
Army Project Team

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Posts: 1500 |
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Joined: 05 Jun 2002 |
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Posted: 13 Jul 2009 13:09
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Now available via Steam and Deploy is the latest AA3 patch which will further enhance game-play and make it easier to join servers.
America's Army patch version 3.0.5 includes the following changes:- More messaging when unable to connect to server for particular circumstances like full servers, etc.
- More enhancements to PunkBuster implementation.
- Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening.
- Streamlined the server connect
- Adjusted the ftmp cleanup logic so it works properly on the server.
- New Auth SDK that fixes MBS query issues, several crashes, and memory leaks.
- Better feedback to players kicked from training due to not being qualified.
- Fixes to player count in Internet Browser
- Fix for HUD decrementing frag grenade round display when 320 ammo types are switched.
- Frag grenade load out fixes
- Cleanup of client stat file on start up so bad stats won't hang players joining training.
- Removes "player didn't play in round" debugging message from logs
- Fixes the mission lost statistic indicating the status of the player at the end of the round
- Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4).
- Prevent going prone while tossing a grenade
- Report full server to user message and bad/wrong password to user in message box after being kicked from server
- Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes).
- Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server.
- Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat).
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Private
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Posts: 38 |
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Joined: 20 Jun 2009 |
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Posted: 13 Jul 2009 14:16
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Hurrah!
Thank you!
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| Fodder4U wrote: |
As was AA1 and AA2. Nothing new to this. All the versions were a constant work in progress and will always be that way since new content is being added, new engines being used. |
^ What a joke......
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Private
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Posts: 26 |
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Joined: 19 Jun 2009 |
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Posted: 13 Jul 2009 14:17
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nice to know you working on it ... gj
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Private
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Posts: 38 |
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Joined: 20 Jun 2009 |
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Posted: 13 Jul 2009 14:19
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Probably been asked a billion trillion times Phoenix but is there an official word on the Training and "reset" of the statistics/training?
A "working on it" would do, just an update would be nice.
Otherwise, great job again.
Thanks!
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Recruit
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Posts: 6 |
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Joined: 12 Jul 2009 |
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Posted: 13 Jul 2009 14:22
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Awesome, ironing out the kinks and headed to perfection, HOOAH!
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Recruit
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Posts: 11 |
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Joined: 17 Jun 2009 |
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Posted: 13 Jul 2009 14:23
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| Premeditated wrote: |
Probably been asked a billion trillion times Phoenix but is there an official word on the Training and "reset" of the statistics/training?
A "working on it" would do, just an update would be nice.
Otherwise, great job again.
Thanks! |
+1...
what about trainings?
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Private First Class
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Posts: 129 |
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Joined: 22 Jun 2009 |
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Posted: 13 Jul 2009 14:24
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Thank You
_____________________ Alienware Area-51® m15x (Laptop)
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My-Stats / HNR-51
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Recruit
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Posts: 24 |
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Joined: 28 Jun 2009 |
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Posted: 13 Jul 2009 14:24
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can we link accounts then?
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Private First Class
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Posts: 190 |
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Joined: 19 May 2005 |
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Posted: 13 Jul 2009 14:26
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Excellent. Great job guys!! Thank you!
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Private
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Posts: 40 |
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Joined: 25 Jun 2009 |
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Posted: 13 Jul 2009 14:30
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Thanks for the prompt and steady updates guys! Shows you are indeed working on getting things ironed out!
This patch looks more like server related stuff, will there be another patch for glitched weapons and some other game play related issues in the near future?
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Recruit
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Posts: 2 |
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Joined: 28 Jun 2009 |
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Posted: 13 Jul 2009 14:31
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can someone tell if there any works on network protocol and bullet lag? (or it's not a bug )
btw Thanx a lot for a good game!
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Sergeant First Class
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Posts: 1241 |
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Joined: 04 Jul 2004 |
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Posted: 13 Jul 2009 14:33
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well, the past few pathc's have been plugging it up here and there, thank you who ever is working on this for the support your still doing to help improve them more and more, thank you phoenix for letting us know about the new update's. i will ask all my question in aa3 support for the game and aa3 server for those issue's thanks again for the update and work on improving the next gen aa3!
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Recruit
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Posts: 18 |
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Joined: 17 Jun 2009 |
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Posted: 13 Jul 2009 14:34
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IOI
when can we expect the next patch ?
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Sergeant First Class
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Posts: 1219 |
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Joined: 09 Nov 2002 |
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Posted: 13 Jul 2009 14:40
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Hooah!
Thanks to whoever is busting their butts churning out these patches so quickly!
_____________________ Spending my diet solely on cold pizza with Wawa cappuccinos and enduring dry contact lenses for more than 10 hours a day from Monday to Sunday and sometimes sleeping on a hard couch with a blanket that looks like it's from the 80s.
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Army Project Team

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Posts: 1500 |
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Joined: 05 Jun 2002 |
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Posted: 13 Jul 2009 14:42
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| Premeditated wrote: |
Probably been asked a billion trillion times Phoenix but is there an official word on the Training and "reset" of the statistics/training?
A "working on it" would do, just an update would be nice.
Otherwise, great job again.
Thanks! |
Training is still on temporary hold until further notice, but should be restored very soon.
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