ME - permanent opt-in - sounds and static mesh and others
RedBaron64(ITA)
Posts: 173Player
Hi Devs,
i moved to the permament opt-in and i noted many changes with ME. I have to reworking (some heavily and some less
) all my maps but the question is: can i begin with these reworking? The editor's assets are stable? Are there some hints about new sounds or in the ME i can use them like the old version? Publishing new versions of the maps is already available or we have to wait the end of the opt-in phase??
i moved to the permament opt-in and i noted many changes with ME. I have to reworking (some heavily and some less
) all my maps but the question is: can i begin with these reworking? The editor's assets are stable? Are there some hints about new sounds or in the ME i can use them like the old version? Publishing new versions of the maps is already available or we have to wait the end of the opt-in phase??
Comments
There's some kinda new sound format being used by the game, as far as I can tell anyway. No doubt associated with the new sound engine. One that you probably need some sort of software on your PC to be able to read properly, something that’s not shipped with the game and is stopping us from being able to work with the new sounds. (like when you have missing codecs)
Try as I might I can't get it to work, I can't even use any of the new sounds in my map. Kinda don't know what to do at this point, sounds are a BIG part of the game.. we need them in our environs and need to be able to test them.. right now neither can be achieved.
I'm already missing soundwaves and cues
I can live with replacing missing, deleted, moved or renamed assets, but I can't deal with no sound.. This is a big deal. So if anyone knows how to work with these 'AK' thingamajigs.. Or if I'm stupid and am missing something please for the love of AA enlighten me.
On a plus note.. I got my grubbies on the boxcar and other train related stuff for my map and its coming along nicely
I'm also am unable to launch the map through the game offline, if I type open mymapname in the console it crashes my client.
Some of the assets they removed make no real sense. The Cervanian high class car mesh is missing, but all the textures for it are still there
Since a lot of my map (or anyones for that matter) is sound dependent I kinda can't do anything right now, lets hope its just quirks and bugs and they update the editor too along with the opt-in itself.. Right now I couldn’t possibly get my map anywhere near ready, sounds are just too important to ignore and a rainy map (in my case) certainly needs to be able to be tested in the editor
I've been lucky with assets in that there were only a few that were moved or removed. Did anyone find out yet how to even use the new packaged sounds? I can't edit properties, they resemble actors.. Not sounds.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Please keep us updated on your findings Keebler
This has been a test of the emergency flame-fest system. Please do not adjust your set.
Anyway.. Who's the dev in charge of ME related feedback?.. Right now I would like to meet him in a server (on opposite sides) and show him an issue I have with the shotgun
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I was dragging a static mesh out of the content browser about to plonk into the map space.. when it happened.
I knew that, I just like being impatient sometimes
.. Meet on server invite still stands
Launching the basic editor from opt-in, launches the game not the editor.
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Hmmm.. it's weird because I just tried it again and it did load the editor
And yep, the editor crashes too on exit, every time.
If you quit the editor, switch option on the launcher, switch back and load the editor again, it works normally.
I think there is a bug in the launcher somewhere but it is so small, I don't think it is important to fix right now.
Yep, This is exactly the trouble I had, I closed the advanced and went to open the basic almost straight after.. which loaded the game up for some reason instead of the editor.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
The static mesh is:
StaticMesh'ModKit_Walls_03.Meshes.Flat_01_Win01_JS_SMesh'
I dont understand why this SM has not collision; all the other meshes of these 'wall SM' have it. With the previous version of ME i was able to add collision. I think thatb the best thing to do is to give it a 'collision' like other meshes. I need yr help because i used this SM in many maps and now it doesn't work nomore.