Wolvy's AAPG Advanced Mission Editor Tutorials

-=}WoLvErInE{=--=}WoLvErInE{=- Posts: 1,105Beta Tester
edited April 2016 in Mission Editor - Support
[Tutorial] How to use builder brush to create BSP - AAPG



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[Tutorial] AAPG Custom Weapons Load-out



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[Tutorial] How to set Multiple Fog Volumes in your map for AAPG



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[Tutorial] Setting up Alternate Bomb Site For C4 Game-type



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Setting up Communications/Report-in Volumes



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[Tutorial] Objectives & Spawn Points Set-up - 2 Part

Part 1


Part 2


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[Tutorial] Importing StaticMesh,Textures and Using Proper Path to save your Map(s)



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[Tutorial] Setting up Roles & Load-outs.



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[Tutorial] Setting up Sounds - WWISE Engine in AAPG - 2 Part.

Part 1


Part 2


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[Tutorial] How to create "Occupy" Objective game type


I will make a video later on with bit more detail. But I think this will help you guys a bit for now.



Under the "actor class" tab in the browser you want find "AAObjectivevolume" then expand "AAObjectiveExtract" and it's under that "AAObjectiveoccupy"




Now once you find it just highlight it: either drag and drop it into your map or once highlighted you can right click and add it that way. It will look like a static mesh.

You need to assign it Obj letter...Y, Z...etc.
Bottom right you can change its draw scale to fit your needs. and finally in its properties you can assign the team that controls it and change the timer...etc .




Hope that helps!
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