game up until that point is my guess, now they feel like they are on the receiving end of either A a badmin.. or B a bunch of people witch-hunting them off the server.
I've been thinking about all this, what is abuse, what is banter, what is morally right, how and where does it occur.. and it covers such a massive spectrum of things that it makes my brain hurt. If you went in and removed all the things that abuse actually stems from (and man its a lot of things), then we would be left with no game, or one that sees us play as leprechauns firing rainbows at each other in the clouds. I guess even then people would find someway to abuse one another.
What I'm saying is we need to have a thick skin as much as we need to try and combat the problems of abuse. There is always going to be some sort of abuse happening, there are players who can do well one day and think "hey.. I'm awesome" feeling on top of the world, then the day after can't hit a barn door and are getting headshot round after round which causes that person to become disgruntled and sometimes they let that frustration out.
Reckless unforgiving abuse of a player is one thing, but a lot of what we come across is mostly generic and happens all the time, not just on this game but all games and simply cannot be stopped. Human nature and the byproduct of competitiveness.. in this field of gaming especially.
Do too little and we may end up with a game rife with evil.. but do much and we might all have to suffer a worse game.
I change my mind.. I'd hate to be a developer
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