Update & custom maps
2LT-M.Carter[3rdID]
Posts: 10Player
How will the new update effect custom built maps? Will they have to be rebuilt from 0? Is a simple rebuild be enough?
Comments
I think there will be some issues with ambient sounds and WWise, and also new/old/discontinued map assets. No one is sure at this point.
This has been a test of the emergency flame-fest system. Please do not adjust your set.
I could swear we already got an answer to this question quite a long time ago, but I'm struggling (again) to find it, I don't know what keywords to best use for a search, maybe it was even on the old forum, you can't see it but I'm pretty much scratching my head at this point
I can just about remember asking about sounds and how they will work in the full release since the new sound engine would probably cause compatibility issues and the dev who responded said they were keeping both methods of sounds.. but to get the most from your UMM its best to use new sounds. Something along those lines anyway
I should imagine as long as they don't rename or replace a whole bunch of assets, then for the most part the maps will/should be OK and not require a 'start from scratch', you should just be able to open up your map in the updated editor, make any changes you want to then re-build it and re-publish.
in any case.. the editor upon map load.. will tell you what's not found and inform you of any map eroors, so you can replace the offending assets or fix whats gone wrong. Hopefully it will be that easy.
But if it's stock and they've moved things around then regardless cooked or no cooked you will get errors. Missing actors, sounds, meshes.., etc.
Hopefully it's not big damage.
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Unfortunately, this sounds like good advice for now. But please don't give up entirely on all those awesome maps.
I'ts like telling an Artist not to paint until the new acrylics arrive
From what wolverine said you can do some designing still, just avoid the stock stuff for now if you can. I don't design maps so I'm not sure how hard this is, but it sounds like a plausible theory.
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This doesn't mean you will have to start over or shouldn't keep working on a map. You may want to wait on any audio work until the next optin starts, but we tried not to move assets around. The publish to steam button will be disabled in the optin, but the editor will otherwise be fully functional and has been in past optins.
One thing though and its why I advised people to wait.. I could never get my UMMs to load in the past opt-ins (I was after getting some of the assets from Overload, train cars and some other cool stuff) and I'm not sure why but the editor crashed whenever I tried to load the map, even after trying all the normal fixes for editor related crashes. I actually never tried to start a new one in either of the opt-in editors (basic or advanced), maybe I should have done that first to get everything pointing in the right directions.. Not sure?
Hopefully this won't be the case for me in the upcoming opt-in.