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 AA 3.0 suggestions 
 

Dillon^c3

Private First Class
Posts: 174
Joined: 01 Nov 2005

      Posted: 04 Jul 2007 12:36 Profile


Hi, I think I am speaking for most of the competitive community when I say this but I hope it is considered... I have played this game for over 4 years and I have seen the ups and downs for pubs and competition play. I don't pub that much any more (just scrims, matches, practices, etc) but I still see the major trends AA continues to go through with the release of each new patch.

Competition has decreased slowly since the release of SF but the biggest drop of activity and teams and players came when 2.4 was released.

I think most of us want to see a fun and realistic pub game but also a good competitive game. Traditionally AA is a slower paced game, this really isn't a big deal but when flash bangs last for 30 seconds (at times) and you drop 5 feet to have your weapon go down and pop up about 5 seconds later, it has gone a little too far. It just slows down the game even more and it's shyed players away ever since the release of 2.4. You also have continually restricted player movement, (pre-2.8 I was fine with the restrictions) but the crouching restriction is really out of context. Also there continues to be bugs that go from patch to patch unfixed (31/6 203 bug) and the fact that on 100 tic servers there is randomly a 2 second delay before your gun loads at the beginning of the round. Less overall game bugs is something I hope you address and pay a lot of attention to with this release.

----------------------

Also, if you want to attract more players with 3.0 you need to figure out a system for the training. Yes people are lazy and yes most people just want to download the game and play instead of having to pass all the training and what not. My suggestion is that you let them play for a week or two without passing training. Once that period is over they won't be able to play certain maps unless they have completed the training.

thanks for your time,

-Dillon

_____________________
www.cover3.us



Last edited by Dillon^c3 on 04 Jul 2007 12:54; edited 1 time in total
Dillon^c3

Private First Class
Posts: 174
Joined: 01 Nov 2005

      Posted: 04 Jul 2007 12:43 Profile


Also, the browser is hard to use, especially if you just downloaded the game.

Think of it this way, you download Americas Army and complete your training and finally find the game browser map list filters ... so you go through a lot of the 50+ maps that are listed and only about 15 of the maps actually have servers. Most of the custom maps were complete failures and should not be included in the list ... The browser just needs to be more user-friendly and no0b-friendly, and I hate to say it but C:SS's browser is very simple and effective.

-----------------------

Also, please please please include all of the old great competitive maps in AA 3.0 so that we aren't at a complete loss of grounds and/or familiarity for current players when the new game is released.
IC, Pipe, urban, mout, wc, wcse, sandstorm, tunnel, river basin, BSE, etc.

NooBefier

Private First Class
Posts: 131
Joined: 25 Dec 2006

      Posted: 04 Jul 2007 13:03 Profile


What AA really lacks is a realistic shading and physics engine. But since you're using EU3 for it, I have no doubt it will be awesome Very Happy

Unless you decide not to use the EU3 capabilities for some unknown reason.. Razz

_____________________
Katie Couric, while interviewing a Marine sniper, asked:
"What do you feel when you shoot a terrorist?"
The Marine shrugged and replied: "Recoil."

Friction

Private First Class
Posts: 170
Joined: 13 Sep 2006

      Posted: 04 Jul 2007 14:14 Profile


Dillon^c3 wrote:

Hi, I think I am speaking for most of the competitive community when I say this but I hope it is considered... I have played this game for over 4 years and I have seen the ups and downs for pubs and competition play. I don't pub that much any more (just scrims, matches, practices, etc) but I still see the major trends AA continues to go through with the release of each new patch.

Competition has decreased slowly since the release of SF but the biggest drop of activity and teams and players came when 2.4 was released.

I think most of us want to see a fun and realistic pub game but also a good competitive game. Traditionally AA is a slower paced game, this really isn't a big deal but when flash bangs last for 30 seconds (at times) and you drop 5 feet to have your weapon go down and pop up about 5 seconds later, it has gone a little too far. It just slows down the game even more and it's shyed players away ever since the release of 2.4. You also have continually restricted player movement, (pre-2.8 I was fine with the restrictions) but the crouching restriction is really out of context. Also there continues to be bugs that go from patch to patch unfixed (31/6 203 bug) and the fact that on 100 tic servers there is randomly a 2 second delay before your gun loads at the beginning of the round. Less overall game bugs is something I hope you address and pay a lot of attention to with this release.

----------------------

Also, if you want to attract more players with 3.0 you need to figure out a system for the training. Yes people are lazy and yes most people just want to download the game and play instead of having to pass all the training and what not. My suggestion is that you let them play for a week or two without passing training. Once that period is over they won't be able to play certain maps unless they have completed the training.

thanks for your time,

-Dillon





ETA servers are used to allow members to experience this game without the need of an account

_____________________
Shawn Gordon Server/ESS AACM
(Americas Army Community Manager)
shawn.gordon@americasarmy.com

insanityy

Private
Posts: 38
Joined: 20 Jun 2006

      Posted: 04 Jul 2007 17:50 Profile


Good post, Dillon.

I would like to see a smoother version of AA. I don't see how losing your gun for 5 seconds after dropping from a 4 foot ledge is realistic. Especially when you have an enemy right in your face (The only time you would need to shoot your gun instantly..) the second you drop, ever heard of adrenaline?

EDIT: Another thing is the leaning system. Call of Duty 2's is so smooth and AA's is so mechanical and blocky.

_____________________
Embedded Image

wh!z

Sergeant
Posts: 296
Joined: 06 Jun 2007

      Posted: 04 Jul 2007 19:02 Profile Canada


Friction wrote:


ETA servers are used to allow members to experience this game without the need of an account



where do i go to find these ETA servers?
______________

and yes the browser is not that good and i would say please copy CSS's browser as it is so simple and less imposing

and the 203 bug has been around forever and the 100tic bug as well not to mention run bug and reload bug <---- all things that have needed fixing for a while and would have been more appreciated if fixed than the ability to drive a humvee

_____________________
wh!z - IceNine.Gaming - #i9 @ GameSurge
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-Field-Ops-

First Sergeant
Posts: 3738
Joined: 09 Jul 2006

      Posted: 04 Jul 2007 19:41 ProfileOnline United States


wh!z wrote:

Friction wrote:


ETA servers are used to allow members to experience this game without the need of an account



where do i go to find these ETA servers? ...



if you were to press explore the army in the login screen, or press it in the main menu, you would be able to view them. right now its more like ETA server and not servers.

_____________________
http://gamercard.xbox.com/IIDX...ngacard
Steam Name: FlaminGingeR

$oldier

Private
Posts: 35
Joined: 01 Jun 2007

      Posted: 04 Jul 2007 21:40 Profile Australia


insanityy wrote:

Good post, Dillon.

I would like to see a smoother version of AA. I don't see how losing your gun for 5 seconds after dropping from a 4 foot ledge is realistic. Especially when you have an enemy right in your face (The only time you would need to shoot your gun instantly..) the second you drop, ever heard of adrenaline?

EDIT: Another thing is the leaning system. Call of Duty 2's is so smooth and AA's is so mechanical and blocky.



Have you tried FEARS leaning system it sucks bad, very mechanical.

TacticsJoe

Recruit
Posts: 17
Joined: 26 May 2007

      Posted: 04 Jul 2007 21:40 Profile


Dillon^c3 wrote:

Hi, I think I am speaking for most of the competitive community when I say this but I hope it is considered... I have played this game for over 4 years and I have seen the ups and downs for pubs and competition play. I don't pub that much any more (just scrims, matches, practices, etc) but I still see the major trends AA continues to go through with the release of each new patch.

Competition has decreased slowly since the release of SF but the biggest drop of activity and teams and players came when 2.4 was released.

I think most of us want to see a fun and realistic pub game but also a good competitive game. Traditionally AA is a slower paced game, this really isn't a big deal but when flash bangs last for 30 seconds (at times) and you drop 5 feet to have your weapon go down and pop up about 5 seconds later, it has gone a little too far. It just slows down the game even more and it's shyed players away ever since the release of 2.4. You also have continually restricted player movement, (pre-2.8 I was fine with the restrictions) but the crouching restriction is really out of context. Also there continues to be bugs that go from patch to patch unfixed (31/6 203 bug) and the fact that on 100 tic servers there is randomly a 2 second delay before your gun loads at the beginning of the round. Less overall game bugs is something I hope you address and pay a lot of attention to with this release.

----------------------

Also, if you want to attract more players with 3.0 you need to figure out a system for the training. Yes people are lazy and yes most people just want to download the game and play instead of having to pass all the training and what not. My suggestion is that you let them play for a week or two without passing training. Once that period is over they won't be able to play certain maps unless they have completed the training.

thanks for your time,

-Dillon



Also, add a single player campaign.so we can have a somewhat more realistic gameplay.and let us use the scoped m16's for gods sake. i noe u use them in iraq.and add more coop levels. and more levels like mountain se

[.Epyon.]

Staff Sergeant
Posts: 562
Joined: 30 May 2005

      Posted: 04 Jul 2007 22:33 Profile United States


The problem with maps like Mountain SE is that 1. they are so big they can lag people who's computers can't handle such maps and 2. they have rounds that can take much longer due to the larger size of the map.

_____________________
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General$$NoCents

Sergeant
Posts: 380
Joined: 12 Jan 2005

      Posted: 04 Jul 2007 22:42 Profile United States


AA is a totally different animal than faced-paced fps - and I hope it stays that way. That's why so many people left. But seriously flash bangs dont last 30 seconds and it doesnt take 5 sec to get your gun back up.

Quote:

Also there continues to be bugs that go from patch to patch unfixed (31/6 203 bug) and the fact that on 100 tic servers there is randomly a 2 second delay before your gun loads at the beginning of the round.



Don't get your hopes up cause when the devs try to fix bugs, angry mobs come after them with pitchforks and tacos and protest in front of their office with signs that say "ITS NOT A BUG U inexperienced player!!!!!" Very Happy


And yes as mentioned before the explore the army servers were created just for that reason, players could play without training on limited maps.

_____________________
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{FRJ}ZarO!O

Staff Sergeant
Posts: 987
Joined: 17 Sep 2006

      Posted: 05 Jul 2007 02:37 Profile Brazil


Dillon^c3 wrote:

... so you go through a lot of the 50+ maps that are listed and only about 15 of the maps actually have servers. Most of the custom maps were complete failures and should not be included in the list ...



1 - we don't even know if they will release a Mission Editor for the next version. I hope they do, but If not, the list of maps will be much shorter.

2 - the custom maps are included to let the community test them and decide if they deserve their votes. That's why you find maps that you think are complete failures. I agree that custom maps on approval process should have a separated Tour filter, so you could display them as you wish. I think this has been already suggested and probably will change in the 2.8.2 version.

By the way, have you tried Special Forces Graveyard? Take a look at my web site at http://aamaps.uni.cc I'm sure you will not be disappointed.

iC[-Deadly-]

Private
Posts: 28
Joined: 20 Jul 2005

      Posted: 05 Jul 2007 03:07 Profile


Dillon really speaks for the AA competitive community. Ever since 2.4 came out, almost every one of us competitive players have been asking the Devs, nicely, to try and improve this and that for us. So far, we've only gotten a blocky, slow, buggy, and all the negative adverbial words that people randomly make up.

I don't hate the game, I don't love it either, but some things really need to be made better. 30 secs flashes are just stupid. If people want to experience that, just go to www.experienceaa.com. The whole gun goes down when u jump has to go. It just annoys me to see actual soldiers jumping more than a story and having their gun out in less than 5 secs. I mean, I can see how the Devs could've tested it by themselves, but not all of them are soldiers.

Maps need to be more fine tuned for competition play. the competitive community basically likes a couple of maps, and that's what we scrim and play matches on mainly. When leagues tell us to play a map like mountain pass se, every player would really want to forfeit instead of wasting their time running around a map. Make smaller maps, yet fun maps that teams can really play on.

=NKM=Fibre

Private First Class
Posts: 57
Joined: 30 Dec 2003

      Posted: 05 Jul 2007 03:15 Profile


The need to make female charachters there are so many female players in AAO

[MIA]KCToker

Veteran
Veteran
Posts: 2063
Joined: 15 Dec 2005

      Posted: 05 Jul 2007 03:23 ProfileOnline United States


=NKM=Fibre wrote:

The need to make female charachters there are so many female players in AAO



They'll do that as soon as women can become 11B's, and SF series 18's (the MOS's (Military Occupational Specialty (Job)) portrayed in game). Until then, you are just going to have to be like the real Army and be a man, in-game that is.

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 AA 3.0 suggestions 
 

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