
Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 20 Aug 2009 18:47
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As stated,
I am getting random disconnects from servers, pretty frequent, and I never get a console message
(thats besides the heartbeats stopped that I sometimes get, but at least those come up in the console)
I have no idea why this is happening, or what to do.
AT THE BOTTOM OF THIS POST, THERE IS MY 50 LINES OF AA3LAUNCH.LOG!!! :-)
ScriptLog: INFORMATION: System had to increase Auth Access Pool size. Consider increasing iInitialAuthAccessPoolSize value to 21
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierProfileTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_16
Log: Initializing soldier profile data
Log: Processed 305 profile entries for "[nK]Kreamy" in 0.00
ScriptLog: Player "[nK]Kreamy" AIT AR Qualification level is now: 1
ScriptLog: Player clan tag is ""
ScriptLog: INFORMATION: Closing local ATS scoring
ScriptLog: INFORMATION: Transmitting ATS Data
Log: Shutting Down AA3 Attribute Tracking System (ATS)
Log: Cleaning up ATS
ScriptLog: INFORMATION: Initializing ATS system for match
Log: Initializing AA3 Attribute Tracking System (ATS) on port 8338 and ip
Log: Using ATS port 3030
Log: ATS using Game Server Port 8777
Log: Using ATS IP of "ats.aa3.americasarmy.com"
Log: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: ATS using ATS Server files (Flag: 0)
Log: ATS Game server IP "127.0.0.1"
Log: ATS SCoringEngine::Init entered.
Log: ATS Init on Ver 3.0.0, Engine 4206
Log: ATS init at 16808974.081697
Log: ATS init took 0.003757 with result 0
Log: Initializing ATS in parallel
Log: ATS init thread started 1bd0
ScriptLog: INFORMATION: ATS system initialized.
Log: ATS - Cleaning up init thread 1bd0
Log: ATS Init Thread 1bd0 starting
Log: ATS Starting threaded init
Log: ScoringEngine beginning remote connection attempt.
Log: Minimum players set to 1 with result 0
Log: ATS Initialized in parallel properly.
Log: ATS Init Thread 1bd0 terminating
Log: Invalid field detected "GA_DutifulRifleman"
Log: Invalid field detected "GA_DutifulRiflemanDate"
Log: Invalid field detected "AD_ManCounterRoundsWon"
Log: Invalid field detected "MA_WeaponBarGrenadeDate"
Log: Invalid field detected "MA_WeaponBarGrenade"
Log: Invalid field detected "MA_WeaponBarM9"
Log: Invalid field detected "M4"
Log: Invalid field detected "BreachCharge"
Log: Invalid field detected "ACOG"
Log: Invalid field detected "Faster40MMReload"
Log: Invalid field detected "ColoredSmoke"
Log: Invalid field detected "RangeFinder"
Log: Invalid field detected "SoftbagAmmo"
Log: Invalid field detected "ForwardHandGrip"
Log: Invalid field detected "AdvancedReloads"
Log: Invalid field detected "ACOG4X"
Log: Invalid field detected "Ammo20MMag"
Log: Invalid field detected "Binoculars"
ScriptLog: INFORMATION: System had to increase Auth Access Pool size. Consider increasing iInitialAuthAccessPoolSize value to 21
Log: MessageCommunicatorAuth::handleObtainSoldierStats for soldier "[nK]Kreamy"
Log: Obtain stats execComm result: 0
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_18
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for [nK]Kreamy with 133 stats entries
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierInstantActionTimePlayed"
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierHighestMatchNeutralizationScore"
ScriptLog: (AA_MainUI_Navigation_GfxMovie_4) AA_MainUI_Navigation_GfxMovie::CloseCurrentUI Closing current UI page due to new section being selected.
ScriptLog: *** Menu "Exit" activated.
ScriptLog: Ignoring selected menu Exit
Log: Scaleform loaded new movie AA_OutOfGameUI.MainUI.AA_Main_Logout_Dialog and will start it normally
Log: Scaleform Log: SFLog: InitializeUnrealScriptAccess() entered.
Log: Scaleform Log: SFLog: adding mouse listener
Log: Scaleform Log: SFLog: updating mouse cursor
ScriptLog: (AA_AuthorizationData_0) AA_AuthorizationData::ResetData resetting local authorization data
Log: Closing by request
Log: appRequestExit(0)
Log: .AA3Input.ini options written to cloud.
Log: ***** GuardedMain() - Cleaning up scoring system
ScriptLog: INFORMATION: Cleaning up authorization data
ScriptLog: INFORMATION: Closing local ATS scoring
Log: Removing local player auth data 0 from root(2b5054c0)
ScriptLog: (AA_MainUI_Navigation_GfxMovie_5) AA_MainUI_Navigation_GfxMovie::OnClose menu closed, cleaning up scaleform access
ScriptLog: (AA_MainUI_Navigation_GfxMovie_4) AA_MainUI_Navigation_GfxMovie::OnClose menu closed, cleaning up scaleform access
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Log: Cleaning up temporary files.
Error: Error deleting file '_ftmp_16292.0' (GetLastError: 32)
Log: Cleaning up temporary files.
Error: Error deleting file '_ftmp_16292.1' (GetLastError: 32)
Exit: Exiting.
Log: Log file closed, 10/09/09 21:51:45
Last edited by kreamy911 on 10 Oct 2009 01:14; edited 2 times in total |

Private First Class
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Posts: 161 |
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Joined: 27 Feb 2005 |
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Posted: 20 Aug 2009 18:52
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Same servers? Different Servers?
I'm 98% confident its just the games netcode right now, and there are a few (probably 4) servers that are pretty popular that have a high amount of disconnects for me as well- I've related it to punkbuster being absolutely horrible- and general server/game problems.
_____________________ Ingame name in aa2: Shortbus
Ingame name in aa3: Japy
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Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 20 Aug 2009 20:01
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i dunno, pretty much various servers i guess?
I only play on several, but even new ones i get that..
Used to happen to me in AA2, (before 2.8.5 i think)
But i had a different computer.....
who knows :-(
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Private First Class
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Posts: 161 |
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Joined: 27 Feb 2005 |
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Posted: 20 Aug 2009 20:16
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Maybe give your cable company a call and complain that your internets aren't stable with a lot of fluctuating, they can check the signal strength and see if its being split off too many times- or if you need a new modem or what not.
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Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 22 Aug 2009 15:59
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any other suggestions?
Does this happen to anyone?
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Sergeant Major
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Posts: 4149 |
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Joined: 17 Jun 2009 |
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Posted: 23 Aug 2009 04:20
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Please post your Launch log.
USArmy\Americas Army 3\AA3Game\Logs
_____________________ Former AA [Support] Volunteer
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Private First Class
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Posts: 249 |
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Joined: 25 Feb 2007 |
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Posted: 23 Aug 2009 05:08
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In AA2 you could see the reason for kick in a .ini-file, isnt that possible with AA3
_____________________

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Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 05 Sep 2009 20:19
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which log? i have multiple ones such as
AA3Launch
AA3 Launch_2
and many AA3Launchbackups
also, is my password posted in these logs?
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Volunteer Community Manager

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Posts: 6763 |
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Joined: 18 Feb 2005 |
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Posted: 05 Sep 2009 20:43
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AA3Launch.log - password or any other confident info isn't stored in the log - make sure you post the log right after you are disconnected from the server (otherwise it won't contain any useful info).
Are you using a wireless internet connection?
Last edited by MajorWinters on 06 Sep 2009 12:48; edited 1 time in total |

Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 05 Sep 2009 20:45
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using line connect,
i will make sure to post it right after....
not the backup log right?
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Volunteer Community Manager

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Posts: 29096 |
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Joined: 02 Aug 2004 |
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Posted: 05 Sep 2009 21:22
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correct, we want AA3launch.log
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Sergeant First Class
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Posts: 1240 |
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Joined: 21 Dec 2006 |
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Posted: 14 Sep 2009 21:44
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PLEASE POST ONLY THE FINAL 50 LINES OF YOUR LOG.
Please completely remove the log in your post above mine, and replace it with the 50 lines instead. Thank you.
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Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 09 Oct 2009 20:59
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here it is, that famous log!
I lost count after awhile, should be about 50 :-)
ScriptLog: INFORMATION: System had to increase Auth Access Pool size. Consider increasing iInitialAuthAccessPoolSize value to 21
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierProfileTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_16
Log: Initializing soldier profile data
Log: Processed 305 profile entries for "[nK]Kreamy" in 0.00
ScriptLog: Player "[nK]Kreamy" AIT AR Qualification level is now: 1
ScriptLog: Player clan tag is ""
ScriptLog: INFORMATION: Closing local ATS scoring
ScriptLog: INFORMATION: Transmitting ATS Data
Log: Shutting Down AA3 Attribute Tracking System (ATS)
Log: Cleaning up ATS
ScriptLog: INFORMATION: Initializing ATS system for match
Log: Initializing AA3 Attribute Tracking System (ATS) on port 8338 and ip
Log: Using ATS port 3030
Log: ATS using Game Server Port 8777
Log: Using ATS IP of "ats.aa3.americasarmy.com"
Log: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: ATS using ATS Server files (Flag: 0)
Log: ATS Game server IP "127.0.0.1"
Log: ATS SCoringEngine::Init entered.
Log: ATS Init on Ver 3.0.0, Engine 4206
Log: ATS init at 16808974.081697
Log: ATS init took 0.003757 with result 0
Log: Initializing ATS in parallel
Log: ATS init thread started 1bd0
ScriptLog: INFORMATION: ATS system initialized.
Log: ATS - Cleaning up init thread 1bd0
Log: ATS Init Thread 1bd0 starting
Log: ATS Starting threaded init
Log: ScoringEngine beginning remote connection attempt.
Log: Minimum players set to 1 with result 0
Log: ATS Initialized in parallel properly.
Log: ATS Init Thread 1bd0 terminating
Log: Invalid field detected "GA_DutifulRifleman"
Log: Invalid field detected "GA_DutifulRiflemanDate"
Log: Invalid field detected "AD_ManCounterRoundsWon"
Log: Invalid field detected "MA_WeaponBarGrenadeDate"
Log: Invalid field detected "MA_WeaponBarGrenade"
Log: Invalid field detected "MA_WeaponBarM9"
Log: Invalid field detected "M4"
Log: Invalid field detected "BreachCharge"
Log: Invalid field detected "ACOG"
Log: Invalid field detected "Faster40MMReload"
Log: Invalid field detected "ColoredSmoke"
Log: Invalid field detected "RangeFinder"
Log: Invalid field detected "SoftbagAmmo"
Log: Invalid field detected "ForwardHandGrip"
Log: Invalid field detected "AdvancedReloads"
Log: Invalid field detected "ACOG4X"
Log: Invalid field detected "Ammo20MMag"
Log: Invalid field detected "Binoculars"
ScriptLog: INFORMATION: System had to increase Auth Access Pool size. Consider increasing iInitialAuthAccessPoolSize value to 21
Log: MessageCommunicatorAuth::handleObtainSoldierStats for soldier "[nK]Kreamy"
Log: Obtain stats execComm result: 0
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_18
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for [nK]Kreamy with 133 stats entries
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierInstantActionTimePlayed"
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierHighestMatchNeutralizationScore"
ScriptLog: (AA_MainUI_Navigation_GfxMovie_4) AA_MainUI_Navigation_GfxMovie::CloseCurrentUI Closing current UI page due to new section being selected.
ScriptLog: *** Menu "Exit" activated.
ScriptLog: Ignoring selected menu Exit
Log: Scaleform loaded new movie AA_OutOfGameUI.MainUI.AA_Main_Logout_Dialog and will start it normally
Log: Scaleform Log: SFLog: InitializeUnrealScriptAccess() entered.
Log: Scaleform Log: SFLog: adding mouse listener
Log: Scaleform Log: SFLog: updating mouse cursor
ScriptLog: (AA_AuthorizationData_0) AA_AuthorizationData::ResetData resetting local authorization data
Log: Closing by request
Log: appRequestExit(0)
Log: .AA3Input.ini options written to cloud.
Log: ***** GuardedMain() - Cleaning up scoring system
ScriptLog: INFORMATION: Cleaning up authorization data
ScriptLog: INFORMATION: Closing local ATS scoring
Log: Removing local player auth data 0 from root(2b5054c0)
ScriptLog: (AA_MainUI_Navigation_GfxMovie_5) AA_MainUI_Navigation_GfxMovie::OnClose menu closed, cleaning up scaleform access
ScriptLog: (AA_MainUI_Navigation_GfxMovie_4) AA_MainUI_Navigation_GfxMovie::OnClose menu closed, cleaning up scaleform access
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Log: Cleaning up temporary files.
Error: Error deleting file '_ftmp_16292.0' (GetLastError: 32)
Log: Cleaning up temporary files.
Error: Error deleting file '_ftmp_16292.1' (GetLastError: 32)
Exit: Exiting.
Log: Log file closed, 10/09/09 21:51:45
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Volunteer Community Manager

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Posts: 29096 |
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Joined: 02 Aug 2004 |
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Posted: 10 Oct 2009 13:24
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nothing there that means anything to me.
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Recruit
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Posts: 24 |
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Joined: 22 Jul 2002 |
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Posted: 10 Oct 2009 16:49
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again, heres a log!
ScriptLog: ***************************
ScriptLog: Looking for menu backdrop enum: BD_HOMESTATION
ScriptLog: ***************************
ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_3
ScriptLog: (AA_AuthPostPrideMomentSeqEvent_3) AA_AuthPostPrideMomentSeqEvent::Activated activated
Log: Kismet: Hiding non Home Station sub-levels
Log: Activated UI_bink_Backdrop_VRS 1 0 1
Log: Activated UI_bink_Backdrop_BCT 1 0 1
Log: Activated UI_bink_Backdrop_DS 1 0 1
Log: Activated UI_bink_Backdrop_Rifle 1 0 1
Log: Activated UI_bink_Backdrop_HomeStation 1 1 1
ScriptLog: Logged in after MP session, reloading "[nK]Kreamy" soldier data
ScriptLog: INFORMATION: System had to increase Auth Access Pool size. Consider increasing iInitialAuthAccessPoolSize value to 21
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierProfileTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_16
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierProfileTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_16
Log: Initializing soldier profile data
Log: Processed 305 profile entries for "[nK]Kreamy" in 0.00
ScriptLog: Player "[nK]Kreamy" AIT AR Qualification level is now: 1
ScriptLog: Player clan tag is ""
ScriptLog: INFORMATION: Closing local ATS scoring
ScriptLog: INFORMATION: Transmitting ATS Data
Log: Shutting Down AA3 Attribute Tracking System (ATS)
Log: Cleaning up ATS
ScriptLog: INFORMATION: Initializing ATS system for match
Log: Initializing AA3 Attribute Tracking System (ATS) on port 8338 and ip
Log: Using ATS port 3030
Log: ATS using Game Server Port 8777
Log: Using ATS IP of "ats.aa3.americasarmy.com"
Log: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: ATS using ATS Server files (Flag: 0)
Log: ATS Game server IP "127.0.0.1"
Log: ATS SCoringEngine::Init entered.
Log: ATS Init on Ver 3.0.0, Engine 4206
Log: ATS init at 16880898.126014
Log: ATS init took 0.005606 with result 0
Log: Initializing ATS in parallel
Log: ATS init thread started 2234
ScriptLog: INFORMATION: ATS system initialized.
Log: ATS - Cleaning up init thread 2234
Log: ATS Init Thread 2234 starting
Log: ATS Starting threaded init
Log: ScoringEngine beginning remote connection attempt.
Log: Minimum players set to 1 with result 0
Log: ATS Initialized in parallel properly.
Log: ATS Init Thread 2234 terminating
Log: Invalid field detected "GA_DutifulRifleman"
Log: Invalid field detected "GA_DutifulRiflemanDate"
Log: Invalid field detected "AD_ManCounterRoundsWon"
Log: Invalid field detected "MA_WeaponBarGrenadeDate"
Log: Invalid field detected "MA_WeaponBarGrenade"
Log: Invalid field detected "MA_WeaponBarM9"
Log: Invalid field detected "M4"
Log: Invalid field detected "BreachCharge"
Log: Invalid field detected "ACOG"
Log: Invalid field detected "Faster40MMReload"
Log: Invalid field detected "ColoredSmoke"
Log: Invalid field detected "RangeFinder"
Log: Invalid field detected "SoftbagAmmo"
Log: Invalid field detected "ForwardHandGrip"
Log: Invalid field detected "AdvancedReloads"
Log: Invalid field detected "ACOG4X"
Log: Invalid field detected "Ammo20MMag"
Log: Invalid field detected "Binoculars"
ScriptLog: INFORMATION: System had to increase Auth Access Pool size. Consider increasing iInitialAuthAccessPoolSize value to 21
Log: MessageCommunicatorAuth::handleObtainSoldierStats for soldier "[nK]Kreamy"
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_18
Log: Obtain stats execComm result: 0
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierInstantActionTimePlayed"
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierHighestMatchNeutralizationScore"
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_18
ScriptLog: (AA_AuthorizationLocal_4) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for [nK]Kreamy with 133 stats entries
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierInstantActionTimePlayed"
Log: Script call stack:
Function AA3Baseline.AA_UI_Timer:UITimer
Function AA3Baseline.AA_MainUI_Soldier_Overview_GfxMovie:UpdateSoldierInformation
Function AA3Baseline.AA_Authorization:QueryActiveSoldierProfileValue
Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_4 (Function AA3Baseline.AA_Authorization:QuerySoldierProfileKeyValueByName:014E) WARNING: Unable to retrieve invalid soldier profile name: "StatSoldierHighestMatchNeutraliza
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