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try to use culldistance volumes to set the draw distance of the objects.
So i tried to optimize Impact2ndwave too.
Hope i could help
Gz Modtools
Things in the distance that are not in play, turn of their shadows, remove collision. Creating your own materials from stock textures would help too. Less intense material shaders. I.e. Normal maps, specularity map....etc.
Using meshes to block off long sights. Cut down on dynamic stuff, in and on.
My Portfolio / Site