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 In-Depth look at AK-series rifles inconsistencies in-game 
 

hellbringer_ak

Sergeant First Class
Posts: 1919
Joined: 26 Jan 2004

      Posted: 20 May 2005 05:53 Profile


EDIT: I've added some pictures to help demonstrate what I'm talking about in some areas...

EDIT: I've added more pictures taken from my replies to further explanations.

EDIT: Edited all the pictures so they are no larger than 640 pixels in width or 480 pixels in height, and took off [shot] tags and put them back on [img] so they now show correct aspect ratio.

EDIT: Went through and did a few minor corrections to spelling/grammer and re-phrased some things.



Being a AK-nut? one who loves AK?s, I easily notice if anything is not ?right? when I see them? Here, just for self-indulgence, and of course to promote the improvement/correction in the models/skins/animations/functionality of the AK series rifles in this game to the Developers? I give you, my AK inconsistencies thread.

BTW, If you don?t have anything nice to say, or feel this thread is a waste of time, then don?t read it, don?t reply, and just leave me alone. Thanks?


There are six AK series rifles in this game, they are:

? AK-47 Assault Rifle (original design) (7.62x39mm)
? AK-47 Assault Rifle with GP-30 Grenade Launcher (7.62x39mm)
? AKS-74U Krinkov Short-Barreled Assault Rifle (5.45x39mm)
? RPK Light Machine Gun and Support Rifle (7.62x39mm)
? SVD Dragunov Sniper Rifle (7.62x54mm)
? VSS Vintorez Special Purpose Rifle (9x39mm, sub-sonic cartridges)

Now I will explain what the inconsistencies with these weapons are.






The AK-47 is fine, everything about it seems quite in-place. This is the weapon with least amount of problems. It does have a few visual inconsistancies, but I'm assuming they will be corrected if/when the models/textures are updated to SF quality. That's my hope anyway...

____________________________________________________________________


Now, the AK-47 with the grenade launcher is a rather interesting mix of contradictions. The first person view shows it with an AK-74 magazine, but when viewed from third person view, it shows with a smooth-face AK-47 magazine! Completely different calibers are used in these magazines. Which one did they intend to use? I assume the AK-74, as both first, and third person views show the AK-74 style muzzle brake installed. But then there is a contradiction to that, because the receiver is clearly milled, and milled receivers were only used on AK-47?s, while the AK-74?s upgraded to the stamped receiver. Also, the gas chamber shows an AK-47 gas chamber, being angled. Whereas the modern versions of the AK-74 has a straight vertical gas chamber (but the first design did have the angled, AK-47 style). This version of the AK-74 may also have a folding stock, this should be added to the pick-up/initialize animation if that was the intent. Finally this AK in game does the same damage as an AK-47 round. So trying to guess what the developers intended here is very hard as there are so many inconsistencies. Either way it needs to be corrected some time in the future.

For comparative purposes, here is some pictures/information on the differences between the rifles.

Here is an AK-47 with a milled receiver. You can tell by the rectangular box near the front-bottom of the side of the receiver.

Embedded Image]




Here's a newer version of the AK-47 called the AKM, the 'M' is for modernized. This AK uses the new stamped receiver which is cheaper to make and lighter in weight. Only disadvantage is it is not as strong as the milled receiver.

Embedded Image



Here is an AK-47 (AKM) with a stamped receiver and an GP-30 grenade launcher.

Embedded Image



Going to the following link, you can see all versions of the AK-74 use a stamped receiver. http://world.guns.ru/assault/as02-e.htm

Also, the AK-103, uses a stamped receiver.

Embedded Image



Here is the AK we are discussing here in-game.

Embedded Image

Clearly it has an AK-74 style muzzle brake, A AK-47 original design milled receiver. An AK-47 smooth-faced (7.62x39mm) 30 round magazine, the original AK-47 design gas chamber, OD Green modernized stock set (AK-103 does use this), and a GP-25/GP-30 Grenade launcher.

Here is a picture of the same gun in first person view. It has a different magazine. It has a smooth-face AK-74 (5.45x39mm) 30 round black magazine.

Embedded Image



Here is the AK-47 in-game with its ribbed AK-47 (7.62x39mm) 30 round magazine. You can clearly see the AK-47's magazine is more curved than the AK-74's.

Embedded Image


For comparison puposes, here is two pictures of an AK-47 and AK-74 magazine sitting side-by-side. The AK-47 magazine is on the right.

Embedded Image

Embedded Image

____________________________________________________________________


Next up is the short-barreled AK-74, also known as the ?Krinkov?. This quirky little rifle is considered quite ugly by most, but has an appreciation by most AK-nuts, such as myself. I myself find it very nice looking, and an extremely resourceful rifle for CQB/CQC (close-quarters-battle/combat). First inconsistency noted should be that the weapon comes with a side-rail installed for use with a scope/red-dot sight. This is not shown when a red-dot sight/scope is not attached. Also, when in first person view the rifle has a black magazine, but when viewed from third person, it is ?bakelite? (orange). This didn?t occur until 2.4, it was the same in all previous versions containing the rifle. Perhaps this helps to emulate a SF weapon? Because on the SF version, where a grenade launcher is attached, it has a bakelite magazine. But if that grenade launcher is not installed, the magazine is black. Even though technically there is no problem with this setup? personally I think the rifle is ugly without any mods and the bakelite magazine in use. With the grenade launcher attached, the bakelite grip for the magazine/trigger part of the grenade launcher adds balance when used with a bakelite magazine and looks good. Lastly, the reload animation is different from all other AK-series rifles in this game (except the VSS Vintorez), where instead of charging the weapon using your left hand, the animation shows the soldier using his left hand to hold the rifle, and using his right hand to pull the charging handle. This takes longer in terms of reload speed, and cuts crucial milliseconds off your reload time, resulting in more ?vulnerable time?. Finally, the Krinkov in-game appears smaller than the other AK series rifles. Now yes I know it is smaller, but the receiver part is also smaller. It should not be, the Krinkov uses the same receiver as the AK-74 full-size rifle. So the Krinkov in-game is about 10% smaller than it should be or all the non-SF AK's in the game are 10% bigger than they should be.

Here is a picture to show two AK-74 full-size rifles, and one AKS-74U Krinkov on the bottom. As you can see, the receiver is the same size on all rifles.

Embedded Image

But here in this picture taken from in-game, you can see the Krinov's receiver is smaller than the AK-47 next to it.

Embedded Image

____________________________________________________________________


The RPK Light Machine gun was fine before?but now the drum magazine is incorrect. The magazine shown is the 100 round drum, but you only get 75 rounds. There are 75 round drums for the 7.62x39mm AK series of rifles. They are a bit smaller, and angled upwards from the bottom more. I hope this can be corrected soon as it is inaccurate at the moment.

Here is my AK-47 with a 100 round drum....

Embedded Image


And here is my friends AK-47 with a 75 round drum...

Embedded Image
You can clearly see that the drums are of different size, and angled differently into the magazine well.

____________________________________________________________________


The SVD Dragunov seems to be perfectly fine. Although the recoil is way, way too high. The Dragunov is equipped with a rather effective muzzle brake to reduce muzzle climb after each shot. Perhaps they did this to discourage the use of an ?OPFOR? weapon, and to ?balance? the game some. Regardless, it is exaggerated, a lot.

____________________________________________________________________


Finally the VSS Vintorez, such a wonderful weapon. Accurate, full auto, suppressed, and comes with a 4x scope. A very respectable combination I would think. But many people dislike it for its recoil and low capacity magazine. I however, love the weapon. It should be noted that the select-fire switch is NOT the safety lever as it is on all other AK series rifles. It is a small switch located behind the trigger in the trigger guard. This should be corrected for accuracy/realism reasons. The reload animation on this rifle is also the same as the Krinkovs?, where your soldier charges the rifle using his right hand rather than his left. Slowing down the reload process and costing you crucial milliseconds.

Here is a close-up of the VSS Vintorez, you can clearly see the fire selector switch behind the trigger in the trigger guard...

Embedded Image


____________________________________________________________________



Some general notes for the entire AK series of rifles:

Nearly all Russian scopes of the style shown in-game have illuminated reticle capability. The standard is a red LED to illuminate the reticle. Although there are a variety of colors available including the common green and orange.

Here is two pictures I've taken of my scope for my AK. I installed the red LED, and the green LED. You can see the difference.

Embedded Image

Embedded Image



The initial/pick-up animation for the AKS-74U Krinkov show your soldier pushing the safety/fire selector down to the bottom of the receiver (past the first fire selection notch). But select-fire AK's have two small dips/notches in the side of the receiver, one being for "auto" fire, and one being for "single" fire. The auto comes first, or is in the middle, while the single slot is just below, at the bottom of the receiver. Realistically, it would be easier for one to select auto first before single. So, when picking up or starting with one of these weapons, it should be on "auto" instead of single. Don't get this confused with the M-16/M4 series rifle, as 'single' fire is the first option available after the safety, and 'auto' is last.

On the older non-SF AK's, the fire selection is backwards. It shows Auto being at the bottom, and single being in the middle. This is incorrect.

Here is a close-up of a AKS-74U Krinkov. You can see the designation for AUTO and SINGLE fire. The Auto is on the top with the "AB" Russian characters, while the single is at the bottom, using the "OA" Russian characters.

Embedded Image


The Kobra Red-Dot sight depicted in-game (equivalent of the Reflex sight on the M4) has a dot in the middle between the ?T-Bar?, the real one, does not. Also there are 3 other reticles available to select on the sight itself, being the dot, inverted chevron, and inverted chevron with a dot above. It would be nice to see the option to use different reticles in-game.

Here are 4 pictures showing the different reticles.

Embedded Image

Embedded Image

Embedded Image

Embedded Image


Here is another picture showing the buttons to select the 4 different reticles, and also the 16 different brightness levels available.

Embedded Image



As one final note, I?d like to mention that slapping the bottom of the magazine after insertion is not really necessary on an AK. The magazine locking mechanism is more effective than the M-16/M4 series rifle, and does not need this. And in real life, if you were to somehow insert the magazine incorrectly, slapping the bottom will only make it more difficult to remove. This animation wastes nearly half a second just for that. That can mean the difference between life and death. Please, remove it, it?s not necessary.

In addition to animations, I believe the pick-up animation should be different from the 'start of round' animation on each weapon. When the weapon is dropped, the stock has already been extended/opened. When you pick up one of these weapons off the ground used previously by a soldier, the stock is already opened; you shouldn't have to go through that again. It's not necessary, and is unrealistic.

And last but not least, please fix the need to re-charge the weapon during a ?combat reload? on non-SF AK's. (I'm assuming this will be fixed if/when the models/textures are upgraded to SF quality) This is not necessary as there is already a round in the chamber. In addition, when you do pick up a weapon and charge the weapon, either change it so the soldier only pulls the charging handle back far enough to see if there is a round in the chamber, but not eject it. Or, add an animation where you see the live/unused cartridge eject from the weapon.


For more information on the AK-series of assault rifles go here: http://world.guns.ru/assault/as00-e.htm and scroll down to USSR / Russia. For more information on the AK-series of sniper and special purpose rifles, go here: http://world.guns.ru/sniper/sn00-e.htm and of course scroll down to USSR / Russia here as well.

For some information on the AK-series of red dot sights, scopes, and other accessories, go here: http://www.freedomoptics.com Where you can even purchase a sight/scope if you own an AK-series weapon.


And finally I want to share 2 sexy pictures of the Krinkov with its stock folded (this one does not have a side-rail installed yet).

Embedded Image

Embedded Image




Whew! *wipes forehead* Did I miss anything? I hope not, wouldn't that be embarassing!

**Several edits were done to correct grammer, spelling, and make minor corrections**

_____________________
We up'ed our standards; so up yours!
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Last edited by hellbringer_ak on 03 Jun 2005 08:54; edited 27 times in total
hellbringer_ak

Sergeant First Class
Posts: 1919
Joined: 26 Jan 2004

      Posted: 20 May 2005 08:25 Profile


A little too in-depth for ya'll?! Very Happy

I'm sure someone will appreciate it...

[ELITE]_MYST

Sergeant
Posts: 405
Joined: 09 May 2005

      Posted: 20 May 2005 08:32 Profile


Dang....someone did their research! You have a point.....I think they should change it too.....however it not being a given problem, and American soldiers aren't trained on these weapons...and since noone really complained before about them......even though they should change they probably wont. It's all about politics. Nice research though bro!

hellbringer_ak

Sergeant First Class
Posts: 1919
Joined: 26 Jan 2004

      Posted: 20 May 2005 08:39 Profile


I've had this knowledge for a while now. I've learned it slowly over time talking on gun-enthusiast forums. All of the information presented here is from personal knowledge/experience, and not research.

And some American Soldiers are trained with these weapons. The guy says so in the SF training. Responsible for foreign weapons. I've seen videos of US soldiers getting trained to use AK rifles. I can even provide the video if you'd like to see it. I have it somewhere....

Cirap

Staff Sergeant
Posts: 882
Joined: 11 Jul 2004

      Posted: 20 May 2005 08:49 Profile Sweden


wow...

hellbringer_ak

Sergeant First Class
Posts: 1919
Joined: 26 Jan 2004

      Posted: 20 May 2005 08:53 Profile


heh... i'll take that as a compliment. Thanks! Razz

Slow Dog

First Sergeant
Posts: 2431
Joined: 15 Sep 2002

      Posted: 20 May 2005 09:13 Profile


Nice stuff. I've never noticed the inconsistancies between views, and so on.

AKS-74U
Side rails - Some have them, some don't. Why give the IF a weapon with a side rail but not put anything on it? world.guns.ru gives them different designations.
The size is a factor of the 3D models - the M4 similarly looks smaller than the M16.

RPK "*does* have a folding stock". No. "*could* have a folding stock", yes. Like the SAW, for airborne troops. I don't recall ever seeing a picture of the folding version.

The Dragunov recoil comments equally apply to it's US counterpart.

_____________________
Embedded Image

hellbringer_ak

Sergeant First Class
Posts: 1919
Joined: 26 Jan 2004

      Posted: 20 May 2005 09:22 Profile


I stand corrected. The RPK does not come with a folding stock. It can be fitted with one from a modified version for airtroopers. I have seen an RPK with a folding stock before. But you're correct, this version does not.

I'll make the correctin to my post. Thanks.

Recoil on the M82 is also incredibly high, unrealstically so. I agree. Probably a 'game balance' thing...

And the AKS-74U is supposed to come with a side rail. However some were made without them for some strange reason. Some people also don't care for using optics and prefer plain-old iron sights.

-=BDK=-KHarvey16

First Sergeant
Posts: 2319
Joined: 16 Sep 2002

      Posted: 20 May 2005 10:05 Profile


Also note that in game, the AK with the GP30 fires the 7.62 round(according to the manual).

(1VB)Whiskey

Staff Sergeant
Posts: 750
Joined: 29 Mar 2005

      Posted: 20 May 2005 10:38 Profile


Good post with solid info!

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Eternal_Thompson_Gunner

Sergeant Major
Posts: 5751
Joined: 15 Sep 2003

      Posted: 20 May 2005 14:39 Profile United States


-=BDK=-KHarvey16 wrote:

Also note that in game, the AK with the GP30 fires the 7.62 round(according to the manual).


Its an AK47, not AK74. There is no AK74, only AK74su.

_____________________
-Wik-

-=BDK=-KHarvey16

First Sergeant
Posts: 2319
Joined: 16 Sep 2002

      Posted: 20 May 2005 15:01 Profile


Eternal_Thompson_Gunner wrote:

-=BDK=-KHarvey16 wrote:

Also note that in game, the AK with the GP30 fires the 7.62 round(according to the manual).


Its an AK47, not AK74. There is no AK74, only AK74su.



According to the original poster, the GP30 should be an AK-74, with 5.45 rounds.

Slow Dog

First Sergeant
Posts: 2431
Joined: 15 Sep 2002

      Posted: 20 May 2005 15:49 Profile


The manual says
Quote:


AK47
AKS-74U
AKS-74U SPETNAZ MODIFICATION
AK-47 / GP30
RPK
SVD
VSS

-=BDK=-GIGN^-

Sergeant Major
Posts: 5326
Joined: 19 Dec 2003

      Posted: 20 May 2005 15:58 Profile


Manuals can be erroneous, and have been in the past.

GIGN.

_____________________
The test of character is not "hanging in there" when you expect a light at the end of a tunnel, but performance of duty and persistence of example when you know that no light is coming.

hellbringer_ak

Sergeant First Class
Posts: 1919
Joined: 26 Jan 2004

      Posted: 20 May 2005 17:15 Profile


Yeah like I said it's hard to tell what weapon that was supposed to be. There are too many contradictions to tell.

Perhaps a Dev can shed some light on this... Cheesy Grin


 In-Depth look at AK-series rifles inconsistencies in-game 
 

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