Red Dot when you shoot in radar.
.dcG-Colts^
Posts: 1,973Player
When you shoot the enemy sees the red dot in the radar. Don't like it but if its to stay would like option to disable it server side.
Pie charts + Graphs= Very Bad.
Comments
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
They are more noticeable now though i believe and i think the game could do without the red dots.
Fragmovie 6 | iNv Discord
FGNL Season 1 Champions
FN Season 2 & 4 Champions
It's now banned after the
latest update.
<p>Futhermore I think we need more server variables in general too give admins the possiblity to make the game more slow-paced. But that is a discussion that is not only related to the opt-in changes.</p>
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
It not be a problem on public servers on big maps, but competitive 5v5 matches on ESL map pool (mostly small BDX) maps it really is a huge game breaker.
I'd say take COD4 as an example, the competitive community used a mod to turn off cooked grenades.
It is a "one size fits all", teams will very much abuse this because of how unavoidable it is and it's taking away from the better mechanics of your game, the shooting and movement.
But it wouldn't be that bad if players would not have the power to make it explode right where they want it to explode.
Without cooking, you could throw still use it to force someone an enemy away from a position. Or throw it from a distance.
In my opinion the grenade should be a tactical option, not one of the main aspects of the game.
eSport-Community, http://esportcommunity.com/
HARDEN HC mode, SMOKE Grenades, UMM Support and RELEASE LINUX Binaries !
It's the damage radius and If you look in the sound thread. Easy made a great post and I agree with him and think that by making the these changes to sound would fix alot of trouble people have with grenades
- You hear the player pull the grenade out
- You hear the pin pulled
- You hear it being cooked
- You hear the enemy yell if they weren't moving in tactical mode.
You add these to the sound and figure out a good distance to be able to hear them prolly the same distance as footsteps, and then it will fix alot of peoples problems with grenades. Because this will allow them to have time to run away. As it is right now the grenade just lands at your feet you rarely ever hear it. If somebody pulls a pin on a grenade you should be able to hear it from a decent distance. Like you hear a reload, or weapon change, or revive etc...
We understand it might not be "realistic," but this is a case where I think game balance has to win out.
IMO,
1. Try to implement the above. If grenades are still too OP then
2. Decrease kill radius. If still too OP,
3. Decrease damage radius.
I would do all three of these before considering removing cooking.
Nade sounds was an interesting aspect. Closing a door on someone who just pulled the pin on a nade was always hilarious.