
Private
|
Posts: 30 |
|
Joined: 20 Dec 2005 |
|
   |
Posted: 31 Jul 2006 21:19
|
  |
|

I hope they put some of this stuff into 3.0
M4 SOPMOD (with all the mods)
M14 Sniper w/ mods (aimpionts and sniper scopes)
Paratrooper M249 for the 82nd missions
M240B
MK46 MOD 0 (for SF only)
anyone else have another ideas?
|

Staff Sergeant
|
Posts: 597 |
|
Joined: 22 Jun 2004 |
|
   |
Posted: 31 Jul 2006 21:28
|
  |

|

I'd definately have to agree with every single one of those picks. The M249 Para would probably not be included in-game, however, seeing as they already substitute the standard M249 in its place.
Regarding the M-14 specifically, I feel the M-82 should be removed from the game and replaced with the former, simply because the former is much more specialized as an anti-infantry weapon, and is more fitting for the role of the Advanced Marksman.
~ Ferrard
_____________________ "'Just don't fire that thing so close to my head - I can barely hear as it is.'
'**** get down!' *gunfire*
'What'd I just tell you? I swear to God if you ever do that again--' *more gunfire*
'You okay? Nelson, you all right?'
'WHAT!?'"
|

Sergeant First Class
|
Posts: 1074 |
|
Joined: 05 May 2006 |
|
   |
Posted: 31 Jul 2006 21:35
|
  |
|

m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
my wishlist is pretty simple 
|

Staff Sergeant
|
Posts: 597 |
|
Joined: 22 Jun 2004 |
|
   |
Posted: 31 Jul 2006 21:53
|
  |

|

Hehe, hooah King Tiger! Us cat-lovers with M-14s... we'll finally put an end to this cat-taco conspiracy! Right?
Class choice has been overriden by Admin
Ferrard_Carson has been forceclassed to CatTaco
Ferrard_Carson has been consumed by [DEV]Pye
~ Ferrard
|

Sergeant
|
Posts: 447 |
|
Joined: 25 Feb 2005 |
|
   |
Posted: 31 Jul 2006 22:09
|
  |
|

M1A2 ABRAMs
HMMWV

Last edited by crazyarmyman60 on 02 Aug 2006 11:00; edited 1 time in total |

Private
|
Posts: 48 |
|
Joined: 03 Oct 2005 |
|
   |
Posted: 31 Jul 2006 22:25
|
  |
|

M25 Tactical Rifle
The M25 White Feather? Tactical/Carlos Hathcock model M1A? utilizes the Springfield Armory threaded, rear-lugged receiver, M-14 magazine, Low-Profile Custom Muzzle Break/Stabilizer and a Krieger Carbon Heavy Match Barrel with a 1:10 twist. In a special arrangement with the estate and family of Carlos Hathcock, each M25 White Feather receiver is engraved with likeness of Carlos Hathcock's signature, along with the White Feather logo
_____________________

|

Recruit
|
Posts: 6 |
|
Joined: 31 Jul 2006 |
|
   |
Posted: 31 Jul 2006 23:15
|
  |
|

| Chris_Kooiker wrote: |
I hope they put some of this stuff into 3.0
M4 SOPMOD (with all the mods)
M14 Sniper w/ mods (aimpionts and sniper scopes)
Paratrooper M249 for the 82nd missions
M240B
MK46 MOD 0 (for SF only)
anyone else have another ideas? |
DONT FORGET THE M14 HAS TO REPLACE THE M82 UNLESS THE M82 WILL BE ABLE TO STOP VEHICLES WHICH IS WHAT ITS SUPPOSED TO BE USED FOR.
|

Recruit
|
Posts: 12 |
|
Joined: 05 Jun 2004 |
|
   |
Posted: 31 Jul 2006 23:55
|
  |
|

XM29. Now THAT would be a weapon. yes. i realise its a cancelled project, (whats the problem with bullpups!?) but imagine using a weapon that can detonate a grenade at any point in the air you want it to, with laser range finding optics. 3.0 shouldn't be out till something like it comes into service anyway, by the current rate.
oh, and on that note, the xm307. ooooh baby.
_____________________
The Dang Big Gun. Designed and tested by bobdablob. All rights reserved.
|

Sergeant First Class
|
Posts: 1223 |
|
Joined: 30 Jan 2003 |
|
   |
Posted: 01 Aug 2006 01:21
|
  |

|

| Ferrard_Carson wrote: |
I'd definately have to agree with every single one of those picks. The M249 Para would probably not be included in-game, however, seeing as they already substitute the standard M249 in its place.
Regarding the M-14 specifically, I feel the M-82 should be removed from the game and replaced with the former, simply because the former is much more specialized as an anti-infantry weapon, and is more fitting for the role of the Advanced Marksman.
~ Ferrard |
m82 isnt an anti-infantry weapon... redo your sniper training soldier, and listen closely to the instructor...
oh yes: viva ANTI-MATERIAL-RIFLE
trust me, nothing else shoots like it ;) (used m82a1 myself)
|

Staff Sergeant
|
Posts: 537 |
|
Joined: 29 Nov 2005 |
|
   |
Posted: 01 Aug 2006 01:49
|
  |

|

Personally I want the SAW to have scope just like being used by some Special Forces groups.
_____________________

|

Private
|
Posts: 46 |
|
Joined: 15 Jul 2006 |
|
   |
Posted: 01 Aug 2006 06:06
|
  |
|

M14! With and without SCOPE:
Please notice the spotter above. I wish more people would be spotters in game and support the snipers. There's a reason for those fire team leader binos...
_____________________

|

Private First Class
|
Posts: 180 |
|
Joined: 11 Jun 2004 |
|
   |
Posted: 01 Aug 2006 06:39
|
  |

|

and how do they spot the enemy? ENEMY SPOTTED! while you frantically scope to see where? Or they should type it out, presenting an excellent target for the enemy sniper. Unless you have TS and working with your clan, spotting is not practical in the game.
|

Sergeant
|
Posts: 349 |
|
Joined: 17 Oct 2004 |
|
   |
Posted: 01 Aug 2006 07:04
|
  |
|

well i think AA should use everything the army uses today, that is reasonable and will keep gameplay fair ( as in it will have an equal opposing forces weapon )
|

Private
|
Posts: 46 |
|
Joined: 15 Jul 2006 |
|
   |
Posted: 01 Aug 2006 07:08
|
  |
|

| samaursa wrote: |
and how do they spot the enemy? ENEMY SPOTTED! while you frantically scope to see where? Or they should type it out, presenting an excellent target for the enemy sniper. Unless you have TS and working with your clan, spotting is not practical in the game. |
North = 0
East = 90
South = 180
West = 270
Or, as example on how the plane jockeys do it in three dimensions ="Bandit, your 9 o'clock high"
It's not that hard, really.
|

Sergeant
|
Posts: 349 |
|
Joined: 17 Oct 2004 |
|
   |
Posted: 01 Aug 2006 07:09
|
  |
|

hmm well im extremely fast typer so i dont have a problem typing things out to teamates... but VOIP would solve that issue for the slower typers
|