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 respawn vs norespawn 
 

eziogsv

Staff Sergeant
Posts: 505
Joined: 09 Aug 2004

      Posted: 30 Dec 2008 09:38 Profile Italy


the theory:
a game without respawn is more simulative, because in the reality there is not respawn, and without respawn the kamikaze players are hold at bay

the pratic:
in what reality 8-10 soldiers must cross a bridge in 8 minutes under the fire of covered enemies waiting them??
in the reality only a mad or a kamikaze will cross the bridge without aircraft or artillery cover!!

so in the AA game the attackers MUST play like kamikazes, if they want to win the round
so AA IS NOT a true simulative game, because the few time forces to play in a unrealistic manner and is not an arcade game, because without respawn is not fun... this is, imho, the cause of the loss of players

so I want the respawn??? I don't say so... I only want to say that:
-a 8 minutes time to reach 1-3 objectives under the defenders fire is unrealistic
-more long time without respawn is a nonsense
-GREAT simulators like Battleground Europe and Red Orchestra have respawn... so IS NOT TRUE that respawn and sumulators don't go well together

that's all

D.Williams

Sergeant
Posts: 398
Joined: 18 May 2008

      Posted: 30 Dec 2008 09:55 Profile United States


We only "respawn" when the round is over. Not in the middle of the round. So the theory is kind of "shot down". Smile

-Total-

Staff Sergeant
Posts: 565
Joined: 06 Mar 2006

      Posted: 30 Dec 2008 11:14 Profile United States


Crossing a bridge without air or artillery cover is quite realistic.

Performing ANY mission in America's Army in a matter of 10 minutes or less - unrealistic.

The arguement is a moot point either way.

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[USMC]Pendragon

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Posts: 7263
Joined: 10 Nov 2003

      Posted: 30 Dec 2008 12:12 ProfileOnline Libyan Arab Jamahiriya


People are winning assault/defense all the time, so I don't see the what the issue is.

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eziogsv

Staff Sergeant
Posts: 505
Joined: 09 Aug 2004

      Posted: 30 Dec 2008 12:58 Profile Italy


-Total- wrote:

Crossing a bridge without air or artillery cover is quite realistic....


in 8-10 minutes and under the fire of the same number of defenders waiting you with ready weapons ??

strange, if I read war books I can see that during the second world war the allies with airplains cover, tanks cover, artillery cover and 5 allies vs 1 german infantry without airplains and poor artillery.. needed days or weeks to cross some bridges...

Crossing a bridge without air or artillery cover is quite realistic... if the bridge is undefended, or if the few defenders don't wait an attack and you can overtake them Cool

I don't want to say that Bridge Crossing is an absurd map: AA is a game and Bridge Crossing is the most played map, so I think that people loves it... I only say that is an unreal map, so who says: no respawn in AA becouse is unreal, would must say too: no Bridge Crossing because is unreal



Last edited by eziogsv on 30 Dec 2008 13:48; edited 3 times in total
eziogsv

Staff Sergeant
Posts: 505
Joined: 09 Aug 2004

      Posted: 30 Dec 2008 13:22 Profile Italy


[USMC]Pendragon wrote:

People are winning assault/defense all the time, so I don't see the what the issue is.


listen... when AA had 3 millions of subscribers, in the european evenings you could find an average number of about 5.000-6.000 players or more

now that the subscribers are over 9 millions... in the european evenings you can find an average number of about 3.500-4.500 players or less Shocked

evidently something don't goes well... what?

I think because AA has not changed it gameplay in these years, an now it is neither fish, nor flesh, nor fowl... no enough realistic to attract players that want true simulation (and I repeat, to reach 3 objectives in 8 minutes under the enemy fire IS NOT realistic) and no enough arcade to attract players that want fun

If AA3.0 will not consider this point of view, I am afraid that, after the first moments, it will be a flop

.sapper.

Recruit
Posts: 6
Joined: 26 Jul 2007

      Posted: 30 Dec 2008 13:43 Profile United States


I hope that AA 3.0 does not have respawn. If your team dies that is the end of the round. That was the big draw back for our clan in COD 4 was the respawn. We would work to get position, hold it then they would respawn behind us, all the work for nothing. While respawn does take away from campers (only a little and camping in some situations is a great tactic) I believe it takes away from the fun of a game. Look at COD 4 run shoot die, run shoot die, die, die, die... It is nothing in that game to get a 20 kill streak, in AA it is hard to get 20 kills with out dieing once or 10 times for that matter. AA's numbers have gone down because it has been the same game for a long time, new maps have failed for the most part and people are waiting for AA 3.0. When it does come out I bet it is the most played FPS online for at lest a year if not more.

eziogsv

Staff Sergeant
Posts: 505
Joined: 09 Aug 2004

      Posted: 30 Dec 2008 13:58 Profile Italy


.sapper. wrote:

... people are waiting for AA 3.0. When it does come out I bet it is the most played FPS online for at lest a year if not more.


I hope so, obviously

I don't like Cod and it run shoot die, run shoot die, die, die, die... but the Buddha said the the truth is in the middle... and between run shoot die, run shoot die, die, die, die.... and to die and stop, there is a middle way, may be

what is this way is a developer job... I only want to say that respawn or not respawn a really new gameplay is needed, imho

psychokillegr

Private First Class
Posts: 51
Joined: 27 Dec 2006

      Posted: 30 Dec 2008 14:31 Profile


NO RESPAWN!!!! NO RESPAWN!!!

I LIKE THE WAY IT IS NOW

I had searched for games with no respawn there are not exist only AA

TigerD7

Sergeant First Class
Posts: 1540
Joined: 23 May 2008

      Posted: 30 Dec 2008 14:53 Profile United States


Until the military figures out how to respawn IRL we won't be doing it in AA.

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D2-Punish3r

Veteran
Veteran
Posts: 249
Joined: 27 Mar 2004

      Posted: 30 Dec 2008 15:10 Profile United States


No respawn in the round! This will take away from the realism of AAO. Plus then its like every other FPS game this game is different for a reason.

Quote:

Remember there are NO-respawns in real life combat

;)

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WAFEL

Staff Sergeant
Posts: 541
Joined: 14 Dec 2007

      Posted: 30 Dec 2008 15:19 Profile Europe


I hate respawn.

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W@@dy

First Sergeant
Posts: 2462
Joined: 12 Nov 2007

      Posted: 30 Dec 2008 15:47 Profile United States


WAFEL wrote:

I hate respawn.


X2
With respawn we would be forced to play for 10 mins straight until we either complete the objective or time runs out. And since everyone respawns it would be until time runs out. It's so pointless.
It's essentially a never ending deathmatch.

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eziogsv

Staff Sergeant
Posts: 505
Joined: 09 Aug 2004

      Posted: 30 Dec 2008 16:12 Profile Italy


Quote:

Remember there are NO-respawns in real life combat


may be my english is not so good, or may be someone don't reads well what I write

I have made my military service like official in a NATO active service group when the half of you had to be born... I know perfectly that there are NO-respawns in real life combat

but tell me with onesty: in the real life combat who of you would combat like in AA???

if someone says: ME!! I suggest him to join immediatly the US Army, to go in Irak and become in few days a real hero, putted in the real hero AA pages with full page photos

the truth is that in AA no one combats like in the real life... so what is the sense of to say: Remember there are NO-respawns in real life combat ??

then I repeat: AA3.0 has to change the actual gameplay... the respawn is only one of the ways to di this job

after all I say to devs: pls make half of the maps with respawn and half of the maps without respawn (a limited and intelligent one, like BE or RO, not like CoD)... so everyone will be pleased Razz

9EoPP3

Recruit
Posts: 9
Joined: 23 Jun 2007

      Posted: 30 Dec 2008 16:34 Profile


Respawn sucks.

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