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 Post subject: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 2:21 am 
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Joined: Tue Jul 26, 2011 2:15 am
Posts: 7
i started getting this error today. before that i was getting the ignoring md5tool queries punkbuster error.

heres my aa3launch.log can anyone help?


Log: Log file open, 07/26/11 00:52:53
Log: Retrieving Steam Cloud configuration files.
Log: ..\AA3Game\Config\AA3Input.ini options retrieved from cloud.
Init: Version: 4206
Init: Epic Internal: 0
Init: Compiled: Jun 16 2011 13:06:44
Init: Changelist: 243126
Init: Command line:
Init: Base directory: C:\Program Files (x86)\USArmy\America's Army 3\Binaries\
Init: Character set: Unicode
Init: AA3 Version 3.1.1 Build 11.0615
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Editor.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3EditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Compat.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Engine.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Game.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Input.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3UI.ini
Init: Computer: OWNERPC
Init: User: Owner
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =2.046162 MHz
Init: Memory total: Phys=3092336K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3019MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 401.980 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 4
Init: NumPhysicalProcessors: 8
Init: MaxSpeed: 2100
Init: CurrentSpeed: 1197
Init: CoresPerProcessor: 8
Init: IsOnBattery: 0
Init: BatteryLevel: 100
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: -1
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00008086
Init: DeviceID: 00000116
Init: DriverVersion: 8.15.10.2353
Init: DeviceName: Intel(R) HD Graphics Family
Init: DriverName: igdumdx32.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 64
Init: DedicatedVRAM: 64
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Machine detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
Init: Previous detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.2
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Init: WinSock: I am Owner-PC (99.128.254.161:0)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: ...Loaded 203 shaders(0 legacy, 0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Playlist.ini
Log: Loading shader cache LocalShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 164 shaders(0 legacy, 0 redundant)
Log: ...Loaded 5 materials(0 redundant)
Log: Loading shader cache RefShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 37734 shaders(0 legacy, 164 redundant)
Log: ...Loaded 6173 materials(0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Baseline.int
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3MBS.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3GoArmy.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Camera.ini
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=1
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=2
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Game.int
Log: 101851 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: Loading additional font "AA_UIDefaultSkin.AuthFonts.Trade_Gothic_12_Bold_Multifont"
Log: Loaded font, set root set
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Init: UEngine initialized
Log: Object size..............: 64
Log: Actor size...............: 584
Log: ActorComponent size......: 92
Log: PrimitiveComponent size..: 448
Log: Looking for DLC...
Init: ALAudio device requested : Optimal
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: ALAudioDevice: Allocated 32 sources
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GetTrackIRDLLLocation() entered
Log: GetTrackIRDLLLocation() - no key found
Warning: Failed to load 'Class AA3Baseline.AA_PlayerOwnerDataStore': Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Log: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to load player data store class 'AA3Baseline.AA_PlayerOwnerDataStore'
DevOnline: (AA_GameUISceneClient_0) GameUISceneClient::InitializeSceneClient no OnlineSubsystem found!
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: UGFxInteraction::Send - CALLBACK_ViewportResized
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2011.07.26-00.53.04
Log: CreateFSMParts: Took 2.88 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 10
ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20
ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:04EF) Accessed None 'AccessControl'
ScriptLog: GRI advanced inventory set to True
Log: PunkBuster (server) not enabled here.
Log: Bringing up level for play took: 0.009197
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
PlayerAuthorization: INFORMATION: Initializing STS access
Log: Initializing AA3 Statistics Tracking System (STS) against port 5050 and ip acs046.carpathiahost.net
Log: STS authenticating with sts.aa3.americasarmy.com
Log: STS initialized with result: 0
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:0086) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:010B) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:0114) Attempt to assign variable through None
Log: Cleaning up old client data file "aa3_edata.client.DerrickD.fmap"
PlayerAuthorization: INFORMATION: Logged into STS server.
ScriptLog: Initializing XP to level conversion
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: Rank 0 PVT has level of 0
Log: Rank 1 PV2 has level of 5
Log: Rank 2 PFC has level of 15
Log: Rank 3 SPC has level of 20
Log: Rank 4 CPL has level of 25
Log: Rank 5 SGT has level of 30
Log: Rank 6 SSG has level of 40
Log: Rank 7 SFC has level of 50
Log: Rank 8 MSG has level of 60
Log: Rank 9 1SG has level of 70
Log: Rank 10 SM has level of 80
Log: Rank 11 CSM has level of 90
Log: Rank 12 SMA has level of 100
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
Log: Failed to load radial menu template file ..\AA3Game\Config\RadialMenus\NPCCommand.rmt...
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_0 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:ServerLogin:049A) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_0 got player LocalPlayer_0
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_0 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed array 'AA_Pawn_0.aamcrpiClassRoles' out of bounds (-1/16)
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_0 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed None 'aamcrpiClassRoles'
ScriptLog: AddDefaultInventory entered
Log: ########### Finished loading level: 1.592648 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...PoweredByUnreal ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [PoweredByUnreal]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: !!! BinkTick took too long: 0.084. Skipped 2 frames.
Log: Next movie? 1 / 3
Log: Playing movie [T_Rating]
Log: Mute bink movie
Log: Unmute bink movie
Log: Next movie? 2 / 3
Log: >>>>>>>>>>>>>> Initial startup: 23.07s <<<<<<<<<<<<<<<
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: False
ScriptLog: ******************************************
Log: Started AuthThreadProc
Log: Punkbuster Version 11.0615 is DISABLED
Log: Initializing PB Client
Log: Activated UI_bink_Backdrop_VRS 1 1 1
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: Auth OnlineSubsystemAA3_2 initialized, starting player login
Log: Received one year of service at index 306
PlayerAuthorization: INFORMATION: Initializing ATS system for match
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
PlayerAuthorization: INFORMATION: ATS system initialized.
ScriptLog: TC requested movement locking: False
ScriptLog: Online menu disabled: True offline disabled: True
ScriptLog: ForceShowMain: True
Log: MessageCommunicatorAuth::handleObtainSoldierStats - Stats count: 148
ScriptLog: ***************************
ScriptLog: Looking for menu backdrop enum: BD_HOMESTATION
ScriptLog: ***************************
ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_3
ScriptLog: (AA_AuthPostPrideMomentSeqEvent_3) AA_AuthPostPrideMomentSeqEvent::Activated activated
Log: Kismet: Hiding non Home Station sub-levels
Log: Activated UI_bink_Backdrop_VRS 1 0 1
Log: Activated UI_bink_Backdrop_BCT 1 0 1
Log: Activated UI_bink_Backdrop_DS 1 0 1
Log: Activated UI_bink_Backdrop_Rifle 1 0 1
Log: Activated UI_bink_Backdrop_HomeStation 1 1 1
ScriptLog: (AA_AuthorizationLocal_0) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_6
ScriptLog: (AA_AuthorizationLocal_0) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for DerrickD with 148 stats entries
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_BaseBrowser_GfxMovie::DisplayUIMovie View Official Only Saved Setting: True
ScriptWarning: AA_MainUI_Deployment_Internet_GfxMovie Transient.AA_MainUI_Deployment_Internet_GfxMovie_0 (Function AA3Baseline.AA_MainUI_Deployment_Internet_GfxMovie:StopQuery:0006) Accessed None 'aauitUpdateExistingEntryTimer'
PlayerAuthorization: INFORMATION: Initializing MBS client access
Log: Initializing AA3 Master Browsing System (MBS) on port 3040 and ip mbs.aa3.americasarmy.com
Log: MBS LAN Server Listener port: 9001, Client Listener port: 9000
Log: Authenticating MBS with mbs.aa3.americasarmy.com
Log: MBS server init result: 0
Log: MBS reporting version "3.1.1"
PlayerAuthorization: INFORMATION: MBS system initialized.
ScriptLog: Created new MBS Query ID: 1
ScriptLog: Build number: 11.0615
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_Internet_GfxMovie::MBSFillServerList bMBSFilterViewOfficialOnly = True
ScriptLog: ***************************
ScriptLog: Looking for menu backdrop enum: BD_DEPLOYEDBARRACKS
ScriptLog: ***************************
ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_4
ScriptLog: (AA_AuthPostPrideMomentSeqEvent_4) AA_AuthPostPrideMomentSeqEvent::Activated activated
Log: Kismet: Hiding non Home Station sub-levels
Log: Activated UI_bink_Backdrop_VRS 1 0 1
Log: Activated UI_bink_Backdrop_BCT 1 0 1
Log: Activated UI_bink_Backdrop_HomeStation 1 0 1
Log: Activated UI_bink_Backdrop_DS 1 1 1
Log: Activated UI_bink_Backdrop_Rifle 1 0 1
Log: Shutting Down AA3 Master Browsing System (MBS)
Log: Cleaning up MBS access
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_Internet_GfxMovie::MBSSetSelectedServer User clicked on server "38.113.114.4 at port 39300
ScriptLog: Validating age of selected server - age is: 0.0000
ScriptLog: TC requested movement locking: False
ScriptLog: Request for network speed of 25000
Log: Current iMaxNetworkConnectionSpeed is 25000
Log: New EXEC with NETSPEED command: "start 38.113.114.4:8777?Name=DerrickD?MAXCLIENTNETSPEED=25000"
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=7
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=7
Log: New map loading, cleaning up old map
Log: Allowing player controllre to do pre-client travel cleanup
ScriptLog: Cleaning up auth access
Log: Shutting down STS Engine
PlayerAuthorization: INFORMATION: Closing local ATS scoring
PlayerAuthorization: INFORMATION: Transmitting ATS Data
Log: INFORMATION: Shutting Down AA3 Attribute Tracking System (ATS)
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel traveling to new map: 38.113.114.4/ui_bink_master?Name=DerrickD?MAXCLIENTNETSPEED=25000?team=0?Face=7
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel About to disconnect client from TS3
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: Welcomed by server: LEVEL=Bridge_night_clear
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "Bridge_night_clear" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_Bridge_night_clear_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_07"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_07"
Log: Starting file streamed movie...LoadingScreen_Booklayout_07 (T_Rating)
Log: Playing movie [\LoadingScreen_Booklayout_07.bik]
Log: Adding bink full screen overlay "Loading map Bridge (clear night), please wait..." at 0.000000 0.940000
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_Internet_GfxMovie::MBSLeavingBrowserPage cleaning up MBS access.
ScriptWarning: AA_MainUI_Deployment_Internet_GfxMovie Transient.AA_MainUI_Deployment_Internet_GfxMovie_0 (Function AA3Baseline.AA_MainUI_Deployment_Internet_GfxMovie:StopQuery:0006) Accessed None 'aauitUpdateExistingEntryTimer'
PlayerAuthorization: INFORMATION: Initializing MBS client access
Log: Initializing AA3 Master Browsing System (MBS) on port 3040 and ip mbs.aa3.americasarmy.com
Log: MBS LAN Server Listener port: 9001, Client Listener port: 9000
Log: Authenticating MBS with mbs.aa3.americasarmy.com
Log: MBS server init result: 0
Log: MBS reporting version "3.1.1"
PlayerAuthorization: INFORMATION: MBS system initialized.
Log: MBSEngine Error -1
Log: MBS Error: -1 (length 33):
Log: error -1 (general error) occurred
Log: Shutting Down AA3 Master Browsing System (MBS)
Log: Cleaning up MBS access
ScriptWarning: AA_MainUI_Deployment_Internet_GfxMovie Transient.AA_MainUI_Deployment_Internet_GfxMovie_0 (Function AA3Baseline.AA_MainUI_Deployment_Internet_GfxMovie:StopQuery:0006) Accessed None 'aauitUpdateExistingEntryTimer'
PlayerAuthorization: INFORMATION: Initializing MBS client access
Log: Initializing AA3 Master Browsing System (MBS) on port 3040 and ip mbs.aa3.americasarmy.com
Log: MBS LAN Server Listener port: 9001, Client Listener port: 9000
Log: Authenticating MBS with mbs.aa3.americasarmy.com
Log: MBS server init result: 0
Log: MBS reporting version "3.1.1"
PlayerAuthorization: INFORMATION: MBS system initialized.
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_BaseBrowser_GfxMovie::OnClose menu closed, cleaning up scaleform access
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Clearing online delegates for AGP_PlayerController_0 (Player:LocalPlayer_0)
ScriptLog: (AGP_GameInfo_0) AA_GameInfo::GetServerAuthorization Entered on non-server.
Log: AGP_GameInfo_0 current state: MatchInProgress
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:Logout:030D) Accessed None 'Name'
ScriptLog: INFORMATION: ResetMatch at end of round
ScriptLog: Reset AGP_GameInfo_0
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:008A) bRestartLevel && !server, abort from RestartPlayer NM_Standalone
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: INFORMATION: Last player left server, resetting server.
Log: Found stat manager attached to this or nothing
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: !!! BinkTick took too long: 0.055. Skipped 0 frames.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_2): 12.356304 ms
Log: Novodex Terrain Creation (Terrain_4): 6.497040 ms
Log: Novodex Terrain Creation (Terrain_6): 1.760855 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2348 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2372 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2323 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2324 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3528 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3529 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3530 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3531 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3534 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3533 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3484 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3485 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3558 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3559 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3535 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3532 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3563 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3564 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3560 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3483 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3388 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3605 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3606 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3604 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3603 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_1043 Component: StaticMeshComponent_3 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3731 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3246 Component: StaticMeshComponent_338 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4200 Component: StaticMeshComponent_7 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pen1a_CM_Smesh) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4201 Component: StaticMeshComponent_8 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pencil01_CM_Smesh) No geometries in FKAggregateGeom.
Log: Novodex Terrain Creation (Terrain_0): 22.449832 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4558 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4559 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4642 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4640 Component: StaticMeshComponent_218 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerRod01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4639 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4641 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5074 Component: StaticMeshComponent_30 StaticMesh: architectureczer_01.Doors.ArchCzer_01_Doors_Wood02_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5281 Component: StaticMeshComponent_311 StaticMesh: ArchitectureNEUT_01.Fence.ArchNeut_01_Fence_BarbWire_GateDoorEnds_GH_SMesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
PerfWarning: InstanceGeom: 9.778276 ms - 807 Convex, Terrain 42.935982 ms, PerTriSM 2.182625 ms, InitArticulated 0.000000 ms, BodyInst Alloc 16.672682 ms, InitBody 96.186854 ms
PerfWarning: InitBody Avg 1.#INF00 ms per frame over 0 frames
PerfWarning: NxActor Creation: 42.319190 ms
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World Bridge_night_clear.TheWorld up for play (90) at 2011.07.26-00.53.43
Log: CreateFSMParts: Took 1.37 ms (50 created)
Log: Bringing up level for play took: 0.579410
Log: ########### Finished loading level: 5.218421 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: Terminating movie
ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:019C) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01A5) Attempt to assign variable through None
Log: Failed to load radial menu template file ..\AA3Game\Config\RadialMenus\NPCCommand.rmt...
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:009D) Accessed None 'GRI'
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptLog: Initializing time connected to server at 1311659648.0000
ScriptLog: Clearing online delegates for PlayerController_0 (Player:None)
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_1 setplayer LocalPlayer_0
Log: No Cached Brush Physics Data Found Or Out Of Date (Model_4) (Owner: BlockingVolume_12) - Cooking Now.
Log: Terminating movie
ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
ScriptLog: Steam user name "develop87"
ScriptLog: Client use steam authentication: False
Log: Trying to get user ID
Log: Steam ID as Int 64 string: "76561198045807479"

ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_59 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_33 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_37 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_28 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_30 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_31 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_35 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptLog: TS3 Log: Client ID received for PRI Nechione with ID of 4
ScriptLog: INFORMATION: Withdraw delay timer set to 10
ScriptWarning: AA_GameReplicationInfo Bridge_night_clear.TheWorld:PersistentLevel.AA_GameReplicationInfo_1 (Function AA3Baseline.AA_GameReplicationInfo:ReplicatedEvent:01E3) Accessed None 'PlayerReplicationInfo'
ScriptLog: Swapping round: True
ScriptLog: Cheats enabled, seting up cheats on client
ScriptLog: TS3 Log: Client ID received for PRI malpele with ID of 56
ScriptLog: TS3 Log: Client ID received for PRI FaLoME@TwiTTer with ID of 48
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI Java_Stix with ID of 38
ScriptLog: TS3 Log: Client ID received for PRI LUCAS10 with ID of 32
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI Hightoker#1 with ID of 2
ScriptWarning: AA_BulletWeapon_ObranLMK Bridge_night_clear.TheWorld:PersistentLevel.AA_BulletWeapon_ObranLMK_0 (Function AA3Baseline.AA_BulletWeapon:TransferLinkedBulletsToWeapon:00A6) Accessed array 'AA_BulletWeapon_ObranLMK_0.BulletMesh' out of bounds (0/0)
ScriptLog: TS3 Log: Client ID received for PRI mark407 with ID of 3
ScriptLog: TS3 Log: Client ID received for PRI MaverikPR with ID of 5
Log: WARNING: Cooking Convex For Actor: AA_ES2Object_0 Component: StaticMeshComponent_128 StaticMesh: ES2_Objects.Meshes.Open_Plastic_BinSMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2Object_0 Component: StaticMeshComponent_128 StaticMesh: ES2_Objects.Meshes.Briefcase_SMesh (Scale: 1.000000 1.000000 1.000000)
ScriptLog: TS3 Log: Client ID received for PRI Leutenent_Nigel with ID of 8
ScriptLog: TS3 Log: Client ID received for PRI Rnmt with ID of 9
ScriptLog: TS3 Log: Client ID received for PRI __sycofly__ with ID of 41
ScriptLog: Player is ES2 trained: True
ScriptLog: Authentication message received: Beginning Account Authorization, Please Wait...
ScriptLog: TS3 Log: Client ID received for PRI Womb_Raider with ID of 37
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI PASSOLI with ID of 1
Log: WARNING: Cooking Convex For Actor: AA_ES2ItemsOfInterestPerk_0 Component: StaticMeshComponent_130 StaticMesh: ES2_Objects.Meshes.ES2_Tough_Guy_OpenSMesh (Scale: 1.000000 1.000000 1.000000)
ScriptLog: TS3 Log: Client ID received for PRI Walterson with ID of 40
ScriptLog: TS3 Log: Client ID received for PRI Blimpy with ID of 35
ScriptLog: TS3 Log: Client ID received for PRI Skull-Face[KOR] with ID of 33
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI jay101 with ID of 7
Log: WARNING: Cooking Convex For Actor: AA_ES2InstaPerk_0 Component: StaticMeshComponent_134 StaticMesh: ES2_Objects.Meshes.M83_Smoke_Grenade_Case_EmptySMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2DummyObject_0 Component: StaticMeshComponent_135 StaticMesh: ES2_Objects.Meshes.M83_Smoke_GrenadeSMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2InstaPerk_1 Component: StaticMeshComponent_143 StaticMesh: ES2_Objects.Meshes.M84_Smoke_Grenade_Case_EmptySMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2DummyObject_2 Component: StaticMeshComponent_144 StaticMesh: ES2_Objects.Meshes.M84_FlashBangSMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2Object_2 Component: StaticMeshComponent_147 StaticMesh: ES2_Objects.Meshes.Sealed_Plastic_BinSMesh (Scale: 1.000000 1.000000 1.000000)
ScriptLog: Cheats enabled, seting up cheats on client
ScriptLog: Authentication message received: Account Validated, Retrieving Account Details, Please Wait...
ScriptLog: Authentication message received: Initializing authentication connection, please wait...
ScriptLog: Authentication message received: Retrieving Player Profile, Please Wait...
ScriptLog: Authentication message received: Authenticating your account, please wait...
ScriptLog: Authentication message received: Beginning PunkBuster Initialization, Please Wait...
ScriptLog: ********* Starting PunkBuster Validation ***********
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
ScriptLog: Authentication message received: Beginning PunkBuster Initialization, Please Wait...
ScriptLog: Player is ES2 trained: True
ScriptLog: Authentication message received: Waiting for PunkBuster to complete validation.
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0006) Accessed None 'GrdMvt_GuardBodyBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0020) Accessed None 'GrdMvt_SprintLookBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:003A) Accessed None 'Cam_GrdMvt_GuardBodyBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0054) Accessed None 'VaultMantleBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:006E) Accessed None 'SlideBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0088) Accessed None 'VaultMantleBlendFP'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:00A2) Accessed None 'SlideBlendFP'
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_176
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_178
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_184
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_109
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_201
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_199
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_199
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
ScriptLog: Authentication message received:
ScriptLog: Authentication message received: Waiting for PunkBuster to complete validation.
ScriptLog: Authentication message received:
ScriptLog: Authentication message received: Waiting for PunkBuster to complete validation.
ScriptLog: Authentication message received: PunkBuster was unable to update your system. Either the server's PB isn't up to date or you must manually update PB using PBSetup.exe from http://www.evenbalance.com.
ScriptLog: Authentication message received:
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_9 (Function AA3Baseline.AA_Pawn:StateNotify_EndCbtSlide:00D0) Accessed None 'Weapon'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_9 (Function AA3Baseline.AA_Pawn:StateNotify_EndCbtSlide:00D0) Accessed None 'Weapon'
ScriptWarning: AA_BulletWeapon_ObranLMK Bridge_night_clear.TheWorld:PersistentLevel.AA_BulletWeapon_ObranLMK_1 (Function AA3Baseline.AA_BulletWeapon:TransferLinkedBulletsToWeapon:00A6) Accessed array 'AA_BulletWeapon_ObranLMK_1.BulletMesh' out of bounds (0/0)
ScriptLog: Authentication message received: PunkBuster was unable to update your system. Either the server's PB isn't up to date or you must manually update PB using PBSetup.exe from http://www.evenbalance.com.
ScriptLog: Player rights: 4
NetComeGo: Close TcpipConnection_0 38.113.114.4:8777 07/26/11 00:54:15
DevNet: (AGP_PlayerController_1) AA_PlayerController::NotifyConnectionError Title:'Connection Lost' Message:'Your connection to the host has been lost.' NetMode:'NM_Client' Map:'Bridge_night_clear'
ScriptLog: Failed connection attempt, resetting playername to soldier "DerrickD"
ScriptLog: Cleaning up auth access
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel traveling to new map: ?connectionError
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel About to disconnect client from TS3
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:NotifyConnectionError:0246) ------ NotifyConnectionError : passing ?closed to ClientTravel --------
Log: URL: Adding default option Name=LayneK
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=7
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "ui_bink_master" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_ui_bink_master_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_13"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_13"
Log: Starting file streamed movie...LoadingScreen_Booklayout_13 (LoadingScreen_Booklayout_07)
Log: Adding bink full screen overlay "Loading map , please wait..." at 0.000000 0.940000
Log: Playing movie [\LoadingScreen_Booklayout_13.bik]
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that Bridge_night_clear is being unloaded. Clearing references to all non-native classes
ScriptLog: ********* Leaving PunkBuster Validation ***********
ScriptLog: Player rights: 4
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:Destroyed:0018) Accessed None 'Game'
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Current time: 1311659648.0000
ScriptLog: Session start time: 1311659648.0000
ScriptLog: Player was connected to server for 0.0000 seconds
ScriptLog: Clearing online delegates for AGP_PlayerController_1 (Player:LocalPlayer_0)
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::ClearOnlineDelegates About to disconnect client from TS3
Log: Found stat manager attached to this or nothing
Exit: UTcpNetDriver shut down
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2011.07.26-00.54.17
Log: CreateFSMParts: Took 0.91 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 10
ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20
ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:04EF) Accessed None 'AccessControl'
ScriptLog: GRI advanced inventory set to True
Log: PunkBuster (server) not enabled here.
Log: Bringing up level for play took: 0.005888
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
PlayerAuthorization: INFORMATION: Initializing STS access
Log: Initializing AA3 Statistics Tracking System (STS) against port 5050 and ip acs046.carpathiahost.net
Log: STS authenticating with sts.aa3.americasarmy.com
Log: STS initialized with result: 0
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:010B) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:0114) Attempt to assign variable through None
Log: Cleaning up old client data file "aa3_edata.client.DerrickD.fmap"
PlayerAuthorization: INFORMATION: Logged into STS server.
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
Log: Failed to load radial menu template file ..\AA3Game\Config\RadialMenus\NPCCommand.rmt...
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_2 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
ScriptLog: (AA_AuthorizationLocal_2) AA_Authorization::NeedToReloadSoldierData Needs to reload data: True
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:ServerLogin:049A) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_2 got player LocalPlayer_0
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_10 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed array 'AA_Pawn_10.aamcrpiClassRoles' out of bounds (-1/16)
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_10 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed None 'aamcrpiClassRoles'
ScriptLog: AddDefaultInventory entered
Log: ########### Finished loading level: 2.559227 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: True
ScriptLog: ******************************************
Log: Activated UI_bink_Backdrop_VRS 1 1 1
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: Logged in after MP session, reloading "DerrickD" soldier data
Log: Received one year of service at index 306
PlayerAuthorization: INFORMATION: Initializing ATS system for match
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
PlayerAuthorization: INFORMATION: ATS system initialized.
ScriptLog: #### Default
Log: MessageCommunicatorAuth::handleObtainSoldierStats - Stats count: 148
ScriptLog: (AA_AuthorizationLocal_2) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_18
ScriptLog: (AA_AuthorizationLocal_2) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for DerrickD with 148 stats entries
ScriptLog: (AGP_PlayerController_2) AA_PlayerController::StartFire Ignoring firing request due to menu activation
ScriptLog: (AGP_PlayerController_2) AA_PlayerController::StartFire Ignoring firing request due to menu activation
ScriptLog: ******************************************
ScriptLog: Lo


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 5:57 am 
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Joined: Mon Aug 02, 2004 11:10 am
Posts: 3510
ScriptLog: Authentication message received: PunkBuster was unable to update your system. Either the server's PB isn't up to date or you must manually update PB using PBSetup.exe from http://www.evenbalance.com.

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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 8:34 am 
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Joined: Tue Jul 26, 2011 2:15 am
Posts: 7
I've done that. This was all working when I started playing lik 3-4 days ago.


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 8:37 am 
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Joined: Tue Jul 26, 2011 2:15 am
Posts: 7
actually whats the exact location that pbsetup should be point to to update correctly?


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 12:23 pm 
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Joined: Thu Oct 09, 2008 3:08 pm
Posts: 193
depends on if you used steam or deploy. I had issues with pb one time when I installed another game. Can't remember if it was black ops or bad company 2.

x86/steam/steamapps/common/america's army 3/binaries/pb

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[Dev]Bill D Cat wrote:
I can say with quite a bit of certainty that AA3 is not a failure in anyone's eyes related to or overseeing the project.


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 6:44 pm 
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Joined: Tue Jul 26, 2011 2:15 am
Posts: 7
I just installed Arma 2 free the other day.

Is that the problem?

Should i uninstall arma?


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Tue Jul 26, 2011 10:55 pm 
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Joined: Thu Oct 09, 2008 3:08 pm
Posts: 193
i cant remember what i did to fix it sry. Try a manual update from the folder. If that doesn't work. Re-install PB.

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[Dev]Bill D Cat wrote:
I can say with quite a bit of certainty that AA3 is not a failure in anyone's eyes related to or overseeing the project.


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Wed Jul 27, 2011 12:16 am 
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Posts: 1245
download this tool to your desktop then right click and "run as admin"
then run, run test services:
http://www.evenbalance.com/downloads/pbsvc/pbsvc.exe

post the results here.

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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Wed Jul 27, 2011 12:33 am 
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Joined: Tue Jul 26, 2011 2:15 am
Posts: 7
[VGO]mmchaos wrote:
download this tool to your desktop then right click and "run as admin"
then run, run test services:
http://www.evenbalance.com/downloads/pbsvc/pbsvc.exe

post the results here.


Starting PunkBuster Service Tests (v0.991) (07/26/11 23:32:41)
Checking OS
Windows NT 6.1 (build 7601, Service Pack 1) 64-bit
Checking PnkBstrA service status RUNNING
Checking PnkBstrA Version OK (1034)
Extracting "PnkBstrB.exe" to:
"C:\Users\Owner\AppData\Roaming\PnkBstrB.exe"
OK
Checking firewall settings OFF
Is PnkBstrA explicitly allowed?
C:\windows\system32\PnkBstrA.exe NO
Is PnkBstrB explicitly allowed?
C:\windows\system32\PnkBstrB.exe NO
Checking if PnkBstrB is running STOPPED
Getting port for PnkBstrA OK (44301)
Opening socket for packet send OK
Sending version packet to PnkBstrA SENT
Receiving version from PnkBstrA OK
Received 6 bytes from 127.0.0.1:44301
Response = 9095 (ms) Version = v1034
Getting PnkBstrB install instance OK
Sending start packet to PnkBstrA SENT
Waiting for packet from PnkBstrA OK
Received 3 bytes from 127.0.0.1:44301
Response = 16754 (ms) PnkBstrB started.
Load SUCCESSFUL.
Watching for PnkBstrB instance change (2) CHANGED (3)
Getting port for PnkBstrB OK (45301)
Sending version packet to PnkBstrB SENT
Receiving version from PnkBstrB OK
Received 5 bytes from 127.0.0.1:45301
Response = 16 (ms) Version = 2202
Checking PnkBstrK driver status NOT FOUND
Manually stopping PnkBstrB STOPPED
Removing test PnkBstrB file OK

----------------------------------
Tests finished.


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 Post subject: Re: waiting for punkbuster to complete validation
 Post Posted: Wed Jul 27, 2011 12:45 am 
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Joined: Fri Oct 05, 2007 4:17 pm
Posts: 1245
Quote:
Checking firewall settings OFF
Is PnkBstrA explicitly allowed?
C:\Windows\system32\PnkBstrA.exe NO
Is PnkBstrB explicitly allowed?
C:\Windows\system32\PnkBstrB.exe NO


allow pnkbstra and pnkbstrb past all firewalls...dont just turn it off, allow the excption.

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