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 SF steamroller? 
 

Proud American

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Posts: 184
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      Posted: 01 Oct 2006 20:26 Profile


I was playin some steamroller earlier and me and a couple ppl got in o a debate on weather or not steamroller should be all sf mod. I dont think it should but quite a few think so. I was just wonderin what the rest of ya'll think. Also how come just the first person in the squad gets the 4x scope and the rest get dotsight? Confused
(if this has been discussed before go ahead and lock it i didnt find anything when i searched it though)

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      Posted: 01 Oct 2006 21:04 Profile


You don't need to have it SF because then people would get into the spamming 203s and all of the stuff that is such a problem on the SF modded servers of 2.6 Only the squad leader has a 4X scope is because he needs to be able to point out enemy positions more precisely than the others. Everyone else doesn't need a 4X scope, because if you can't hit them with an Aimpoint, you can't hit them with a 4X. If you had SF mod, everyone would have 4X scopes and 203s and silencers and then strategy would be pointless and everyone would go rambo. 203s would be very hard to use on that map because there is too much cover and cross-beams and supports in the way to make them very effective. A 203 is supposed to be used when there are several enemies in an area that is preventing you from getting a good shot, but on Steamroller there is very few times there are multiple enemies close enough to be killed with one 203. If you are pinned down by enemy fire, you either return fire and kill them, or move to another place and shoot them from there.
This is kind of a rambling rant, but you can sort it out.

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      Posted: 01 Oct 2006 21:12 Profile


To clarify, the Squad Leader AND the Fireteam Leaders all get ACOG 4x scopes.

And SF Steamroller would be terrible. If one team spawns a few floors up, and the other spawns on the ground in say, the next building over, that ground team is at a distinct disadvantage.

The M68 Aimpoint sights are fine; there's very few instances where I can say I needed an ACOG because of the distance. Most often I find combat to be between two adjacent buildings, not across the map where the ACOG would be necessary.

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      Posted: 01 Oct 2006 21:20 Profile Philippines


Tetragramm wrote:

You don't need to have it SF because then people would get into the spamming 203s and all of the stuff that is such a problem on the SF modded servers of 2.6 Only the squad leader has a 4X scope is because he needs to be able to point out enemy positions more precisely than the others. Everyone else doesn't need a 4X scope, because if you can't hit them with an Aimpoint, you can't hit them with a 4X. If you had SF mod, everyone would have 4X scopes and 203s and silencers and then strategy would be pointless and everyone would go rambo. 203s would be very hard to use on that map because there is too much cover and cross-beams and supports in the way to make them very effective. A 203 is supposed to be used when there are several enemies in an area that is preventing you from getting a good shot, but on Steamroller there is very few times there are multiple enemies close enough to be killed with one 203. If you are pinned down by enemy fire, you either return fire and kill them, or move to another place and shoot them from there.
This is kind of a rambling rant, but you can sort it out.




I agree with you buddy, SF moded servers the strategy becomes useless.
Each class (SF, Rangers, Infantry and Airbrorne) maps shows us how those army do their mission with specific weapons being use. In real life you have seen a whole platoon armed with all M4 with 4X with 203?

Steamroller is one of the best map I've ever seen, the weapons are great, it really shows the reality of urban warfare.

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Ferrard_Carson

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      Posted: 01 Oct 2006 22:12 Profile United States


Really, Steamroller is probably the most true-to-the-real-world map we have, simply because everyone gets their equipment issued, and modifications are used where necessary and not used when they are not.

I normally use an M68 and nothing else anyways. Silencer sounds cool, and the 203 is useless to me because it's not accurate enough. 203's ugly as heck too. The Acog is zoomed too close for me, I lose situational awareness, and it also bounces too much in my opinion.

~ Ferrard

**EDIT** Oh yeah, forgot to mention: FINALLY, a Non-SF unit gets mods, after regular infantry have been using SOPMOD M4s (responsibly) for years in Iraq! Hooah, Devs! **/EDIT**

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BANDIT.

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      Posted: 02 Oct 2006 04:38 Profile


i wish they do more maps with weapon loadouts like steamroller. the load out is simply a great way to enhance the teamplay and balance in this particular map.

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Proud American

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      Posted: 02 Oct 2006 05:38 Profile


I agree with all of u guys but i asked like 20 ppl and like 12 of em said they wish they had mods. I tried explaining that would basically ruin the map but they didnt get it. This is kinda y i never really liked sf in aa. To me it ruined the game a little cause now every inexperienced player in the world relies on a scope or a 203 to get kills.

][MI][-Disturbed

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      Posted: 02 Oct 2006 09:22 Profile United States


Aimpoint is perfect for this map. I have yet to find a use for the bipod though, it needs to go. No time to use the bipod when you are busy pointing out enemy and flanking objective postitions.

AvastYe!

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      Posted: 02 Oct 2006 09:25 Profile


][MI][-Disturbed wrote:

I have yet to find a use for the bipod though, it needs to go.



Agreed; I've used my bipod once and only once. Got hit trying to cross a street, to the point of red and bleeding. Prone with a bipod was my chance in hell to hit the guy across the map.

Otherwise, 'twas useless.

-Zait-

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      Posted: 02 Oct 2006 09:27 Profile United States


][MI][-Disturbed wrote:

Aimpoint is perfect for this map. I have yet to find a use for the bipod though, it needs to go. No time to use the bipod when you are busy pointing out enemy and flanking objective postitions.



It works well if you are the TL or FTL and using a high cover position. Having the bipod down allows me to get 2nd and 3rd round hit/kills.

If I'm the TL I can go to the top of the North bldg, call out objectives and enemies reported and still engage enemies in over 1/2 the map.

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{ReAl}Chunga

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      Posted: 02 Oct 2006 13:06 Profile


BANDIT. wrote:

i wish they do more maps with weapon loadouts like steamroller. the load out is simply a great way to enhance the teamplay and balance in this particular map.



I agree 200 % , in fact Steamroller is the ONLY thing keeping me interested in AA right now.

Note: Even in full SF Maps I nearly always use M68 Aimpoint and Suppressor, and nothing else.

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Proud American

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Posts: 184
Joined: 04 Aug 2006

      Posted: 02 Oct 2006 14:08 Profile


][MI][-Disturbed wrote:

Aimpoint is perfect for this map. I have yet to find a use for the bipod though, it needs to go. No time to use the bipod when you are busy pointing out enemy and flanking objective postitions.



It wouldnt be so bad if u didnt have to constantly put the bipod up and down. I think u should b able to get up and run and shoot with the bipod still down. If i was in a battle and had to move im not gonna stop to put my bipod up. Im gonna run and shoot for my life. And we should b able to put it on a window sill too.

BANDIT.

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      Posted: 02 Oct 2006 18:01 Profile


.#aMn.ProudAmerican wrote:

I agree with all of u guys but i asked like 20 ppl and like 12 of em said they wish they had mods. I tried explaining that would basically ruin the map but they didnt get it. This is kinda y i never really liked sf in aa. To me it ruined the game a little cause now every inexperienced player in the world relies on a scope or a 203 to get kills.


well the sf mods dumbed down a lot of player. im not saying it doesnt require skills to handle them. but when the sf mod was everywhere ppl never used the other guns anymore. there fore they denied themselfs of some precious skill learning and they now have trouble. and let me tell you that when you are used to using an AR to hit long distance targets will crouching and then you get an sf gun with a nice acog 4x or m68 sights you simply just get more lethal than the other ppl only used to the sf guns.

super_toilet

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      Posted: 02 Oct 2006 18:10 Profile United States


Steamroller is the next dimension up from regular FPS games. It adds a vertical dimension where most other maps are just shoot your way across the map. Steamroller kind of demonstrates the fighting in Iraq. If all the buildings were relatively low, tanks and infantry could just blast their way through the streets (they dont lack firepower). The problem is that Insurgents get on top of buildings to fire RPGs down on groups of soldiers, vehicles, and tanks. The vertical dimension poses a new threat, and its VERY real.

With that in mind: the question is should it be SF?

Well, personally, i wish it could be. Cuz getting cool mods for your rifle is just plain fun. I know ppl will hate M203s on Steamroller, but i wouldnt mind. So i say, bring on the SF!

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Last edited by super_toilet on 02 Oct 2006 18:21; edited 1 time in total
SwordofKahless

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Posts: 246
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      Posted: 02 Oct 2006 18:11 Profile


SF mods and being on the receiving end of 203's forces one to use different tactics. I never liked the incoming spam at first but after learning to combat it along with the gratification of taking out the spammer made the game a little more exciting and less predictable.

There was a mention by one of the DEV's that perhaps rather than bring back sf mods like in 2.6, that you may end up with SF versions of some maps. I hope this happens sooner rather than later since I miss playing Dusk as SF. I wore out playing regular Dusk long ago.


 SF steamroller? 
 

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